Connect with us

Latest News

BGC Brings Together Tech Platforms and Advertising Association in Fresh Drive to Protect Young People from Harm

Published

on

Reading Time: 2 minutes

 

The Betting and Gaming Council (BGC) has launched a cross-industry effort to protect young people from harm.

 This cross-industry effort includes BGC members, such as Flutter, bet365 and William Hill, Advertising Association members, and the Lotteries Council.

Leading tech platforms Meta, Twitter, Google and Snap will provide their input into the forum – alongside advertising bodies – to work together and develop fresh ways of further protecting children online, including how data can be used to improve age accuracy.

BGC members have already taken major steps to protect young people, including new rules aimed at ensuring that children cannot view gambling ads on football clubs’ official social media accounts, while tech platforms continue to deploy robust ad targeting to ensure gambling ads are not accessed by those who are underage.

The Forum will build on the commitments made in the Sixth Industry Code for Socially Responsible Advertising, which stipulates that gambling operators must ensure all sponsored or paid for social media adverts are targeted at those aged 25 and over unless it can be proved the adverts meet a standard of age targeting verified by an agreed third party.

It also includes a requirement that gambling ads appearing on search engines must make clear that these products are for those aged 18-plus, while the adverts themselves must include safer gambling messages.

According to the Gambling Commission, the proportion of young people taking part in any form of gambling has fallen from 23% in 2011 to 11% in 2019.

The main forms of gambling young people take part in are playing cards, private bets with friends, scratchcards and fruit machines – all types of gambling that are not offered by BGC members (2019 Young People and Gambling report).

However, the regulated betting and gaming industry is determined to go even further in raising standards and promoting safer gambling.

Michael Dugher, chief executive of the BGC, said: “I am delighted that the BGC has been able to co-ordinate the Ad Tech Forum, which I’m sure will come up with new ways of protecting young people and the vulnerable online.

“Since being set up two years ago, we have worked tirelessly to drive up standards and promote safer gambling, and this is proof of our determination to go even further.”

Stephen Woodford, Chief Executive of the Advertising Association, said: “We welcome the proactive work by the gambling industry with tech platforms and advertising bodies. It is essential that gambling ads online and in social media meet the highest standards of social responsibility.”

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

Continue Reading
Advertisement

GamingNewsRoom.com – The Pulse of the Global Gaming Industry

GamingNewsRoom.com cuts through the noise and delivers what the industry actually needs: fast, sharp, and relevant updates from across the gaming universe. Powered by HIPTHER, this platform brings clarity, insight, and a bit of edge to a world overflowing with press releases and recycled headlines.

Real News. Real Insights. Zero Fluff.

With a rapidly growing audience of industry professionals, operators, suppliers, regulators, and tech innovators, GamingNewsRoom.com serves up in-depth stories, analysis, and timely coverage that keeps the global gaming community in the loop. We follow the trends that matter:

  • iGaming & Land-Based Gaming
  • Sports Betting & Esports
  • Regulation, Compliance & Market Movements
  • Technology, AI, Web3 & Future-Ready Innovation

From rapid-fire news briefs to deeper investigative pieces, interviews, opinion columns, and event reporting, GamingNewsRoom.com brings a modern, dynamic perspective to every corner of the industry.

A Platform That Brings the Industry Together

GamingNewsRoom.com doesn’t stop at publishing. Through extensive coverage of HIPTHER’s conferences, virtual discussions, meetups, and global insights, we act as a bridge between leaders, innovators, regulators, and rising talent. It’s where the stories happen — and where the industry connects.

Why GamingNewsRoom.com?

Because the industry deserves a news hub that’s fresh, fast, and unfiltered. Backed by HIPTHER’s decade-long legacy of empowering communities through events, media, and knowledge, GamingNewsRoom.com is built to be your daily checkpoint for what’s shaping the future of gaming worldwide.

Get In Touch

Want to collaborate, submit news, or explore partnerships? We're here for it.

Sales & Partnerships: [email protected]
Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025
GamingNewsRoom.com is proudly part of HIPTHER. Registered in Estonia under HIPTHER OÜ, Registration no.: 17339889, EU VAT ID: EE102909106.

A decade of innovation — and yes, we’re just getting started. The future isn’t waiting, and neither are we.

Please turn AdBlock off