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BetGames.TV goes all in with new game 6+ Poker

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BetGames.TV is a unique, innovative and pioneering live dealer betting games supplier. The live broadcast business model provides games that are distinctive, unique and fresh. The Company continuously seeks to create, adapt and revolutionise their product range – with their latest game Poker6+ set to take the market by storm.

The concept of 6+ Poker is based on a variation of the wildly popular standard Poker ‘Hold Em’ version. The standard rules of Poker have been tweaked for absolute user interaction and encapsulates an individual look, feel and gameplay.

“BetGames.TV constantly aims for pleasing the palate of our end-users and consumers as well as increase productivity and gameplay for our clients … and Poker6+ is a new game that brings out all the best elements of Poker and increases interactivity and creates an immersive experience,” says company COO Aiste Garneviciene.

The name of the game, 6+ POKER, shows that each draw consists of a 36-deck card, with the lowest card number being a six. The interesting, inventive and unique dynamic will provide a new experience, and will create a deeper love for the game.
This alternate version allows for consumers to land more hands and feel immersed in the game. The action offers a feeling of a one-on-one experience – with the end-user having a choice to place a bet on their hand, other players at the table’s hand or the dealer’s hand.
The game is both subtly and radically different from a traditional poker hand, with a 36-card deck producing big hands more often, and the one-on-one experience with our dealers creates a cosy atmosphere while also offering amazing outcome-based opportunities. The game brings about an increased chance of winning and a radical approach that sees a shake-up in winning hands and boasts sensational outcome-based odds and wins.

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The format of Poker6+ allows the player an increased mathematical probability of winning on a straight, full house and three of a kind, and with only cards 6 upwards featuring the vibe is fast-paced and produces a euphoric and winning feeling in the minds and hearts of the consumer.

“The alterations to our outcomes show a flush beat a full house and a three of a kind beat a straight, and it is just this kind of pulsating new energy and interaction that will see Poker6+ become a success.

“The modern consumer is often stuck with a staid Poker environment, with a sameness look, feel and gameplay, but with innovation and a unique approach to pleasing our consumer BetGames.TV will never settle for mediocrity,” the excited COO explains.

Company CCO Richard Hogg is equally thrilled at the prospect of the new game taking the market by storm and explains that in the industry of iGaming, a company must always look to create new win-opportunities for stakeholders.

“The game is based on creating a feeling of winning big especially with 36 cards in the deck and non-stop action.

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“There are also highly competitive odds and win-chances,” he adds.

Nobody knows what the future may hold when it comes to the iGaming sector, but one thing is certain … the online game industry is always changing and a woke company must consistently keep track with the latest developments.

“We love to invent, re-invent, adapt and be part of the iGaming revolution” concludes Garneviciene.

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iGB Startup Summit will connect igaming entrepreneurs with top-tier investors

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July’s iGB L!VE is helping to fuel the future of iGaming innovation courtesy of the new iGB Startup Summit which will be launched July 1st at ExCeL London – the new home of  the world’s fastest growing iGaming exhibition.

The influential Summit represents a must attend for start-up businesses and will facilitate invaluable introductions to top-tier venture capital, private equity and institutional investors.

Curated in partnership with Defy the Odds, a specialist start-up accelerator founded by Kelly Kehn, Paris Smith, and Sue Schneider, it will feature private networking, roundtable discussions, panels and fireside chats providing the leaders of early-stage businesses with the insights and connections to help take their enterprises from concept to execution.

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Expanding on the role of the Summit, Naomi Barton, Clarion Gaming’s Global Portfolio Director responsible for iGB L!VE said: “We know from working with the start-up community that new businesses struggle with securing funding, meeting mentors and entering the industry. Equally, investors lack a centralised, professional and sympathetic environment where they can connect with talented entrepreneurs and in the process gain early access to iGaming’s cutting-edge start-ups.

“In order to bring these two important communities together we are creating an exclusive Chatham House style high-value networking environment where start-up enterprises can meet with iGaming founders, spark new partnerships and potentially attract long-term investment. The Start-Up Summit reflects  iGB L!VE’s status as the go to platform for new entrepreneurial businesses which are the future of iGaming.”

Aimed at a broad audience of Investors and  VCs, looking for the next big idea in iGaming, entrepreneurs and start-ups seeking insights and funding, industry leaders wanting to connect with the next wave of innovators and business development professionals exploring strategic partnerships, the invite-only stream, which will take place above the show floor in the South Gallery Rooms at ExCeL London, will include practical workshops led by investors and successful founders providing real-world strategies for scaling a start-up.

To register interest in participating visit: igblive.com/igb-startup-summit

iGB L!VE  (2nd– 3rd July, ExCeL London) will welcome a projected 15,000 igaming and affiliate pioneers, helping businesses throughout the online gaming ecosystem to navigate an ever-changing landscape via networking opportunities, cutting-edge innovations and crucial market knowledge-sharing. To register for the first edition of the show to be held in London visit: igblive.com

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The post iGB Startup Summit will connect igaming entrepreneurs with top-tier investors appeared first on European Gaming Industry News.

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Flexion Reports Revenue Increase of 9% for 2024

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Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.

Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.

“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.

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Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.

In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.

“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.

“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.

The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.

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Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

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The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.

In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.

Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”

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The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.

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