Industry News
Gamesman look to the future with largest ever ICE London offering
Gamesman, the London-based gaming components and systems manufacturer, will be putting players front and centre stage when it exhibits its largest product portfolio including Dynamic Player Panels, interactive touch decks in addition to the most up to date button and illumination designs at ICE London. The company will be showcasing its innovative offering after more than two decades appearing at what is the world’s largest gaming technology event.
Commenting on the company’s attendance at ICE London, Arturo Cataño, Managing Director at Gamesman, said: “ICE London is Gamesman’s home show and it has provided the foundation stones for the company’s growth over the last two decades. Despite the transformation of the company from start-up to our current status as a market leading solutions provider, one thing has remained constant and that’s our Customer-Centric Culture which drives the commitment of our teams to listen to Customers mostly resulting in providing bespoke solutions that are at the forefront of technology.
“Over the years we have become the leader in buttons, stepper reels, dynamic push buttons and interactive player panels optimising player’s experience and achieving the highest field reliability in the most demanding conditions. Our products have been created both on an exclusive basis to meet the specific needs of customers and are available alongside ‘off the shelf’ developments which can also be adapted to suit customers’ requirements. We are very proud of our customer oriented culture and ICE provides a unique opportunity to strengthen our close alignment with each and every customer in the industry as well as sharing our thoughts on how technology can be deployed to attract players and most importantly to retain them by delivering ‘best in class’ gaming entertainment.”
Gamesman will be exhibiting its full range of products from Stand: N3-426 at this ICE London 2020 (4-6 February 2020 ExCeL Exhibition Centre, London, UK).
Asia
PAGCOR chief honored at 2025 Asia Gaming Award

Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco received on Tuesday, March 18, the inaugural Regulatory Landmark Award during this year’s Asia Gaming Awards at the Grand Ballroom of Shangri-La, The Fort in Taguig.
The Regulatory Landmark Award, a newly added category to the prestigious Asia Gaming Awards, was bestowed upon the PAGCOR chief for his significant contributions to the growth of the Philippine gaming industry.
In his acceptance speech, Mr. Tengco acknowledged the efforts of the PAGCOR team and industry stakeholders, emphasizing that the recognition was a testament to their dedication, resilience, and commitment to regulatory excellence.
“This award reaffirms our efforts in fostering a well-regulated gaming sector in the Philippines,” he said. “It will serve as an inspiration for all of us to continue shaping an industry that is not only profitable but also ethical, sustainable, and beneficial to the communities we serve.”
Under Mr. Tengco’s leadership, the Philippine gaming industry posted a record-breaking gross gaming revenue (GGR) of Php410 billion in 2024 – a 25% increase from the previous year’s GGR.
Likewise, PAGCOR recorded unprecedented revenues of Php112 billion in 2024, a 41% growth year-on-year.
The Asia Gaming Awards, now on its fifth year, recognizes the achievements of key players and leaders in the gaming industry across the region.
The post PAGCOR chief honored at 2025 Asia Gaming Award appeared first on European Gaming Industry News.
Industry News
Gaming industry earns Php410 B despite POGO ban – PAGCOR

Despite the implemented ban on Philippine Offshore Gaming Operations (POGO), the gaming industry in the country continues to boom, according to Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco.
In his keynote address at the ASEAN Gaming Summit in Manila, Tengco said the country’s Gross Gaming Revenue (GGR) will rise to Php410 billion in 2024, up 25% from the Php329 billion GGR in 2023.
“As offshore gaming exits, PAGCOR recognizes that the future of Philippine gaming will continue to become more technology-driven,” he said. “This is why PAGCOR will continue to closely regulate electronic gaming while ensuring strict oversight to combat illegal operators.”
The PAGCOR chairman emphasized that while land-based casinos contributed Php201 billion—almost half of the total GGR in 2024—revenue from the E-Games and E-Bingo sector grew significantly, grossing Php154.51 billion, 165% higher than in 2023.
“We partly attribute the strong performance of the local gaming industry to the strategic policy adjustments that we have implemented, such as the gradual reduction of fee rates for E-Games since 2023,” Tengco’s explanation.
He said that in 2023, PAGCOR was charging 50% to 55% license fees which was an obstacle to the increase in operators. “But effective January 1, 2025, our fee rates for E-Games stand at only 30% of GGR,” he added.
As a result, more operators have come under regulation, voluntary closures of businesses have been avoided, and the profits of licensed companies have been maintained. Also as a result of the said reforms, the E-Games sector reached its target of Php100 billion in GGR revenue as early as September 2024. Tengco also mentioned PAGCOR’s focus on more intensified “responsible gaming programs” to promote a “more sustainable and ethical gaming industry.”
“We wish to assure our industry stakeholders that even as we strive for greater success, responsible gaming and market integrity will continue to be at the heart of our efforts,” Tengco said.
The PAGCOR chief is also fully confident in the direction of the industry.
“The best days of Philippine gaming are still ahead of us, and we look forward to working with all of you to shape what comes next,” he said.
The ASEAN Gaming Summit, organized by Asian Gaming Brief, serves as a platform for industry leaders to discuss trends, challenges and new opportunities in the region’s gaming landscape.
Translated article.
The post Gaming industry earns Php410 B despite POGO ban – PAGCOR appeared first on European Gaming Industry News.
Industry News
WVU Hosts Inaugural Responsible Gaming and Digital Entertainment Symposium

West Virginia University (WVU) made history on Monday by hosting its first-ever Responsible Gaming and Digital Entertainment Symposium.
The event, organized by WVU’s Esports Business and Entertainment Program, brought together distinguished speakers from industry and academia to discuss ethical and responsible growth within esports, sports gambling, and digital entertainment industries.
The symposium was sponsored by Playtech, Continent 8, Play’n Go, IC360, Defy the Odds, and Absolutebet, and featured discussions on key topics such as “Regulation and Research Combine to Create a Safer Environment,” “Consumerism in iGaming, Esports, and Traditional Sports,” and “Women and Underrepresented Populations in Esports, Sports, and Entertainment.”
Krisztina Kalla, Head of Regulatory Affairs and Compliance at Absolutebet, emphasized the importance of the event, stating: “This symposium was the first step of something truly impactful, and we’re excited to continue our partnership with WVU to create many more groundbreaking events. Together, we’re paving the way for a future that introduces students to responsible gambling practices and opens doors to the world of iGaming.”
Kelly Kehn, Founder of Defy the Odds, highlighted the necessity of collaboration between key stakeholders: “What an honor and privilege to join the staff and students at WVU’s inaugural Responsible Gaming and Digital Entertainment Symposium. If we are to create a sustainable industry that creates jobs in our communities and innovation for our customers, collaboration between legislators, educators, and businesses must occur. It was inspiring to participate as WVU leads the way on this front.”
Jeremie Kanter, Director of Regulatory Affairs at Continent 8 Technologies, and David Brace, Principal of Innovation and Technology at Continent 8 Technologies, echoed this sentiment: “It has been a privilege to participate in the inaugural Responsible Gaming and Digital Entertainment Symposium. This initiative marks the beginning of an innovative and impactful approach to leveraging data through a distinctive partnership model that includes the state lottery, industry, and academia, with the purpose of safeguarding and supporting the state’s gaming participants while fostering the growth of the broader entertainment sector.”
Jonathan Doubilet, a key industry participant, praised the event’s collaborative nature: “I was honored to participate in the Responsible Gaming and Digital Entertainment Symposium in West Virginia. The event provided a unique opportunity to bring together industry leaders, scholars, and students to discuss how industry stakeholders can work together to build a sustainable and responsible digital entertainment sector.”
West Virginia Delegate Shawn Fluharty (D-Ohio) was also in attendance to discuss the Responsible Gaming and Researching and Industry Development Act, which was passed during the 2024 legislative session. This legislation allows for the collection of anonymized gambling data to be used for research at WVU.
Fluharty expressed his hopes that this initiative will position West Virginia at the forefront of the expanding gaming industry, while providing research opportunities and career pathways for WVU students.
As WVU continues to expand its Esports Business and Entertainment Program, which began offering a Bachelor of Arts degree last year, the university aims to lead the way in responsible gaming research and digital entertainment innovation.
The post WVU Hosts Inaugural Responsible Gaming and Digital Entertainment Symposium appeared first on European Gaming Industry News.
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