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ITL show the industry how to combat underage gambling and manage self-exclusion at ICE 2020

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Leaders in cash validation, Innovative Technology, plan to have their latest Spectral Technology products and ICU age verification & facial recognition devices centre stage on the stand at ICE 2020.

Marcus Tiedt, Sales Director commented, “Since the introduction of ICU age verification in 2019 we have been developing the productand can now offer facial recognition technology.  ICU uses artificial intelligence and ITL’s own algorithms to instantly verify age and the next iteration of ICU can now identify faces. ICU Age Verification can therefore ensure compliance to prevent underage gambling and safeguard children, while ICU Facial Recognition can allow Operators to identify VIPs and those who have willingly self-excluded or have been excluded. Supporting responsible gambling and ensuring player protection is imperative for the gaming industry and should be a key part of any corporate social responsibility strategy – with ICU we can help customers implement this important policy.”

ICU boasts a high level of accuracy with a proven 96% success rate in detecting under 18’s and compared to a human accuracy rate of 69% it outperforms humans across all age ranges. ICU is also listed in first place (99.8% accuracy) on the Labeled Faces in the Wild – a public benchmark for face verification.

Marcus continued, “ICE is the biggest gaming show in the world and provides an ideal platform for us to preview new and exciting products to the market. This year we will also focus on showing ICE visitors the advantages of using Spectral Technology when validating and recycling cash. We are looking forward to showing visitors the advantages of the Spectral Payout – a state-of-the-art recycler which is ideal for high volume applications requiring multi-denomination recycling at fast speeds.  This advanced version of the SMART Payout offers a huge 80 note recycling capacity and can store and recycle all denominations from a given currency helping to manage float levels more efficiently and keep machines operational. Using Spectral Technology, it has the added benefit of offering complete note image capture (highest spectral coverage) to authenticate banknote validity and protect against fraudulent and stained notes.”

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Continuing Marcus said, “Installing this unit in conjunction with the SMART Coin System (SCS) – a bulk coin validator, mixed coin hopper and recycler in one, results in fast, multi-denomination recycling for both notes and coins.  The SCS has a market leading coin hopper capacity with payout speeds of up to 12 coins per second, eliminating coin starvation, the need for multiple hoppers and improving cashflow.”

Marcus concluded, “Make sure you come and see our latest Spectral recycler and test the ICU age verification and facial identification units on stand N1-430. You will be impressed with the high level of accuracy and how easily ICU can be implemented to help you prevent underage gambling in your premises as well as support the self-exclusion scheme.”

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iGB Startup Summit will connect igaming entrepreneurs with top-tier investors

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July’s iGB L!VE is helping to fuel the future of iGaming innovation courtesy of the new iGB Startup Summit which will be launched July 1st at ExCeL London – the new home of  the world’s fastest growing iGaming exhibition.

The influential Summit represents a must attend for start-up businesses and will facilitate invaluable introductions to top-tier venture capital, private equity and institutional investors.

Curated in partnership with Defy the Odds, a specialist start-up accelerator founded by Kelly Kehn, Paris Smith, and Sue Schneider, it will feature private networking, roundtable discussions, panels and fireside chats providing the leaders of early-stage businesses with the insights and connections to help take their enterprises from concept to execution.

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Expanding on the role of the Summit, Naomi Barton, Clarion Gaming’s Global Portfolio Director responsible for iGB L!VE said: “We know from working with the start-up community that new businesses struggle with securing funding, meeting mentors and entering the industry. Equally, investors lack a centralised, professional and sympathetic environment where they can connect with talented entrepreneurs and in the process gain early access to iGaming’s cutting-edge start-ups.

“In order to bring these two important communities together we are creating an exclusive Chatham House style high-value networking environment where start-up enterprises can meet with iGaming founders, spark new partnerships and potentially attract long-term investment. The Start-Up Summit reflects  iGB L!VE’s status as the go to platform for new entrepreneurial businesses which are the future of iGaming.”

Aimed at a broad audience of Investors and  VCs, looking for the next big idea in iGaming, entrepreneurs and start-ups seeking insights and funding, industry leaders wanting to connect with the next wave of innovators and business development professionals exploring strategic partnerships, the invite-only stream, which will take place above the show floor in the South Gallery Rooms at ExCeL London, will include practical workshops led by investors and successful founders providing real-world strategies for scaling a start-up.

To register interest in participating visit: igblive.com/igb-startup-summit

iGB L!VE  (2nd– 3rd July, ExCeL London) will welcome a projected 15,000 igaming and affiliate pioneers, helping businesses throughout the online gaming ecosystem to navigate an ever-changing landscape via networking opportunities, cutting-edge innovations and crucial market knowledge-sharing. To register for the first edition of the show to be held in London visit: igblive.com

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The post iGB Startup Summit will connect igaming entrepreneurs with top-tier investors appeared first on European Gaming Industry News.

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Flexion Reports Revenue Increase of 9% for 2024

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Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.

Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.

“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.

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Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.

In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.

“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.

“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.

The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.

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Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

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The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.

In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.

Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”

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The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.

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