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Common mistakes slot developers make when producing an online slot

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Online slots have exploded within the past few years and have grown a tremendous amount. In the primal days of the internet, there were only a handful of online slots but that is no longer the case.

The world saw the first online slot in 1998 with Microgaming’s Cash Splash. Whilst, this slot may not be able to hold up to today’s standards, it opened the door for the rest of the iGaming industry to create their own online slots.

Fast-forward to almost 23 years later, and there are easily thousands of online slots available across the world with various mechanics and themes. It’s only natural that some developers have sadly fallen into making common mistakes when it comes to creating their online slots.

Not all developers have plummeted into these traps but a majority of them have started slipping. Thankfully though, these mistakes can be easily spotted and therefore fixed.

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Cloning existing slots

Perhaps the biggest blunder comes from blatantly duplicating successful slots. When a developer manages to find a winning formula, it’s only logical that competitors would try to capture this magic for themselves.

Unfortunately, this often comes in the form of replicating what is already there. An example would be the iconic Rich Wilde series from Play’n GO that saw the birth of an adventurer franchise.

After the enormous success of Rich Wilde, it makes sense that many developers would want their own adventurer series. Some managed to do this successfully and create their own unique slot but a majority just created a twin version of Rich Wilde.

According to the experts at Slot Gods, one of the leading sources of independent bias-free online slot reviews with over 500 on their site, developers want to capitalise on the next biggest thing and make sure they get in with the trend.

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“Players are intelligent and know exactly when something is blatantly cloned,” say specialists at Slot Gods. “Developers can only get away with this short term and it’s ultimately not worth it in the long run as they’ll lose the player’s trust.”

 

Oversaturating the genre

Similar to the previous point, if a certain genre or mechanic is doing well within the iGaming world, then developers will try to make the most of this fad. When the classic Cleopatra slot was released from IGT, the industry saw a rise in Egyptian slots.

Although a select few developers managed to deliver something original and unique within the Egyptian genre, a majority follow the same formula as Cleopatra. After the release of Cleopatra, an influx of gold and blue slots set in an ancient Egyptian tomb became unleashed on the world.

“Developers can either fall in line to create something traditional in the genre, or they can revolutionise it entirely,” say the team at Slot Gods. “Quickspin’s Golden Glyph and BF Games’ Book of Gates are prime examples of developers monopolising on a popular genre but reinventing it to create something unique.”

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Poor win potentials

In the past few years, there has been a naughty trend of developers giving out misleading win potentials. A slot may boast of an unbelievable payout of 100,000x the bet, but the actual maximum bet level is only 0.20 meaning that the payout won’t be as life-changing as expected.

It becomes an even bigger issue with high maximum payouts that come with an insulting low RTP. The term RTP (also known as return to player) signifies the amount of money as a percentage that the player can expect to receive back over a certain time period.

Anything below 96% is often considered a poor amount – unless there is a jackpot attached. Typically, the standard level is 96% but more and more slots are being released with RTP levels way under this amount which is just an insult to online slot players.

Of course, developers aren’t expected to just give away cash prizes but there has to be a decent chance that players can win. After all, this is a huge part of the thrill of playing online slots and the most appealing part.

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A winning formula

These blunders are frustrating to players, but they don’t have to be accepted as the norm for online slots. There are many simple ways to improve these slots and it all starts with the developers putting their own unique stamp on the slot.

A brilliant example comes from Thunderkick’s Esqueleto Explosivo which takes on the Mexican genre and manages to create something spectacular. They manage to turn a genre that is quite oversaturated and make something remarkable in terms of design and gameplay.

The moral of the story is that developers should try to do something different that makes the slot stand out for the players. Ultimately, this could be in the form of an unconventional mechanic, feature or even making it into a live casino game such as is the case with Gonzo’s Treasure Hunt Live.

In the end, committing these mistakes may be the easy route at the time but they will be consequential in the long run. Players want engaging online slots that provide them with entertainment and decent wins, not repetitive gameplay they can get elsewhere or misleading information. Developers should put their unique stamp on the slot and make it something that people want to play.

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TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents

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TEN, The Entertainment Network for AI‑Native iGaming, has launched House of TEN—the first fully on-chain poker application featuring autonomous AI agents with trustless, encrypted gameplay.

More than just a technical milestone, the launch signals the arrival of AI-native iGaming—a new category of on-chain entertainment where AI agents and trustless wagering converge. The successful launch of House of TEN illustrates how TEN’s unique, encrypted execution environment is expanding the possibilities for what can be achieved on the Ethereum blockchain. With programmable privacy, verifiable randomness and no off-chain logic, TEN enables fully autonomous, high-stakes games that merge crypto trustlessness with real gameplay complexity.

Poker That Actually Works On-Chain

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Poker has been played for over 200 years, but until now, it couldn’t exist fully on-chain without compromising fairness or privacy. By solving long-standing limitations around privacy, randomness, and user experience—without relying on off-chain components—TEN is enabling games that were previously considered impossible to build on-chain. Users can stake on AI agents with distinct strategies and personalities, earning ZEN—a prediction-based rewards system that converts into future airdrops.

Poker requires hidden information, strategic play and fair randomness—none of which have been possible in previous blockchain implementations without compromising trust assumptions. TEN uses TEEs to deliver encrypted card hands and secure, verifiable randomness, without any off-chain logic.

“We’ve built the world’s first true on-chain poker with AI agents you can stake on. It’s one of the most technically advanced dApps ever deployed in Web3. To make it work, we had to solve cryptographic challenges that most thought were impossible—like fully private card hands, autonomous logic, and fair, tamper-proof dealing,” said Cais Manai, Co-Founder & Head of Product at TEN.

AI Agents That Think, Bluff and Deceive

TEN’s poker experience includes autonomous AI agents with unique personalities and play styles, from aggressive risk-takers to unpredictable wildcards. Players can follow and stake on these agents as they compete in real time. The gameplay experience mirrors leading online poker platforms, only now, it’s fully on-chain, transparent and decentralized. Each hand is unpredictable. Odds move in real time based on player actions, not bots, because the game state is encrypted and can’t be sniped.

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The launch of House of TEN is a live demonstration of what the protocol makes possible:

• Trust in the protocol, not the people.

• Chain-level encryption.

• Lightning-fast finality.

• Seamless user experience (UX) that hides complexity.

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A Glimpse Into What’s Next for Ethereum

While poker is the first showcase, TEN is built to support much more. Its encrypted execution environment enables entirely new classes of on-chain games and AI applications that require privacy, randomness or complex off-chain-like logic—spanning DeFi, gaming and AI-based applications.

“TEN isn’t just another L2—we’ve built what we believe is the most sophisticated infrastructure in the space. This launch proves that real utility, strong user experience (UX), and cryptographic privacy can all coexist on Ethereum. We’re building for the future of institutions, enterprises, and autonomous systems entering Web3,” said Gavin Thomas, CEO of TEN Protocol.

The post TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents appeared first on European Gaming Industry News.

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Ygam Welcomes Two New Trustees

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Ygam has strengthened its board of trustees with two appointments bringing combined expertise in governance, policy, public affairs and safeguarding.

Judy White joins the Ygam board with over 20 years of experience in governance and operational leadership across the not-for-profit sector. A Chartered Secretary, Judy has a proven track record in governance, risk management, data protection, transformation and stakeholder engagement. She most recently served as Head of Governance at the British Association for Counselling and Psychotherapy (BACP), where she oversaw governance, assurance and risk across the organisation.

Previously, Judy spent seven years at the Gambling Commission as a Senior Manager in Licensing, where she played a key role in assessing complex licensing applications. Judy’s deep understanding of governance frameworks and regulatory environments will provide crucial oversight and support as Ygam continues to grow and evolve.

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Iain Corby joins alongside Judy as an experienced leader with a diverse career spanning consultancy, government policy, and the third sector. His early career included 12 years as a programme management consultant at Deloitte before transitioning into policy work.

Iain has experience working in gambling harms prevention sector, previously serving as Deputy Chief Executive of GambleAware. He is currently the founding Executive Director of the Age Verification Providers Association which prioritises child protection in the digital space. With an MBA from UCLA and a reputation for delivering performance improvements, Ian brings strategic insight, commercial acumen and a wealth of knowledge in public affairs and communications.

Mike Wocik, Chair of Ygam, said: “We are delighted to welcome Judy and Iain to the Ygam Board. Their wealth of experience and expertise will further strengthen our governance and strategic leadership, ensuring we continue to operate at the highest standards. Strong governance is the foundation of our success, and their insights will be invaluable as we grow our impact and evolve as a leader in our field. I look forward to working with them to drive our mission forward and make a lasting difference.”

Judy White said: “I’m excited to join the fantastic team at Ygam. I’m passionate about supporting children and young people, and I’ve been hugely impressed by Ygam’s position as a leader in their field, with a clear commitment to high standards of governance and impact. I look forward to engaging and collaborating with the board and staff to advance Ygam’s vision and mission, ultimately supporting children and young people in safely navigating our increasingly digital world.”

Iain Corby said: “Although it has been six years since I was at GambleAware, I have followed developments in the field from a distance and recognise this is a time of great change and opportunity with the introduction of the new levy. The growing focus on prevention has never been more important, and I look forward to supporting the board, the whole leadership team, and the impressive team that is delivering such a formidable impact for young people across the country and beyond.”

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Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications

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Narva Communications has become Svenska Spel’s new agency for corporate communications.

“We received high-quality bids from some of Sweden’s leading agencies in Corporate Communication. After a thorough evaluation process, Narva was the agency that received the highest score. They have demonstrated great strategic acumen, strong analytical skills and a very good understanding of Svenska Spel’s mission and communication needs,” Andreas Jerat, Head of Corporate Communication at Svenska Spel, said.

Narva’s assignment includes strategic communication support within Corporate Communication, Public Affairs and financial communication. The assignment also includes the production of annual and sustainability reports. The agreement is valid for two years starting in May 2025, with the possibility of extension 1 + 1 year.

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“We are extremely proud that Svenska Spel has chosen Narva as a partner for its group communications. Svenska Spel is one of Sweden’s most well-known brands with an important social mission. We look forward to working with them to develop communications and help further strengthen the image of Svenska Spel as a role model for games that are offered in a safe and responsible manner,” said Frida Dahlgren, CEO of Narva Communications and account manager for Svenska Spel.

The post Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications appeared first on European Gaming Industry News.

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