Asia
Realtime Gaming adds another boost to QTech Games’ premier platform
Asia’s No.1 distributor further enhances its high-quality offering with RTG portfolio
QTech Games, the number-one games distributor across Asia and all emerging markets, has announced its latest high-quality supplier alliance with igaming provider, Realtime Gaming (RTG).
Under the terms of the agreement, Realtime Gaming’s full content suite – featuring over 300 slots, table and card games, as well as video poker and other variants – is now available to QTech Games clients and their players.
RTG has created some of the more memorable titles on the market, like the recently launched Dr. Winmore, T-Rex 2, Storm Lords and Rudolph Awakens, fusing the traditional thrill of land-based casino with the latest graphics and maths models that propel the player experience into the modern world.
This ever-evolving production line underscores QTech Games’ diverse domain of gaming verticals, providing a comprehensive one-stop shop for worldwide operators across developing territories.
The deal also widens RTG’s global influence, opening up margin markets from Asia and Eastern Europe to Latin America, and driving new revenues. QTech’s partners will now benefit from RTG’s additional in-built bonuses, improving player engagement for reliable retention in an increasingly competitive space.
As the fastest-growing distributor in Asia over the past few years, QTech’s platform offers the broadest gaming portfolio around, localised for each region, with native mobile apps, powerful reporting and marketing tools, and 24/7 local-language support.
QTech Games CCO, Ulf Norder, said: “We’re delighted to have partnered up with Realtime Gaming, whose visually stunning and varied games invariably hit the mark. Our modus operandi is to continue adding premium content to QTech’s premier platform, coupled to our market-leading tech which accelerates growth. Accordingly, this RTG partnership provides another eloquent case in point.
“We look forward to seeing how their games perform across a range of regions which, in some cases, represent fresh markets for them. QTech Games’ proprietary technology means we’re the only aggregator that is not just delivering fantastic games but also adding engaging in-game features and tools which are constantly being upgraded and refined. It’s helped us carve out a unique position in the aggregation space at a time when many others are struggling to adapt and differentiate in the changing landscape.”
Asia
Snap to Earn “SNPIT” Announces Special Collaboration with “A Certain Scientific Railgun”!

The post Snap to Earn “SNPIT” Announces Special Collaboration with “A Certain Scientific Railgun”! appeared first on European Gaming Industry News.
Asia
PAGCOR chief honored at 2025 Asia Gaming Award

Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco received on Tuesday, March 18, the inaugural Regulatory Landmark Award during this year’s Asia Gaming Awards at the Grand Ballroom of Shangri-La, The Fort in Taguig.
The Regulatory Landmark Award, a newly added category to the prestigious Asia Gaming Awards, was bestowed upon the PAGCOR chief for his significant contributions to the growth of the Philippine gaming industry.
In his acceptance speech, Mr. Tengco acknowledged the efforts of the PAGCOR team and industry stakeholders, emphasizing that the recognition was a testament to their dedication, resilience, and commitment to regulatory excellence.
“This award reaffirms our efforts in fostering a well-regulated gaming sector in the Philippines,” he said. “It will serve as an inspiration for all of us to continue shaping an industry that is not only profitable but also ethical, sustainable, and beneficial to the communities we serve.”
Under Mr. Tengco’s leadership, the Philippine gaming industry posted a record-breaking gross gaming revenue (GGR) of Php410 billion in 2024 – a 25% increase from the previous year’s GGR.
Likewise, PAGCOR recorded unprecedented revenues of Php112 billion in 2024, a 41% growth year-on-year.
The Asia Gaming Awards, now on its fifth year, recognizes the achievements of key players and leaders in the gaming industry across the region.
The post PAGCOR chief honored at 2025 Asia Gaming Award appeared first on European Gaming Industry News.
Asia
HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament
The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Asia’s leading Esports company Hero Esports, has announced that a total of six spots for the Esports World Cup are up for grabs in ACL Teamfight Tactics Tournament. Details regarding the tournament format, schedule and prize pool have also been unveiled.
The ACL Teamfight Tactics Tournament is set to commence on April 15 and will conclude on May 18. The total prize pool for the tournament amounts to $150,000, with six teams earning direct entry to the Esports World Cup.
Unlike previous Teamfight Tactics events, the ACL Teamfight Tactics Tournament features a 4V4 team battle format. This emphasis on teamwork will offer the audience a fresh and engaging viewing experience.
The ACL Teamfight Tactics Tournament is structured into three stages: Regional Qualifiers, Asian Challenge and ACL Grand Finals.
Registration for the tournament will open on March 23 and close on March 31. Teams must register in groups of four players. The Regional Qualifiers will be divided into APAC and CN regions. The eight highest-ranking teams from the APAC region and the seven highest-ranking teams from the CN region will qualify for the Regional Qualifiers. Team rankings are determined by the total points accumulated by the top three players in each team at the registration deadline. These points are calculated based on performance in the TFT Open, Tactician’s Crown and Regional Finals over the latest three seasons.
In the Regional Qualifiers, four teams from each region (APAC and CN region) will advance to the Asian Challenge through online competitions. The APAC Qualifier will take place from April 15 to 18, whereas the CN Qualifier is scheduled from April 24 to 27. Additionally, the top three teams from each region will secure spots in the Esports World Cup, while the fourth and fifth teams from each region will qualify for the Last Chance Qualifier of EWC.
In the Asian Challenge, which will take place from May 8 to 11, a total of eight teams from the Regional Qualifiers will compete for three spots in the Finals.
The post HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament appeared first on European Gaming Industry News.
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