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Match Poker Online Unveils New World Cup Featuring Cash Prizes and Bragging Rights on the Line

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After a successful launch earlier this year, Match Poker Online is ramping up the action even more this winter. The app is bringing the thrill of international competition to the online poker tables with the Match Poker Online World Cup. Eligible players of all levels have the chance to represent their country and play to determine the best Match Poker player in the world.

All eligible players can get in the action by competing on the app. To be eligible, players must have achieved at least one of the following by Nov. 27:

  • reached an IFMP (International Federation of Match Poker) Rating of 1,200 or above
  • be in the top 15% of the Ivory, Sapphire, or Emerald tiers of IFMP Ratings
  • be among the top 15% of eligible players in any Premiership Season
  • won a Weekly Challenge
  • won a Special Event, such as the May Cup or Battle Weekend

There were 385 eligible players as of Oct. 5, but players can still qualify. Eligible players will be notified via email.

“From the start, we’ve wanted to be much more than an app, we’ve wanted to be a sport – albeit one that is played via an app,” Match Poker Online head of customer relations Jake Colman says. “Being a sport necessarily involves holding championship events, world cups, and other big events to determine the best players in the sport of poker. So this is the first time we are offering the pinnacle of our sport.”

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How the World Cup Works

Each competition features Playoffs and Finals exclusive to players of the same Rating Tier. Tournament play features Match Poker Online’s new Triple Battle format, which sees players compete in one battle royale each hour for three consecutive hours. The top 36 players then advance in the Finals. The series comes after months of planning and continuous growth on the app.

“What’s been wonderful to see has been the enthusiasm from our players,” Colman says. “Each of our matches goes for 30-45 minutes, and heaps of players play 20 or so matches each week, which is a wonderful commitment of time and effort. There are some players who have played more than 100 matches a month! Adding even more players at all skill levels gets us closer to our goal of running matches almost instantaneously. Happily, we’re getting closer.”

For most players, the Playoffs are set for Dec. 3-4 with the Finals playing out on Dec. 10-11. U.S. players can compete on Dec. 2-3 with the Finals on Dec. 9-10. The winner of the Ruby division, the top competition, is crowned the overall World Cup champion. And not just bragging rights are on the line. Match Poker Online is awarding cash prizes for top players. In total, players can compete for a share of more than $2,000 and here’s a look at the payouts:

Ranking Category 1st Place Prize 2nd Place Prize 3rd Place Prize
Ruby $625 $250 $125
Ivory $450 $175 $75
Sapphire $200 $100 $50
Emerald $100 $50 $25

* Amounts in US dollars

How Does Match Poker Online Work?

Match Poker Online truly gauges where a player stands by having competitors play the same hands across the platform. Players can work on their skills by comparing their own play and decisions to others around the world who have played exactly the same hand.

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The app is packed with features, statistics, excellent graphics, and exciting gameplay. You can even compare your own play against friends in a fantasy sports-style competition. There’s no longer a need for arguing or debate on which players are better based on conjecture and insufficient data. With Match Poker, all that data is available for players to check out.

When playing, you’re not just competing against the players at your table, but against players seated at other tables in the same seat you are. All players in that seat are dealt the same two “hole” cards and see the same flop, turn, and river. It’s a unique twist on traditional poker.

Even More to Come

Beyond the World Cup, Match Poker Online developers are working to bring players even more in the weeks ahead. More analytics should be coming soon, substantially increasing from two key statistics to 12. Players will see a massive increase in how they can gauge their own play.

“We’re going to start analyzing everything from how often you make it to showdown, win at showdown, three-bet or fold to a three-bet, continuation bet, or move all in,” Colman says. “Each statistic tells the player where they are, and where they should be.”

Also in the works for 2023 are country-specific events. This feature will then expand to allow anyone to create a club and host their own competitions. Players can battle it out with others like they’re playing in a club competition or round-robin tournament. The moves come as Match Poker Online continues to “sportify” poker. The World Cup and these other additional offerings only add to these efforts.

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“Even though it’s played in an app, Match Poker is a sport,” Colman says. “We’re working hard to see it become as widespread as basketball, tennis, or chess, with communities in every part of the world, at every level – from suburban leagues to national titles. The World Cup is the most important step forward we’ve ever taken in getting there.”

Player Reactions

After more than nine months in operation, players have been pleased with the game. Here’s a look at what a few players had to say:

  • As a former professional poker player I am super excited by your project, I truly believe that we need to rethink poker and show it as a skill game rather than gambling. – “Cukrapok”, France
  • Let me congratulate you on the best poker app ever developed. – “Fairbank”, USA
  • I want to thank you for a great way to play poker and your game is so fantastic. I no longer play in other places. Great job! – “Stinger”, USA
  • Loving the game, awesome concept.👌🏼I have deleted all other poker apps from my phone. – “Rendog”, Australia
  • You’ve made something truly fun, unique, and innovative and I look forward to what the future brings🙂. – “RedBacon”, Israel
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TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents

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TEN, The Entertainment Network for AI‑Native iGaming, has launched House of TEN—the first fully on-chain poker application featuring autonomous AI agents with trustless, encrypted gameplay.

More than just a technical milestone, the launch signals the arrival of AI-native iGaming—a new category of on-chain entertainment where AI agents and trustless wagering converge. The successful launch of House of TEN illustrates how TEN’s unique, encrypted execution environment is expanding the possibilities for what can be achieved on the Ethereum blockchain. With programmable privacy, verifiable randomness and no off-chain logic, TEN enables fully autonomous, high-stakes games that merge crypto trustlessness with real gameplay complexity.

Poker That Actually Works On-Chain

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Poker has been played for over 200 years, but until now, it couldn’t exist fully on-chain without compromising fairness or privacy. By solving long-standing limitations around privacy, randomness, and user experience—without relying on off-chain components—TEN is enabling games that were previously considered impossible to build on-chain. Users can stake on AI agents with distinct strategies and personalities, earning ZEN—a prediction-based rewards system that converts into future airdrops.

Poker requires hidden information, strategic play and fair randomness—none of which have been possible in previous blockchain implementations without compromising trust assumptions. TEN uses TEEs to deliver encrypted card hands and secure, verifiable randomness, without any off-chain logic.

“We’ve built the world’s first true on-chain poker with AI agents you can stake on. It’s one of the most technically advanced dApps ever deployed in Web3. To make it work, we had to solve cryptographic challenges that most thought were impossible—like fully private card hands, autonomous logic, and fair, tamper-proof dealing,” said Cais Manai, Co-Founder & Head of Product at TEN.

AI Agents That Think, Bluff and Deceive

TEN’s poker experience includes autonomous AI agents with unique personalities and play styles, from aggressive risk-takers to unpredictable wildcards. Players can follow and stake on these agents as they compete in real time. The gameplay experience mirrors leading online poker platforms, only now, it’s fully on-chain, transparent and decentralized. Each hand is unpredictable. Odds move in real time based on player actions, not bots, because the game state is encrypted and can’t be sniped.

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The launch of House of TEN is a live demonstration of what the protocol makes possible:

• Trust in the protocol, not the people.

• Chain-level encryption.

• Lightning-fast finality.

• Seamless user experience (UX) that hides complexity.

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A Glimpse Into What’s Next for Ethereum

While poker is the first showcase, TEN is built to support much more. Its encrypted execution environment enables entirely new classes of on-chain games and AI applications that require privacy, randomness or complex off-chain-like logic—spanning DeFi, gaming and AI-based applications.

“TEN isn’t just another L2—we’ve built what we believe is the most sophisticated infrastructure in the space. This launch proves that real utility, strong user experience (UX), and cryptographic privacy can all coexist on Ethereum. We’re building for the future of institutions, enterprises, and autonomous systems entering Web3,” said Gavin Thomas, CEO of TEN Protocol.

The post TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents appeared first on European Gaming Industry News.

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Ygam Welcomes Two New Trustees

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Ygam has strengthened its board of trustees with two appointments bringing combined expertise in governance, policy, public affairs and safeguarding.

Judy White joins the Ygam board with over 20 years of experience in governance and operational leadership across the not-for-profit sector. A Chartered Secretary, Judy has a proven track record in governance, risk management, data protection, transformation and stakeholder engagement. She most recently served as Head of Governance at the British Association for Counselling and Psychotherapy (BACP), where she oversaw governance, assurance and risk across the organisation.

Previously, Judy spent seven years at the Gambling Commission as a Senior Manager in Licensing, where she played a key role in assessing complex licensing applications. Judy’s deep understanding of governance frameworks and regulatory environments will provide crucial oversight and support as Ygam continues to grow and evolve.

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Iain Corby joins alongside Judy as an experienced leader with a diverse career spanning consultancy, government policy, and the third sector. His early career included 12 years as a programme management consultant at Deloitte before transitioning into policy work.

Iain has experience working in gambling harms prevention sector, previously serving as Deputy Chief Executive of GambleAware. He is currently the founding Executive Director of the Age Verification Providers Association which prioritises child protection in the digital space. With an MBA from UCLA and a reputation for delivering performance improvements, Ian brings strategic insight, commercial acumen and a wealth of knowledge in public affairs and communications.

Mike Wocik, Chair of Ygam, said: “We are delighted to welcome Judy and Iain to the Ygam Board. Their wealth of experience and expertise will further strengthen our governance and strategic leadership, ensuring we continue to operate at the highest standards. Strong governance is the foundation of our success, and their insights will be invaluable as we grow our impact and evolve as a leader in our field. I look forward to working with them to drive our mission forward and make a lasting difference.”

Judy White said: “I’m excited to join the fantastic team at Ygam. I’m passionate about supporting children and young people, and I’ve been hugely impressed by Ygam’s position as a leader in their field, with a clear commitment to high standards of governance and impact. I look forward to engaging and collaborating with the board and staff to advance Ygam’s vision and mission, ultimately supporting children and young people in safely navigating our increasingly digital world.”

Iain Corby said: “Although it has been six years since I was at GambleAware, I have followed developments in the field from a distance and recognise this is a time of great change and opportunity with the introduction of the new levy. The growing focus on prevention has never been more important, and I look forward to supporting the board, the whole leadership team, and the impressive team that is delivering such a formidable impact for young people across the country and beyond.”

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The post Ygam Welcomes Two New Trustees appeared first on European Gaming Industry News.

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Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications

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Narva Communications has become Svenska Spel’s new agency for corporate communications.

“We received high-quality bids from some of Sweden’s leading agencies in Corporate Communication. After a thorough evaluation process, Narva was the agency that received the highest score. They have demonstrated great strategic acumen, strong analytical skills and a very good understanding of Svenska Spel’s mission and communication needs,” Andreas Jerat, Head of Corporate Communication at Svenska Spel, said.

Narva’s assignment includes strategic communication support within Corporate Communication, Public Affairs and financial communication. The assignment also includes the production of annual and sustainability reports. The agreement is valid for two years starting in May 2025, with the possibility of extension 1 + 1 year.

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“We are extremely proud that Svenska Spel has chosen Narva as a partner for its group communications. Svenska Spel is one of Sweden’s most well-known brands with an important social mission. We look forward to working with them to develop communications and help further strengthen the image of Svenska Spel as a role model for games that are offered in a safe and responsible manner,” said Frida Dahlgren, CEO of Narva Communications and account manager for Svenska Spel.

The post Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications appeared first on European Gaming Industry News.

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