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Gamestream expands international reach with two major new telecoms partnerships

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Gamestream, a leading provider of cloud gaming solutions for B2B industries, is proud to announce the rapid expansion of its global network with two new international telecom partnerships.

Telekom Slovenije, the leading Slovenian provider of the most advanced ICT solutions, launched NEO Gaming, a white-labelled version of the Gamestream cloud gaming platform, allowing Telekom Slovenije digital TV customers to access over fifty console games including Disney Infinity 3.0: Gold Edition, LEGO® Star Wars and MotoGP17. The multiple award-winning NEO platform which brought a completely new experience of managing TV content with voice commands, now also supports video gaming.

Bouygues Telecom, one of the leading telecoms operators in France, partnered with Gamestream to launch Pleio, a new consumer cloud gaming brand owned and operated by Gamestream. Pleio was launched to spearhead Bouygues Telecom’s 5G mobile service across France. The Pleio brand itself was established by Gamestream to manage cloud gaming services, including marketing communications and community management, for b2b customers like Bouygues Telecom.

Ivan Lebeau, CEO at Gamestream, commented:

“The Gamestream telecommunications partnership network continues to expand at a rapid rate across the globe with the onboarding of Telekom Slovenije and Bouygues Telecom, both of which are market leaders. Gamestream is a proven commercial success in the telecoms industry, enabling organisations such as Telekom Slovenije and Bouygues Telecom to deploy best-in-class cloud gaming solutions  that offer their valued customers access to iconic international content for families and casual gamers. Our most recent partnership with Telekom Slovenije offers its customers high performance cloud gaming experiences, and unlimited access to over 50 titles playable on family TV screens in UHD. In less than two years, Gamestream has risen to become a world leader in videogames cloud streaming solutions for the B2B market.”

Samo Ošina, B2C Director at Telekom Slovenije , commented:

“We cooperate with best and most advanced content providers, and that is the reason we have chosen Gamestream. Gamestream has best-in-class cloud gaming technology, with experience on mobile and fixed networks based on collaboration with innovative telecom operators. We are convinced that Gamestream’s cloud gaming solution will help Telekom Slovenije maintain its position as an innovation leader, and accelerate its growth in the media and entertainment segment.”

Gamestream offers a platform agnostic cloud gaming solution powered by advanced 5G ready technology, delivering cloud gaming at any time, anywhere and for anyone. Gamestream is accessible on smartphones (iOS and Android), Smart TVs, PCs, Macs and tablets. Gamestream features a best-in-class video games catalogue for family and casual gamers, having acquired the rights for over 300 titles from leading global publishing partners including Disney, Capcom, Konami, Codemasters and Focus Home Interactive.

Gamestream is at the forefront of cloud gaming innovation. It was the first company in the world to enable cloud game streaming through an Apple iOS app. In November 2020, Gamestream launched its PWA (Progressive Web App), which delivers in-app cloud gaming to over 50M iOS users, who are subscribers of Gamestream’s B2B customers. The PWA iOS app was developed to accommodate growing demand from Apple device users for in-app games streaming. Gamestream’s state-of-the-art proprietary technology delivers the very highest performance, combined with an extensive video gaming catalogue curated for families, making Gamestream the partner of choice for telecoms, hospitality, entertainment and healthcare sectors. In the hospitality industry, Gamestream is working with brands such as Accor.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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