Connect with us

Latest News

Online gaming sees 22% rise in March

Published

on

Reading Time: 2 minutes

 

  • Top five Steam games see rise of 37,059 users from February to March
  • Football Manager has all-time high of 189,230 users in absence of live football
  • 22% rise in players on Steam’s top 20 games since February

Online gaming platform Steam has seen a 22% rise in users on its top 20 games in the past month, reveals new research.

The past month has seen a massive rise in people playing games, with online gaming platform Steam seeing a 22% spike in people playing their top 20 games in the past month when compared to figures from February.

Research by OLBG’s Gaming Habits study breaks down the data behind Steam’s top six games, studying their average player statistics at any one time in previous months when compared to March 2020, the rise and fall of the figures in those months and the peak number of players during that time – something which went through the roof in March.

When studying games Counter-Strike: Global Offensive, Dota 2, Grand Theft Auto V, Tom Clancy’s Rainbow Six Siege and Football Manager, the average player count on each game was on average 289,366 at any given time, up 14% from the previous figure of 252,307 in February.

Over these five games, that’s a gain of 37,059 users in the space of a month.

These figures differ even greatly on a wider scale when compared to a wider selection of the Steam library. Between December – February, the average player count per month was just 97,966 across the top 20 games available on Steam, but that figure rose by 22% in March, to an average count of 115,709.

Counter-Strike: Global Offensive was the game that saw the biggest spike in users, with a massive 23.36% rise in people playing the game in March, going from 543,979 in February to 671,033 in the space of a month – a gain of 127,054 and peaking at 1,145,972 players at once on Tuesday 31 March at 8pm.

Football Manager has been another game which has seen a spike in popularity, thanks in part to Sport Interactive’s decision to offer the game for free to Steam users for a two week period.

Between December – February) the average player count for Football Manager 20 was 44,897, but that figure shot up by almost 60% in March to 76,022 – with an all-time high of 189,230 people playing it at 5pm on Sunday, 30 March.

For more detailed analysis and visual representations of the trends in online gaming, visit: https://www.olbg.com/blogs/growth-esports-popularity

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement

GamingNewsRoom.com – The Pulse of the Global Gaming Industry

GamingNewsRoom.com cuts through the noise and delivers what the industry actually needs: fast, sharp, and relevant updates from across the gaming universe. Powered by HIPTHER, this platform brings clarity, insight, and a bit of edge to a world overflowing with press releases and recycled headlines.

Real News. Real Insights. Zero Fluff.

With a rapidly growing audience of industry professionals, operators, suppliers, regulators, and tech innovators, GamingNewsRoom.com serves up in-depth stories, analysis, and timely coverage that keeps the global gaming community in the loop. We follow the trends that matter:

  • iGaming & Land-Based Gaming
  • Sports Betting & Esports
  • Regulation, Compliance & Market Movements
  • Technology, AI, Web3 & Future-Ready Innovation

From rapid-fire news briefs to deeper investigative pieces, interviews, opinion columns, and event reporting, GamingNewsRoom.com brings a modern, dynamic perspective to every corner of the industry.

A Platform That Brings the Industry Together

GamingNewsRoom.com doesn’t stop at publishing. Through extensive coverage of HIPTHER’s conferences, virtual discussions, meetups, and global insights, we act as a bridge between leaders, innovators, regulators, and rising talent. It’s where the stories happen — and where the industry connects.

Why GamingNewsRoom.com?

Because the industry deserves a news hub that’s fresh, fast, and unfiltered. Backed by HIPTHER’s decade-long legacy of empowering communities through events, media, and knowledge, GamingNewsRoom.com is built to be your daily checkpoint for what’s shaping the future of gaming worldwide.

Get In Touch

Want to collaborate, submit news, or explore partnerships? We're here for it.

Sales & Partnerships: [email protected]
Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025
GamingNewsRoom.com is proudly part of HIPTHER. Registered in Estonia under HIPTHER OÜ, Registration no.: 17339889, EU VAT ID: EE102909106.

A decade of innovation — and yes, we’re just getting started. The future isn’t waiting, and neither are we.

Please turn AdBlock off