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The World of Electronic Game

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The electronic game also known as a computer game or video game is an interactive form of a game that needs electronics to create an interactive game for players to play. This machine is operated thru video game arcades, video consoles, handheld games, or personal computers. It can also be played on smartphones and a platform connected to the smart television.

Standalone systems can also be considered as video games such as slot machines. Handheld games like smartphones are part of an electronic game whether the player is playing video games online or wagering. Gambling is very common these days to people all around the world because of its convenience to wager using one’s gadget. The popularity of online casinos increases the demand for electronic games.  A lot of casino sites are also gaining popularity nowadays like Allbonuscodes from Canada. The online site usually introduces new casino games with great incentives and perks such as no deposit free spins in Canada -which is truly great for gambling enthusiasts.

Common Forms Electronic Game

1. Teletype Game

Considered the early form of computer game. This type of game became popular in the early ’70s and it prints series of characters on paper which the player reads instead of a video display.

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2. Electronic Handhelds

This type of computer game is the earliest form of the dedicated console (a video game limited to one or more built-in video games distributed via ROM. Cartridges, disks, downloads, and other media). Interactive games can be played and characters are made smaller in handheld games.

3. Pinball machines

An arcade game equipment on which pinball is played. Players use paddles to control one or two balls inside a pinball machine. Pinball machines are standalone system and it is glass covered completely with lights, targets, and designs inside. Players have to score many points by hitting the ball using the paddles before the balls drain down the exit. This type of arcade game became popular in the 1990s.

4. Redemption Games

This type of machine is an arcade game that rewards the player proportionally to their score in the game. Its rewards are usually tickets and it is redeemable. The more skillful the player is, the more novelty tickets to win.

5. Slot Machines

The all type favorite casino gambling machine which is very popular to the majority and it can be played at the land-based casino or sometimes amusement parks. It has three or four reels that spin when the button is pushed. When the object in the reel matches, then the player wins.

6. Video Games

A video game is a type of game wherein the player has visual interaction towards the game that they are playing. Examples are arcade games, handheld games, or games that can be played thru a personal computer.

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7. Computer Video Games

Also, refer to as PC Game, it is considered as the modern type because players can play video games thru their personal computer with the aid of a stable internet connection. The player can play internet games alone or with other players.

Final Insight:

Electronic games have gone a long way, from the Teletech Game to the kind of mobile games that we now know. E-Games will continue evolving and entertain people.

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The German Games Industry Association Congratulates Winners of the German Computer Game Awards 2025

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Outstanding games from Germany and a great show with many well-known personalities: the year’s best games made in Germany were honoured at the German Computer Game Awards 2025 (DCP) in Berlin. In the Palais am Funkturm, guests from the areas of culture, society, media, politics and the game industry celebrated the creative teams behind the high-quality games. The hosts Katrin Bauerfeind and Uke Bosse led the audience through the entertaining evening, which numerous viewers also followed via live stream.

The winner in the highest-profile category, “Best German Game,” was “Enshrouded” from the studio Keen Games. The coveted award was presented by Federal Minister for Research, Technology and Aerospace Dorothee Bär, who is responsible for computer and video games in the new Federal Government. The survival RPG game also won in the category “Best Innovation and Technology”. The award for “Studio of the Year” went to Megagon Industries from Berlin, the studio behind the successful “Lonely Mountains” games. The games community and DCP jury chose the streamer Stephan Bliemel, known as Steinwallen, “Player of the Year”. For over a decade, Steinwallen has impressively demonstrated in his video streams how history can be successfully imparted through games. Prize money totalling 800,000 euros was awarded in the framework of the DCP 2025.

The German Computer Game Awards were hosted by the German Federal Government and game – The German Games Industry Association.

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“We congratulate all the award winners. Impressive variety, captivating stories and first-rate technologies: once again, on the grand stage of the German Computer Game Awards 2025, the enormous strength of German games studios was clear to see. Germany produces exciting games with world-market potential. These successes send a strong signal and show what Germany has to offer as a game production location. Together with the new Federal Government, we want to enable this creative and technological excellence to shine even more brightly on the international stage in the future,” said Felix Falk, Managing Director of game – The German Games Industry Association.

Overview of all the winners of the German Computer Game Awards 2025:

Best International Game (not endowed)

• Split Fiction (Hazelight Studios / Electronic Arts)

Best German Game (endowed with 100,000 euros)

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• Enshrouded (Keen Games)

The other nominees each receive 30,000:

• Lonely Mountains: Snow Riders (Megagon Industries)

• Thronefall (Grizzly Games)

Best Family Game (endowed with 40,000 euros)

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• PRIM (Common Colors / Application Systems Heidelberg)

Newcomer Award – Best Debut (endowed with 60,000 euros)

• Nordhold (Stunforge / Stunforge & HypeTrain Digital)

The other nominees each receive 25,000 euros:

• Footgun: Underground (Turtle Knight Games / CobraTekku Games)

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• Mindlock – The Apartment (Roof Cut Media / United Soft Media)

Newcomer Award – Best Prototype (endowed with 50,000 euros)

• Blob the Klex (Melena Dressel, Alejandro Rebolledo, Laura Octavianus / Hochschule Darmstadt)

The other nominees each receive 25,000 euros:

• MapMap – A game about Maps (HAW Hamburg / Pipapo Games)

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• Stuntboost (Julian Höltge, Tobias Kozel)

• Echoes of Mora (HTW Berlin / Meike Strippel et al.)

• Exhibit A (MDH München / Olivia Falke et al.)

Best Innovation and Technology (endowed with 40,000 euros)

• Enshrouded (Keen Games)

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Best Audio Design (endowed with 40,000 euros)

• ODDADA (Sven Ahlgrimm et al.)

Best Game Design (endowed with 40,000 euros)

• Thronefall (Grizzly Games)

Best Graphic Design (endowed with 40,000 euros)

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• Harold Halibut (Slow Bros.)

Best Mobile Game (endowed with 40,000 euros)

• Duck Detective: The Secret Salami (Happy Broccoli Games)

Best Story (endowed with 40,000 euros)

• Vampire Therapist (Little Bat Games)

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Best Serious Game (endowed with 40,000 euros)

• Deine Stimme (Sebastian Grünwald & Reality Twist / Bavarian State Centre for Political Education)

Studio of the Year (endowed with 50,000 euros)

• Megagon Industries (Berlin)

Player of the Year (not endowed)

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• Steinwallen

Special Jury Award (endowed with a total of 10,000 euros; the two winners each receive 5000 euros)

• Flipper und Arcade Museum Seeligenstadt

• GAME:IN

The post The German Games Industry Association Congratulates Winners of the German Computer Game Awards 2025 appeared first on European Gaming Industry News.

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Slotozilla Data Report: Unveiling 2024’s Gaming Statistics

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Slotozilla is an industry-leading online casino and slot review platform. Since its inception, the company has published refreshed analyses covering iGaming operators and software – with the intent to provide accurate, informative data for all users.

Throughout 2024, Slotozilla collected relevant data pertaining to player usage of the platform. These insights unveiled clear illustrations of player preferences, gender distribution, age-related data and other appropriate gaming behaviour. The report outlines significant findings laid bare by Slotozilla’s year-long study.

Explosive Global Favourites: The Demo Slots That Dominated 2024

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Clear regional preferences were brought to light during Slotozilla’s 2024 analysis, as Book of Ra dominated the European industry. Where’s the Gold represented Australia’s favourite slot, while Plinko, Wolf Run and Sizzling Hot garnered significant attention from a worldwide player base.

Sizzling Hot Deluxe earned plaudits within the French gaming arena – attaining nearly one-quarter of the nation’s demo playtime. Industry developers and operators should expect these slots to influence the iGaming scene in 2025 and beyond.

Beyond the Numbers: Surprising Engagement and Demographic Shifts Revealed

The previous year detailed a clear shift towards all-encompassing domination by particular titles and demographics. For example, Columbus proved a major hit among USA bettors – racking up an average playtime of 194.8 minutes. That figure sits far ahead of the next game in line, King of Atlantis, which garnered 72.5 minutes per average session from French users.

Similar lob-sided statistics exist when comparing gender-based play, as male German players form 73.91% of the nation’s users—potentially guiding marketing efforts.

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Modern Industry Impact

Data collected by SlotoZilla evidences various marked industry shifts spanning several key demographics. The report’s holistic view of the modern iGaming industry highlights the increasing necessity for targeted marketing campaigns, relevant themes and boundary-pushing features.

Users located in Australia, Poland and Canada are notable in this regard – as players from all three vital nations tend to access online slots from the age of 25 onward. Strategies around this data are central to maintaining a robust industry.

The post Slotozilla Data Report: Unveiling 2024’s Gaming Statistics appeared first on European Gaming Industry News.

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BGC Raises Concerns About Potential Negative Impact of Further Tax Hike on the Gambling Industry

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The Betting and Gaming Council (BGC) has warned against further new tax rises on members, as it was confirmed Levy payments to the Horseracing Betting Levy Board are expected to increase for the fourth year in a row.

BGC members are expected to contribute a record £108m in Levy payments to the HBLB for last year, new figures reveal.

The figure, provided by the independent HBLB, is an increase of £3m on the previous year.

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It is the fourth year in a row that Levy contributions have increased, from £97m in 2021/22, to £100m in 2022/2023, £105m in 2023/2024 and £108m in 2024/2025.

This increased contribution came despite a concerning fall in betting turnover, and amid threats of a further new tax hike on online sports betting.

The independent HBLB said average turnover per race was down by about 8% on 2023/24, representing a 15% fall on 2022/23 and 19% drop on 2021/22.

Meanwhile, earlier this month the Treasury announced a new tax consultation, proposing replacing the three current online betting and gaming tax rates, with a single new one, sparking fears for sports like racing.

Betting and Gaming Council CEO Grainne Hurst said: “For the fourth year running Levy contributions have increased to record levels, demonstrating the growing, long-term investment regulated betting provides British horseracing.

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“But it is concerning to see once more that despite record Levy contributions, racing continues to struggle, both as a sport and as a betting product, with betting turnover down again year on year.

“BGC members remain committed fans of racing and recognise better than most the huge economic impact it makes in communities across the country.

“It’s now more important than ever this vital contribution is not undermined by further new tax rises through the creation of a single tax for online betting, which risks driving punters away from the sport, or into the arms of the growing, unsafe gambling black market.

“These parasite operators don’t pay tax, don’t care about safer gambling, and do not contribute a penny to the Levy. The BGC wants sustainable growth, for our members and for racing, but any new taxes would halt investment, hurt punters and harm racing.”

This fourth annual increase is a new record since the Levy collection reforms of 2017/18.

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The post BGC Raises Concerns About Potential Negative Impact of Further Tax Hike on the Gambling Industry appeared first on European Gaming Industry News.

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