Gaming
Final Countdown to IEM Katowice 2023 – everything fans need to know
With two more days to go before the Hall of Heroes opens its gates for fans to experience the legendary atmosphere of the Intel® Extreme Masters (IEM) Katowice 2023 live, the tournament is entering its most crucial point. Over the last week, 24 of the best Counter-Strike: Global Offensive (CS:GO) teams from around the globe participated in a heated competition with only the top six progressing to the final stage. With the CS:GO teams finetuning their skills before their next battles, 36 of the world’s best StarCraft® II players now take the center stage. Over the next days, they will play against each other to claim the ESL Pro Tour Championship title.
Meanwhile, thousands of fans get ready to cheer on their CS:GO favorites in the sold-out Spodek Arena and their StarCraft® II idols in the International Congress Center (MCK), in Katowice, Poland. Moreover, they can look forward to the return of the free-to-enter IEM Expo, as the MCK will host one of the biggest trade shows in the region, the EFG Esports Forum, live ESL Impact and ESL R1 tournaments, and more.
ESL Pro Tour for Counter-Strike: Global Offensive Championship
Yesterday, the Group Stage came to an end, and now the top six teams are making their way towards the final weekend. The competition proved that the best players in the world brought their A-game to Katowice, and the past week resulted in some big surprises.
To begin with, IEM Katowice 2022 title holders, FaZe Clan, will not be defending their title this year. In their last game of the Group Stage, the international squad faced Team Liquid, with the latter winning the match 2-1.
In the quarterfinals of the competition, Team Liquid will be joined by the IEM Rio 2022 Major Champion, Outsiders, and the ESL Pro League Season 16 winner, Team Vitality. The last spot was decided in a hit match between legendary snipers in Natus Vincere vs. G2 Esports, where the latter took a confident victory. While Natus Vincere proceeds to the quarterfinals starting on Friday, February 10, at 3:30 PM CET, G2 Esports joins team Heroic directly in the semi-finals. This penultimate phase will commence Saturday, February 11, at 3:30 PM CET.
With only two days left before history will be made, the top six competitors are now getting ready to show their world-class performances in the final stage of the ESL Pro Tour for Counter-Strike: Global Offensive Championship and fight for the major share in the $1,000,000 prize pool.
For more information and a full overview of the participating teams, the talent lineup, and more, head to the official website and follow ESL CS on Twitter, Instagram, and Facebook. Furthermore, make sure to tune in during the live broadcasts on the ESL CS channels on Twitch or YouTube, or via our dedicated broadcast partners.
ESL Pro Tour for StarCraft® II Championship
Today the Zealots, Marines and Zerglings are facing off under their commander’s supervision. 36 of the best StarCraft® II players in the world are competing in a grand tournament, fighting for the World Championship title and a total prize pool of $500,000. From February 10, the competition moves to a dedicated stage at the IEM Expo in the MCK as the contenders continue their extragalactic battle live on stage.
Head to the official website, and follow ESL SC2 on Twitter and Facebook, for additional details about the IEM Katowice 2023 StarCraft® II Championship, the full lineup of contenders, and more. The live transmissions of the competition will be available on the ESL SC2 channels on Twitch, Youtube and via our dedicated broadcast partners.
The return of the IEM Expo
For the first time in over three years, IEM Katowice returns in full glory along with the IEM Expo, filled with major highlights. Besides the StarCraft® II Championship and many other activities, this year’s IEM Expo features two additional esports competitions:
- This year marks the beginning of a new chapter for virtual racing fans. With a total prize pool of $500,000 for 2023, ESL R1 kicks off at IEM Katowice 2023 on February 11-12. This brand-new championship, co-created with RENNSPORT, will see 48 drivers from 12 teams compete in eight rounds in order to qualify for the ESL R1 Major. Make sure to check out the first two rounds of the 2023 Spring season which will be played out live at the IEM Expo.
- Starting its second year, the all-women CS:GO circuit, ESL Impact, makes its debut in Poland as eight of the best women CS:GO teams from around the world face each other in a standalone live event. Cheered on by their fans, the participating teams will fight for a prize pool of $100,000.
IEM Expo visitors also have the opportunity to check out the ESL Pro Tour for CS:GO Championship live in a dedicated area inside the Spodek Arena. Note that space is limited and that the entrance policy happens on a first come first serve basis.
The IEM Expo, however, is not only about esports – it is a shared celebration of passion, where fans of new technologies, gaming and pop-culture get to meet and create unforgettable memories. To support this, the free-of-charge event will host a renowned trade show where some of the largest brands from around the world will be present. Exhibitors have prepared numerous activities including free2play zones and competitions from brands such as Intel®, Komputronik Gaming, Monster Energy, Samsung, Microsoft, HyperX, Hewlett-Packard and more. Visitors can look forward to some of the newest titles in gaming, taking part in numerous tournaments and competitions and joining meet and greet sessions with influencers. Among the exhibitors are:
- The ESL LAN Party will host a set of activities form the zone’s partners including a chillout zone with view on StarCraft II stage, numerous hardware partners and a central zone including IEM Katowice’s first-ever Cosplay Competition led by Shappi Workshop.
- Lenovo Legion will create an experience benefiting from all aspects of the event as visitors have the opportunity to play and compete in some of the biggest competitive game titles, participate in product demonstrations by Polish tech influencers, and enjoy a spectacular concert of one of the most popular Polish rappers of the new generation – Smolasty – on February 10 from 5PM until 6PM.
- Nintendo’s distributor ConQuest entertainment has prepared a booth for you to have tons of fun with your Nintendo Switch console! Whether you are fighting a battle of colors in Splatoon 3, scoring points in Mario Strikers: Battle League Football, or trying out an array of sports in Nintendo Switch Sports, plenty of fun is guaranteed.
- RENNSPORT will bring two virtual racing rigs where you have the opportunity to drive in the future of virtual racing and to experience for yourself the game that the ESL R1 drivers are racing in.
Furthermore, IEM Katowice is creating an opportunity to celebrate, experience and learn. To emphasize this, the EFG Esports Forum features representatives of the esports and gaming industries, business partners, and opinions leaders who will discuss the future of the industry during two conference days:
- Friday, February 10 – “Esports Elevated. Trends and perspectives” – The first part of the forum is open for everyone interested in the esports industry, its business, and its future.
- Saturday, February 11 – “Video games and esports: an opportunity for Europe’s digital future. The example of Poland” – This second part focuses on the relationship between the esports industry and the economy – nationwide and local.
The beginning of the CS:GO tournament marks the 11th time ESL is returning to the Polish city of Katowice. The event marks the pinnacle of competition, emotions, and rivalry, while celebrating shared passion. Make sure to be part of this historic moment by joining us on-site in Katowice, tuning in during the live transmissions of the esports competitions, and following all events on the official EFG’s social media channels.
For more general information, make sure to follow ESL FACEIT Group and ESL on LinkedIn, Facebook, Twitter, and Instagram.
Asia
Riot Games announces Legends Ascend South Asia

Riot Games has announced the launch of Legends Ascend South Asia in association with Aftermath Ventures. Kicking off on April 27, the tournament will be an open-for-all, online-only amateur competition, marking a bold new chapter for competitive League of Legends in the region.
Legends Ascend South Asia runs for four months and features a robust tournament structure, including three open qualifiers, a round-robin league stage, and double-elimination playoffs. With a prize pool of INR 10,00,000, the tournament reflects a strong commitment to building a structured and credible competitive scene for League of Legends players in the region. The winning team will also qualify for the League of Legends Championship Pacific (LCP) Wildcard Playoffs, where teams will battle for a place in the LCP promotion and relegation tournament.
Speaking on the upcoming Legends Ascend, Arun Rajappa, Country Manager India & South Asia, Riot Games, said: “Legends Ascend is about giving players in South Asia a real shot at competitive League of Legends. It’s a step towards building a stronger, more connected community where players and fans can all find more ways to play, engage, grow, and be part of something bigger.”
Tailored for the region’s core League of Legends players, Legends Ascend offers a structured, high-intensity environment that rewards skill, strategy, and consistency. Open to teams from India, Pakistan, Bangladesh, Sri Lanka, Nepal, Bhutan, and the Maldives, the tournament presents a global competitive model, delivering a professional experience from start to finish. Teams can sign up for open qualifier #1 by registering here.
Mansoor ‘Nabu’ Ahmed, Founder & CEO, Aftermath Ventures, said: “Legends Ascend South Asia is more than just a tournament—it’s a platform built to empower a new generation of League players in the region. From playing the game ourselves to now hosting it for the community, this moment is incredibly special. Our partnership with Riot Games marks a milestone in our mission to create consistent, high-quality opportunities for emerging talent. We’re excited to see South Asia rise, compete, and make its mark on the global League of Legends stage.” All matches will be broadcast on Aftermath Ventures’ FragNation YouTube Channel, giving fans front-row access to every game-changing moment, clutch play, and underdog stories that could define the next breakout star.
The initiative is a step forward in Riot’s long-term mission to cultivate a sustainable competitive community in South Asia by creating more opportunities for amateur players in the region.
Legends Ascend South Asia: All You Need to Know
- Registration: Registrations for the Legends Ascend begin on April 27, 2025.
- Registration Link: Teams can sign up for open qualifier #1 by registering here.
- Tournament Format: Teams from across South Asia can compete through 3 Open Qualifiers, followed by a Round Robin League stage, and culminating in double-elimination playoffs.
- Duration: 27th April to 3rd Aug 2025
- Broadcast: Live Broadcast for Legends Ascend begins on May 4 on Aftermath Ventures’ FragNation YouTube Channel
- Prize Pool: INR 10,00,000
○ The winner also qualifies for the League of Legends Championship Pacific (LCP) Wildcard Playoffs.
Key Dates
- Open Qualifier #1:
○Registrations: 27th April to 3rd May
○Matches: 4th to 11 May
- Open Qualifier #2:
○Registrations: 12th to 17th May
○Matches: 18th to 25th May
- Open Qualifier #3:
○Registrations: 26th May to 31st May
○Matches:1st to 8th June
Round Robin League: 13th June to 20th July
Playoffs (Top 4 Double Elimination): 25th July to 3rd August
Join the Action
The Legends Ascend South Asia Amateur Online Championship is the beginning of a new chapter for League of Legends in the region. Whether you’re a player looking to prove your skill or a fan ready to cheer
for your favorite underdog, Legends Ascend invites everyone to witness the rise of South Asia’s next generation of League stars.
Stay tuned to Riot Games India & South Asia’s social channels and Aftermath Ventures’ FragNation YouTube channel for live match coverage, team stories, and tournament updates. Get ready for action-packed weekends as the Legends Ascend live broadcast goes live starting May 4, exclusively on the Fragnation YouTube channel.
The post Riot Games announces Legends Ascend South Asia appeared first on European Gaming Industry News.
Gaming
Global Gaming League Raises $10 Million Funding Round to Revolutionize Gaming Entertainment

GGL set to systemize and monetize the world’s largest untapped entertainment audience – the over 3 billion people who play video games worldwide
Las Vegas, NV, April 08, 2025 (GLOBE NEWSWIRE) — The Global Gaming League (GGL), a global gaming entertainment and media company, announced today the raise of $10 million for its SAFE round led by Solyco Capital. GGL was founded by Grammy-nominated, multi-platinum music producer and entrepreneur Clinton Sparks, in partnership with music icon T-Pain and tech visionary Jeff Hoffman (Priceline, UBid, Booking.com).
The Global Gaming League is a first of its kind multi-title gaming league with celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, casual and professional gamers – who compete in live events playing everything from first person shooter, sports titles and fighting games to the latest releases and retro favorites. The GGL is not an esports league – it’s a gaming entertainment league that brings together every style of play and every kind of player. It’s multigenerational, multicultural, and converges gaming, music, sports, fashion, celebrity, competition and culture.
“There are over 3 billion gamers around the world,” said Clinton Sparks, Founder and CEO of GGL. “But there’s still no centralized platform that gives everyday players the spotlight—while authentically connecting brands, celebrities, and competition in a way that’s truly entertaining. That’s where GGL comes in. Imagine the energy of the Super Bowl, the fandom of Comic-Con, and the culture of ComplexCon and Coachella. There is currently no place for investors to have any meaningful return on a gaming investment, brands to consistently get an ROI with gaming, publishers to expand their IP to new audiences, celebrities to have an authentic footprint in gaming and nothing set up for all gamers to build a career as a gamer, and have a chance to be recognized globally as true athletes. Until now.”
The GGL’s matches will take place at their state-of-the-art campus and arena in Las Vegas, the entertainment capital of the world and the home of the Global Gaming League. GGL’s studio facility The Campus powered by Vū, is set to elevate the city’s connection with the video gaming community forever. It is the most technologically advanced studio in the area, boasting the largest wrap-around digital screen in the Western U.S. (second only to Sphere) and 43,000 square feet of space with everything for Hollywood-level film and television production and VIP events of all kinds. GGL delivers unforgettable experiences, high-impact sponsorship moments, and a new entertainment format where the audience is just as important as the action.
“Everybody games,” said T-Pain, GGL Director of Strategy and team owner. “67% of people between the ages of 5 and 90 game in some form—in fact, more people watch video gaming than any sport (short of the NFL). 46% of gamers are female, colleges give scholarships for gaming now. and the average gamer is 36 years old, despite most thinking it’s only for kids. Gaming is a faster, cheaper and safer path to success than traditional sports.”
The Global Gaming League is providing real opportunity for gamers around the world to be drafted and earn a salary as a player on a celebrity owned team through the global nomination submission process where gamers can log on to globalgamingleague.com and sign up. Since announcing this, the league has over a quarter of a million entries to play for one of the celebrity-owned teams.
The first team owners to be revealed include:
- T-Pain – Grammy-winning artist and beloved voice in gaming culture
- Bryce Hall – TikTok star, Bare Knuckle brawler and digital entrepreneur
- Flavor Flav – Hip hop legend, reality show icon, and official host of the Olympics
- Ric Flair – 16-time world champion legendary professional wrestler known for his flamboyant personality and signature catchphrase, “Wooooo!”
GGL will be announcing more team owners in the coming weeks pulling from music, film, sports, fashion, social media and gaming.
Game time is the new prime time.
Gaming is projected to surpass $300 billion by 2026—outpacing TV, film, and music combined. But it’s not just the revenue—it’s the attention. Unlike traditional media, where viewers are distracted, multitasking, or skipping ads, gaming commands full focus. There’s no second screen. No passive scrolling. Just millions of fully immersed fans, locked in and actively engaged.
For brands, this isn’t just a new channel—it’s a new kind of consumer. One who’s not just watching, but participating. One who’s emotionally invested in the moment and wide open to authentic brand experiences that enhance gameplay rather than interrupt it. This is where advertising stops feeling like an ad—and starts becoming part of the story.
“Gaming is a blue ocean opportunity for brands, investors, and new business. Gamers spend 30% more on retail than non-gamers and that number goes up in key categories like automobiles, travel and technology,” said John Garcia, Founder and Managing Partner of Solyco Capital. “Gamers don’t just play—they influence. Today’s gamer spans generations and lifestyles. They watch, buy, and move culture. When I met Clinton Sparks and listened to his vision, I knew this wasn’t just another business idea—it’s a key future in media.”
More Than a League — A Launchpad for Talent, Education, and Opportunity
The launch also includes the GGL Academy—a first-of-its-kind initiative focused on empowering advancement through gaming education, career pathways, and scholarship opportunities. The Academy is built to train, mentor, and connect aspiring gamers, creators, and professionals to real-world roles across the gaming, entertainment, and tech industries.
Strategic partnerships with NYU, UNLV, and Syracuse are already underway, building a direct pipeline from the classroom to the arena. With 74% of Gen Z expressing interest in careers in gaming or digital media, GGL is creating the infrastructure to meet that demand—especially in underserved communities where access to opportunity has been historically limited.
“I came out of retirement for this,” said Jeff Hoffman, GGL Chairman of the Board. “Because this isn’t just about gaming—it’s about access. GGL has the power to connect cultures, build international bridges, uplift underserved communities and close age gaps. And it’s not just meaningful—it’s good business. We’re building a platform that can monetize at scale while making a positive impact. That’s rare, and that’s why I’m all in.”
Sparks adds, “The Global Gaming League is positioned to make gaming a household name in the same manner that the WWE did with wrestling and the UFC did with mixed martial arts, by systemizing and democratizing an industry that already exists with billions of users and hundreds of billions already being generated. Get familiar with the Global Gaming League.”
About Global Gaming League:
GGL is a new kind of league—where gaming, culture, music, sports, fashion, and reality TV collide. With celebrity-led teams, live competitions, global fan engagement, and next-gen media experiences, GGL is building the first entertainment system for the world’s largest and most engaged audience. More info at globalgamingleague.com.
About Solyco Capital:
Solyco Capital is a unique private equity group that delivers capital solutions for late-stage startup and growth companies. Headquartered in Detroit, with offices in Orange County, Dallas, and Miami, Solyco supports high-growth companies with operational guidance through Solyco Advisors. Learn more at solycocapital.com.
Visit: GlobalGamingLeague.com
Press Contact: [email protected]
Business Inquiries: [email protected]
Attachment
CONTACT: Press Contact: [email protected] Business Inquiries: [email protected]
Gaming
FRVR Integrates k-ID into Krunker, Setting a New Standard for Child Safety in Web Gaming

FRVR, a global web-based game distribution company providing instant access to thousands of games, has today announced a collaboration with k-ID, a company committed to protecting and empowering kids and teens through age-appropriate online experiences. The partnership will see k-ID’s first-of-its-kind global compliance engine integrated into one of FRVR’s most popular online games, Krunker.
Acquired by FRVR in 2022, Krunker is a free-to-play first person shooter with a large, engaged community of 3 million monthly active players. The integration of k-ID’s safety and privacy compliance technology ensures rigorous online protection for Krunker’s younger players, creating a blueprint for other web-based games and platforms to follow.
k-ID utilizes an age gate as the first line of defense in age verification, providing a simple and intuitive way for users to declare their age. It also offers an optimized, low-friction Verifiable Parental Consent (VPC) flow, which obtains and manages parental consent in a way that meets global regulatory requirements and adapts based on the user’s location. Together, these solutions ensure that every player on Krunker receives an age-appropriate experience while gaming.
Web-based gaming experienced an initial peak in the mid-2000s with games made in Flash. Driven by technological and legislative advances, web games made primarily with HTML5 are projected to become an $8 billion market in 2025. At the same time, laws such as the UK’s Online Safety Act and the EU’s Digital Services Act aim to create safer digital spaces for children. With its collaboration with k-ID, FRVR doubles down on its commitment to foster a better environment for kids and teens online — both on their platform and the wider web.
Quentin Staes-Polet, CEO of FRVR, said:
“As the web gaming sector continues to grow, FRVR is dedicated to ensuring young players have secure spaces to have fun and express themselves online. We’re thrilled to collaborate with k-ID, who bring the best in class tools we need to provide a safer and more responsible experience in Krunker.”
Kieran Donovan, Co-founder & CEO of k-ID, said:
“We are thrilled to help empower and protect the large, engaged community in Krunker. At our core, we’re driven by a mission to deliver empowering, safe experiences that resonate deeply with kids, teens, and everyone. What I love most about Krunker is its accessibility—it’s easy to pick up and naturally creates entertainment and connection between players.”
This fresh collaboration follows recent successes for both companies, with FRVR securing $13.2 million towards its AI engine, Upit, and k-ID being named one of the 2025 AI Gamechangers.
The post FRVR Integrates k-ID into Krunker, Setting a New Standard for Child Safety in Web Gaming appeared first on European Gaming Industry News.
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