Connect with us

Asia

How the Business of Esports is a Chance to be Grabbed in India

Published

on

Reading Time: 3 minutes

 

The Indian Esports industry is growing rapidly. Growth and penetration of internet infrastructure along with the accessibility of affordable gaming devices have contributed to the rise of Esports in India. Currently, there are over 150 million esports gamers in India which is expected to grow to 270 million by 2024. Contrary to the statistics of gamers around the world, India has grown into a mobile dominant esports ecosystem due to the increasing interest and ease of accessibility to affordable gaming phones among millennials. With 5g technology on the way, we would see more gamers turning to esports enthusiasts.

If we go by numbers, the Indian Esports industry accounted for 9.13% of aggregated revenue out of the overall online gaming market in FY20 as per the inc42 report. India also saw a huge rise in esports viewership touching 17 million in 2020 which is expected to cross 90 million by 2025.
Business opportunities

From game publishers to end gamers, the whole ecosystem runs at multiple levels which gives a plethora of opportunities for businesses and gamers. Here are some of the possible avenues:

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

1. Event Organizers:
Esports League IPs are being built for different esports games like PMPL & Free Fire Championship to name a few. Organizing big League events attracts massive participation as well as viewership from gaming enthusiasts and fans of esports entities providing lucrative monetization opportunities with Sponsorship, Media Rights, Ticketing, Merchandise, and more. India has seen brands like Mountain Dew, Poco, Qualcomm, Jio, Intel, and many more sponsoring esports tournaments and teams in recent years.

2. Career Opportunities:
Esports is slowly but steadily turning into a viable career option for many. Esports Athlete as a career has now also become lucrative as multiple Team IPs being launched and new startups are launching their own teams to compete in League events. In addition to that, casters/commentators, video editors, coaches, and streamers, etc. are some great options that you can explore as a career in the Esports industry. Casting Talent/Commentator profile offers the opportunity to talk about the game as it goes on.

3. Professional Team Organizations:
With more leagues and events being hosted we’re seeing esports organizations forming professional teams and coaching them into Esports athletes. Owning an esports team creates an invaluable IP where one can monetize via sponsorships, content, and prize pool.

4. Gaming Cafes
Esports cafes have great potential as they support gamers to play Esports games and tournaments without having expensive and requisite hardware. India has over 350-plus such esports cafes equipped with mandatory infrastructure in place. Recently NVIDIA announced to add up to 100 more cafes to the list.

5. Content Monetization
Esports being a spectator sport attracts millions of players who not only play the game but also watch online gameplay on streaming platforms along with keeping up to date with the latest happenings in esports. With the high demand for quality content, monetization via advertisement and patronage has been the bread and butter of the industry.

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

Investing in Esports is a Viable Business Option
Esports in India is an opportunity waiting to be grabbed, and a lot is already happening in the space.

Increase in Esports League Prize Pool
One of the key reasons behind the skyrocketing popularity of Esports is the prize money attached to it. Since 2016, the prize money given to the players participating in the leagues and tournaments has increased manifold. This has solely attracted a huge audience base In India to play esports and win big.
Prize pools paid out from Indian tournaments saw an increase of over 180%, from just above $500K USD in 2018 to over $1.5M in 2019 with international events like ESL One Mumbai, COBX Masters, and DreamHack Delhi happening in India. The domestic prize pool surge has been fuelled by the popularity of the games such as Free Fire, PUBG Mobile (now introduced as BGMI), and other multiplayer action or strategy games.

Recent Investments in Esports
As the demand for competitive gaming is growing, venture capital firms and investors are showing interest in investing in Esports. Recently, Krafton has done an equity investment of Rs 154 crore in Nodwin Gaming along with $9 million as seed funding to Loco – a game streaming platform popular among streamers. This shows positive growth and opens the gateway for other VCs and firms to look at investment opportunities in the esports ecosystem in India.

Esports in India: The Way Forward
Esports is already an established industry in countries like the US, Japan, and China. India has the caliber and capacity to become the global leader in Esports, and it is about to explode.

 

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

By:  Mr. Tarun Gupta, Founder, Ultimate Battle, India’s first-ever one-stop online esports platform. 

Continue Reading
Advertisement

Asia

DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

Published

on

digiplus-officially-incorporates-singapore-hub-to-power-global-growth
Reading Time: < 1 minute

 

DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

Continue Reading

Asia

KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey

Published

on

konami-group-corporation-named-“most-honored-company”-in-the-gaming-sector-in-extel’s-“2025-japan-executive-team”-survey
Reading Time: < 1 minute

 

KONAMI GROUP CORPORATION has been named “Most Honored Company” in the gaming sector in Extel’s (formerly Institutional Investor) “2025 Japan Executive Team” survey.

This survey is conducted by Extel to select listed Japanese companies with outstanding IR activities based on votes from 541 investors and analysts from 237 firms, nominating a total of 533 companies.
In the gaming sector, KONAMI GROUP CORPORATION ranked first in the categories of “Best CEO” (Sell-Side), “Best Investor Relations Professional,” “Best Investor Relations Program,” and “Best Company Board,” and as a result, the company has been named the “Most Honored Company.”

To increase our corporate value, KONAMI GROUP CORPORATION places high priority on constructive dialogue with shareholders and investors to deepen mutual understanding. In FY2025, the company held over 400 IR meetings, with our top management actively participating in quarterly financial results briefings and overseas IR roadshows. The “Most Honored Company” designation is in recognition of these efforts.

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

KONAMI GROUP CORPORATION will continue to work to achieve sustainable growth and enhance our corporate value over the medium-to-long-term through our IR activities.

The post KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey appeared first on European Gaming Industry News.

Continue Reading

Asia

S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho

Published

on

s8ul-makes-starcraft-ii-debut-with-the-signing-of-veteran-south-korean-player-gumiho
Reading Time: 2 minutes

 

S8UL strengthens its EWC roster following the announcement of their participation in multiple titles, including Chess, EAFC 25, Tekken 8, Call of Duty (COD): Warzone, and Apex Legends Mumbai, May 8, 2025: S8UL, a global force in esports and gaming content, is proud to announce its entry into the legendary world of StarCraft II with the signing of veteran South Korean player Pyung Jae Koh, better known by his iconic gamer tag GuMiho, a.k.a. “The Towel Terran.”

This marks S8UL’s first foray into the real-time strategy (RTS) genre and signals its continued commitment to global expansion across esports titles that have defined competitive gaming history.

A fan-favorite and master tactician, GuMiho is recognised across the global StarCraft community for his creative playstyle, unorthodox strategies, and trailblazing use of mech-based unit compositions. A staple of the Global StarCraft II League (GSL) since the Wings of Liberty era, GuMiho rose to global prominence after winning the GSL Code S

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

Championship in 2017, defeating soO in a 4–2 final that etched his name in StarCraft history. His unique style of playing with a towel draped over his hands to absorb sweat and maintain precision earned him the moniker “The Towel Terran,” while his dominance with mechanical Terran builds gave rise to another title: “The Mech God.”

GuMiho’s recent achievements reaffirm his elite status in the competitive StarCraft II scene. In December 2024, he edged out Protoss standout Clem in a tense 3–2 series at HomeStory Cup XXVI, building on the momentum of his nail-biting 4–3 grand final victory over ShoWTimE (also Protoss) at HomeStory Cup XXV just months earlier. Earlier in the year, he delivered a commanding run to the finals of WardiTV 2023, ultimately finishing second after a hard-fought series against Zerg titan Dark. These standout results reinforce GuMiho’s reputation as one of the scene’s most resilient and inventive players, proving that even after years at the top, he continues to evolve and compete at the highest level.

Speaking about his new journey with S8UL, GuMiho said: “Joining S8UL feels like stepping onto a new playing field with the same hunger to win. Their drive to break barriers in esports matches my own competitive spirit. I’m ready to give it my all and compete at the highest level again, this time with S8UL by my side.”

Animesh Agarwal a.k.a. 8Bit Thug, Co-founder and CEO of S8UL, commented on the signing: “GuMiho is a living legend, and we’re beyond thrilled to welcome him to the S8UL family. Our journey into StarCraft II is about paying homage to the roots of esports and competing with the best. GuMiho’s legacy of innovation, consistency, and competitive spirit embodies everything S8UL stands for. This is a proud moment for Indian esports as we strengthen our EWC aspirations with one of the game’s all-time greats.”

As S8UL prepares to compete across multiple titles at EWC 2025, including Apex Legends, EAFC 25, Call of Duty: Warzone, Tekken 8, Chess, and now StarCraft II, the organization continues to demonstrate that excellence in esports knows no borders, no genres, and no limits.

Advertisement
Prague Gaming & TECH Summit 2025 (25-26 March)

With three consecutive ‘Esports Content Group of the Year’ wins at the Esports Awards and global recognition through initiatives like the MOBIES Global Impact Award, S8UL is now writing a new chapter in the global esports story.

 

The post S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho appeared first on European Gaming Industry News.

Continue Reading

Trending

Offering comprehensive coverage on all aspects of the gaming sector, our daily posts include online and land-based gaming, betting, esports, regulatory and compliance updates, and technological advancements. Regular features encompass daily news articles, press releases, exclusive interviews, and insightful event reports.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Gaming News Room is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania