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Global Gambling Machines Market to Reach $107 Billion by 2030

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Reportlinker .com announces the release of the report “Global Gambling Machines Industry”

Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China’s already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.

Global Gambling Machines Market to Reach $107 Billion by 2030

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In the changed post COVID-19 business landscape, the global market for Gambling Machines estimated at US$62.1 Billion in the year 2022, is projected to reach a revised size of US$107 Billion by 2030, growing at aCAGR of 7% over the period 2022-2030. Online, one of the segments analyzed in the report, is projected to record 6.8% CAGR and reach US$67.6 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Offline segment is readjusted to a revised 7.4% CAGR for the next 8-year period.

The U.S. Market is Estimated at $16.9 Billion, While China is Forecast to Grow at 11% CAGR

The Gambling Machines market in the U.S. is estimated at US$16.9 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$24 Billion by the year 2030 trailing a CAGR of 11% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 4.2% and 5.6% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 5.1% CAGR.

Select Competitors (Total 36 Featured)
– Ainsworth Game Technology
– Aristocrat Leisure
– ASTRO Gaming
– Everi Holdings
– Galaxy Entertainment Group
– Gaming Partners International
– IGT
– Konami Gaming
– NOVOMATIC Group
– Scientific Games
– Universal Entertainment

Read the full report: https://www.reportlinker .com/p06031660/?utm_source=GNW

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I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
Gambling Machines – Global Key Competitors Percentage Market
Share in 2022 (E)
Competitive Market Presence – Strong/Active/Niche/Trivial for
Players Worldwide in 2022 (E)

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

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4. GLOBAL MARKET PERSPECTIVE
Table 1: World Recent Past, Current & Future Analysis for
Gambling Machines by Geographic Region – USA, Canada, Japan,
China, Europe, Asia-Pacific, Latin America, Middle East and
Africa Markets – Independent Analysis of Annual Sales in US$
Million for Years 2022 through 2030 and % CAGR

Table 2: World Historic Review for Gambling Machines by
Geographic Region – USA, Canada, Japan, China, Europe,
Asia-Pacific, Latin America, Middle East and Africa Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR

Table 3: World 16-Year Perspective for Gambling Machines by
Geographic Region – Percentage Breakdown of Value Sales for
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,
Middle East and Africa Markets for Years 2014, 2023 & 2030

Table 4: World Recent Past, Current & Future Analysis for
Online by Geographic Region – USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2022 through 2030 and % CAGR

Table 5: World Historic Review for Online by Geographic Region –
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

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Table 6: World 16-Year Perspective for Online by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2014, 2023 & 2030

Table 7: World Recent Past, Current & Future Analysis for
Offline by Geographic Region – USA, Canada, Japan, China,
Europe, Asia-Pacific, Latin America, Middle East and Africa
Markets – Independent Analysis of Annual Sales in US$ Million
for Years 2022 through 2030 and % CAGR

Table 8: World Historic Review for Offline by Geographic Region –
USA, Canada, Japan, China, Europe, Asia-Pacific, Latin
America, Middle East and Africa Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 9: World 16-Year Perspective for Offline by Geographic
Region – Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific, Latin America, Middle East
and Africa for Years 2014, 2023 & 2030

Table 10: World Gambling Machines Market Analysis of Annual
Sales in US$ Million for Years 2014 through 2030

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III. MARKET ANALYSIS

UNITED STATES
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in the United States for 2023 (E)
Table 11: USA Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 12: USA Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 13: USA 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

CANADA
Table 14: Canada Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

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Table 15: Canada Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 16: Canada 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

JAPAN
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Japan for 2023 (E)
Table 17: Japan Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 18: Japan Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 19: Japan 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

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CHINA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in China for 2023 (E)
Table 20: China Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 21: China Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 22: China 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

EUROPE
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Europe for 2023 (E)
Table 23: Europe Recent Past, Current & Future Analysis for
Gambling Machines by Geographic Region – France, Germany,
Italy, UK, Spain, Russia and Rest of Europe Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2022 through 2030 and % CAGR

Table 24: Europe Historic Review for Gambling Machines by
Geographic Region – France, Germany, Italy, UK, Spain, Russia
and Rest of Europe Markets – Independent Analysis of Annual
Sales in US$ Million for Years 2014 through 2021 and % CAGR

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Table 25: Europe 16-Year Perspective for Gambling Machines by
Geographic Region – Percentage Breakdown of Value Sales for
France, Germany, Italy, UK, Spain, Russia and Rest of Europe
Markets for Years 2014, 2023 & 2030

Table 26: Europe Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 27: Europe Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 28: Europe 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

FRANCE
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in France for 2023 (E)
Table 29: France Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

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Table 30: France Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 31: France 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

GERMANY
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Germany for 2023 (E)
Table 32: Germany Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 33: Germany Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 34: Germany 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

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ITALY
Table 35: Italy Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 36: Italy Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 37: Italy 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

UNITED KINGDOM
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in the United Kingdom for 2023 (E)
Table 38: UK Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 39: UK Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

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Table 40: UK 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

SPAIN
Table 41: Spain Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 42: Spain Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 43: Spain 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

RUSSIA
Table 44: Russia Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

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Table 45: Russia Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 46: Russia 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

REST OF EUROPE
Table 47: Rest of Europe Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 48: Rest of Europe Historic Review for Gambling Machines
by Application – Online and Offline Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2014 through
2021 and % CAGR

Table 49: Rest of Europe 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030

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ASIA-PACIFIC
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Asia-Pacific for 2023 (E)
Table 50: Asia-Pacific Recent Past, Current & Future Analysis
for Gambling Machines by Geographic Region – Australia, India,
South Korea and Rest of Asia-Pacific Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 51: Asia-Pacific Historic Review for Gambling Machines by
Geographic Region – Australia, India, South Korea and Rest of
Asia-Pacific Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2014 through 2021 and % CAGR

Table 52: Asia-Pacific 16-Year Perspective for Gambling
Machines by Geographic Region – Percentage Breakdown of Value
Sales for Australia, India, South Korea and Rest of
Asia-Pacific Markets for Years 2014, 2023 & 2030

Table 53: Asia-Pacific Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 54: Asia-Pacific Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

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Table 55: Asia-Pacific 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030

AUSTRALIA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Australia for 2023 (E)
Table 56: Australia Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 57: Australia Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 58: Australia 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

INDIA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in India for 2023 (E)
Table 59: India Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

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Table 60: India Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 61: India 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

SOUTH KOREA
Table 62: South Korea Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 63: South Korea Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 64: South Korea 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

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REST OF ASIA-PACIFIC
Table 65: Rest of Asia-Pacific Recent Past, Current & Future
Analysis for Gambling Machines by Application – Online and
Offline – Independent Analysis of Annual Sales in US$ Million
for the Years 2022 through 2030 and % CAGR

Table 66: Rest of Asia-Pacific Historic Review for Gambling
Machines by Application – Online and Offline Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR

Table 67: Rest of Asia-Pacific 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030

LATIN AMERICA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Latin America for 2023 (E)
Table 68: Latin America Recent Past, Current & Future Analysis
for Gambling Machines by Geographic Region – Argentina, Brazil,
Mexico and Rest of Latin America Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2022 through 2030 and
% CAGR

Table 69: Latin America Historic Review for Gambling Machines
by Geographic Region – Argentina, Brazil, Mexico and Rest of
Latin America Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2014 through 2021 and % CAGR

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Table 70: Latin America 16-Year Perspective for Gambling
Machines by Geographic Region – Percentage Breakdown of Value
Sales for Argentina, Brazil, Mexico and Rest of Latin America
Markets for Years 2014, 2023 & 2030

Table 71: Latin America Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 72: Latin America Historic Review for Gambling Machines
by Application – Online and Offline Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2014 through
2021 and % CAGR

Table 73: Latin America 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030

ARGENTINA
Table 74: Argentina Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

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Table 75: Argentina Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 76: Argentina 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

BRAZIL
Table 77: Brazil Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 78: Brazil Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 79: Brazil 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

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MEXICO
Table 80: Mexico Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 81: Mexico Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 82: Mexico 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

REST OF LATIN AMERICA
Table 83: Rest of Latin America Recent Past, Current & Future
Analysis for Gambling Machines by Application – Online and
Offline – Independent Analysis of Annual Sales in US$ Million
for the Years 2022 through 2030 and % CAGR

Table 84: Rest of Latin America Historic Review for Gambling
Machines by Application – Online and Offline Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR

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Table 85: Rest of Latin America 16-Year Perspective for
Gambling Machines by Application – Percentage Breakdown of
Value Sales for Online and Offline for the Years 2014, 2023 &
2030

MIDDLE EAST
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Middle East for 2023 (E)
Table 86: Middle East Recent Past, Current & Future Analysis
for Gambling Machines by Geographic Region – Iran, Israel,
Saudi Arabia, UAE and Rest of Middle East Markets – Independent
Analysis of Annual Sales in US$ Million for Years 2022 through
2030 and % CAGR

Table 87: Middle East Historic Review for Gambling Machines by
Geographic Region – Iran, Israel, Saudi Arabia, UAE and Rest of
Middle East Markets – Independent Analysis of Annual Sales in
US$ Million for Years 2014 through 2021 and % CAGR

Table 88: Middle East 16-Year Perspective for Gambling Machines
by Geographic Region – Percentage Breakdown of Value Sales for
Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets
for Years 2014, 2023 & 2030

Table 89: Middle East Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

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Table 90: Middle East Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 91: Middle East 16-Year Perspective for Gambling Machines
by Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

IRAN
Table 92: Iran Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 93: Iran Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 94: Iran 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

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ISRAEL
Table 95: Israel Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 96: Israel Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 97: Israel 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

SAUDI ARABIA
Table 98: Saudi Arabia Recent Past, Current & Future Analysis
for Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 99: Saudi Arabia Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

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Table 100: Saudi Arabia 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030

UNITED ARAB EMIRATES
Table 101: UAE Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 102: UAE Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 103: UAE 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

REST OF MIDDLE EAST
Table 104: Rest of Middle East Recent Past, Current & Future
Analysis for Gambling Machines by Application – Online and
Offline – Independent Analysis of Annual Sales in US$ Million
for the Years 2022 through 2030 and % CAGR

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Table 105: Rest of Middle East Historic Review for Gambling
Machines by Application – Online and Offline Markets –
Independent Analysis of Annual Sales in US$ Million for Years
2014 through 2021 and % CAGR

Table 106: Rest of Middle East 16-Year Perspective for Gambling
Machines by Application – Percentage Breakdown of Value Sales
for Online and Offline for the Years 2014, 2023 & 2030

AFRICA
Gambling Machines Market Presence – Strong/Active/Niche/Trivial –
Key Competitors in Africa for 2023 (E)
Table 107: Africa Recent Past, Current & Future Analysis for
Gambling Machines by Application – Online and Offline –
Independent Analysis of Annual Sales in US$ Million for the
Years 2022 through 2030 and % CAGR

Table 108: Africa Historic Review for Gambling Machines by
Application – Online and Offline Markets – Independent Analysis
of Annual Sales in US$ Million for Years 2014 through 2021 and
% CAGR

Table 109: Africa 16-Year Perspective for Gambling Machines by
Application – Percentage Breakdown of Value Sales for Online
and Offline for the Years 2014, 2023 & 2030

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IV. COMPETITION
Read the full report: https://www.reportlinker .com/p06031660/?utm_source=GNW

Gaming

Dr. Shocker set to prove an ‘electrifying game’ from Galaxsy

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Galaxsys continues to light-up the game’s vertical with the release of its electrifying game, Dr. Shocker, a thrilling action-packed game.

Main Release

Galaxsys, a games studio that creates high-energy games preferred by players who enjoy quick wins and something unique, is gearing up for its next major game release, Dr. Shocker, which will be available on the web and mobile.

”Dr. Shocker’ offers a thrilling, fast-paced experience where players connect electric cables to win. The ”doctor” in question is the game’s central character, who busily tries to connect electrical cables without being ”shocked”. The aim of the game is to win with the highest possible odds, and the electricity running towards the cables is electrifying!

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Vigen Safaryan, Chief Product Officer of Galaxsys, commented, “We are always looking to make our games fun, engaging, relevant, and authentic around a central relatable character such as Dr. Shocker. It won’t come as a shock that this game includes all our key player engagement features, such as the Bonus Game, Auto Bet, Buy Bonus and 3 Bonus modes enjoyed by casino players.

This new turbo game not only expands our reach but also enriches the gaming experience for players. It has the potential to become a star in our portfolio, much like Ninja Crash, which recently won the ‘Most Played Game’ award in Latin America. Galaxsys is focused on our commitment to expanding our games, ensuring players always have access to the most exciting gaming experiences.”

The post Dr. Shocker set to prove an ‘electrifying game’ from Galaxsy appeared first on European Gaming Industry News.

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Baltics

The best European gamers will meet in Vilnius: global tournaments and the latest technology presentations

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As Lithuania increasingly finds itself in the spotlight of the global gaming community, country’s gamers can once again rejoice at significant news. Lithuania will host “Trackmania World Tour” stage. With this news, it is planned that 24th to 26th of May, in Vilnius the “Baltics Gaming Expo” will bring together the best gamers from across Europe and the world.

International tournaments and showcase battles

“We love to play, and we’re really good at it at the highest level. This is the second year that the “Baltics Gaming Expo” will gather video game enthusiasts and professionals from all around Europe. If last year, 29,000 participants and visitors came to participate or watch tournaments, explore the latest technologies, and try out newly released games, this year, we expect even bigger growth. After all, we have some special news – the “Trackmania” game tournament at the event is included in the global rankings. In other words, all the best players are coming to Vilnius”, says Šarūnas Tamulis, one of the organizers of the “Baltics Gaming Expo”.

Players from France, the United Kingdom, Germany, Denmark, the Netherlands, Poland, Latvia, and other countries will participate in the global ranking tournament. Among the participants will be representatives from Lithuania.

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The largest gaming and technology event in the Baltic States will also feature “Counter Strike”, “Valorant”, “Rocket League”, “League of Legends”, and other international tournaments.

“There will also be special showcase battles. The best players and streamers in the country will meet on the main stage and compete playing “Counter Strike” and “Valorant”, the organizer says.

From famous streamers’ to retro games

In the gaming community, it’s popular to watch other players remotely broadcast their matches via social networks (game-streaming). Streamers are like opinion leaders, whose popularity and influence grow every day.

“To the delight of our community, the very popular streamer AnnieFuchsia will also attend the event. She has gathered half a million followers on her Twitch channel alone. For those interested, we will create an opportunity to participate in a discussion with the gamer, get answers to significant questions, or even get a photo together”, says Š. Tamulis.

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Attendees of the event will also be able to enjoy a space dedicated to exceptional retro games. It will feature dozens of classic arcade games from the 80s and 90s.

“The technology giant “Samsung”, has prepared special activations for the visitors. At the largest “Galaxy AI” stand, you’ll be able to familiarize yourself with the latest artificial intelligence news and try them out on smart devices. There will also be a special “Brawlstars” tournament at the stand, where well-known content creators and enthusiasts of this game from Lithuania, Latvia, and Estonia will meet. The winner will receive the latest “Samsung Galaxy S24 Ultra” phone”, the organizer presents.

A weekend for popular culture

The “Baltic Gaming Expo” will take place during “Comic Con Baltics 2024 powered by Samsung,” the largest popular culture event in the Baltic States. From May 24th to 26th, “LITEXPO” will turn into a universe of popular culture.

Fans will have the chance to meet stars from iconic Hollywood projects. Among them are actors from the “Harry Potter” films Natalia Tena and Devon Murray, “Marvel” film actor Sean Gunn, “Highlander” actor Adrian Paul, actress Natasha Halevi, internet comic stars Rob DenBleyker of “Cyanide&Happiness,” “Natural Habitat Shorts,” “Nobody Sausage,” and Nathan W. Pyle, creator of “Strange Planet” comics.

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The event will also feature the largest cosplay competition in the Baltic States, premieres of the latest films, presentations, and discussions, an interactive family space, the “Artists’ Alley,” which annually unites around a hundred popular culture artists, a space for vendors offering many curiosities, impressive decorations from the most famous films and series worldwide, and many other attractions.

The post The best European gamers will meet in Vilnius: global tournaments and the latest technology presentations appeared first on European Gaming Industry News.

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NVIDIA and GIGABYTE bring NVIDIA Reflex iCafe Attack across 20 gaming cafes, rewarding INR 2,00,000 through esports tournament

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NVIDIA, the world leader in accelerated computing, has tied up with GIGABYTE, a global leader in computer hardware, to bring the NVIDIA Reflex iCafe Attack. The esports tournament took place across 20 gaming cafes in India including Delhi, Mumbai, Chennai, Shillong, and Bangalore, with teams registering to compete in Counter-Strike 2 for a share of the INR 2,00,000 prize pool.

Commenting on the successful association and the completion of the NVIDIA Reflex iCafe Attack, Sunil Grewal, Director, GIGABYTE India, said, “We are thrilled to wrap up the first-ever NVIDIA Reflex iCafe Attack, bringing Counter-Strike 2 esports action to cafes in every nook and corner of the country. As leaders in the manufacturing of graphic cards loved by gamers worldwide, we are glad to have organized a grassroots-level esports tournament bringing together esports enthusiasts in an epic showdown, enabling us to connect directly with the Indian PC gaming community.”

The NVIDIA Reflex iCafe Attack esports tournament, in collaboration with GIGABYTE, highlighted the importance of top-tier hardware like the GIGABYTE GEFORCE RTX 4070 SUPER GAMING OC 12GB GDDR6 in competitive gaming. With advanced features such as ray tracing and AI-enhanced graphics, this GPU ensures smooth performance and low-latency responsiveness crucial for esports titles like Counter-Strike 2. Its robust cooling system and overclocking capabilities maintain peak performance during intense gaming sessions, empowering players to excel. By integrating cutting-edge hardware, GIGABYTE enhances the esports experience, fostering competitiveness and immersion in the digital arena.

The NVIDIA Reflex iCafe Attack 2024 was a resounding success, with more than 70 teams registering to compete in the open-for-all tournament.

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These 70 teams competed in their local cafes, where the best 32 advanced to the National Playoffs. The NVIDIA Reflex iCafe Attack 2024 National Playoffs happened every Saturday and Sunday, across April 2024, where the 32 teams locked horns in intense Counter-Strike 2 esports action for the lion’s share of the INR 2,00,000 prize pool.

Ultimately, Mumbai’s Global Gaming Cafe dominated Bangalore’s Colosseum Cafe 3-0 in a one-sided grand final to be crowned the champions. The team will walk away with INR 1,00,000 of the total prize pool.

● Global Gaming Cafe (Mumbai): INR 1,00,000

● Colosseum Cafe (Bangalore): INR, 60,000

● Immortal Cafe (Delhi): INR 40,000

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The post NVIDIA and GIGABYTE bring NVIDIA Reflex iCafe Attack across 20 gaming cafes, rewarding INR 2,00,000 through esports tournament appeared first on European Gaming Industry News.

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