eSports
Global Esports Betting Monitor: Q4 & FY24

The Global Esports Betting Monitor is a quarterly report developed in partnership with Abios, providing our readers with a holistic snapshot of esports betting trends and activity.
All data is captured from the Kambi network, spanning more than 40 operators in regulated markets across the globe.1
Abios delivers an odds feed with engaging features such as same-game bet builders, player props, and flash markets.
Valorant betting up year-on-year in FY24
- Valorant’s share of esports betting handle nearly doubled on a full-year basis, growing from 3% to 5% between 2023-2024.
- Counter-Strike reached a new apex in the fourth quarter, courting 64% of total betting handle.
- On a full-year basis, Dota 2 handle dropped 4% from FY23; meanwhile, League of Legends’ share grew by 2%, accounting for 26% in FY24.
Gen Z esports bettors outpace Millennials in FY24
- While the average esports fan has continued to age up over the years, Gen Z-aged bettors are entering the betting pipeline in droves.
- Gen Z bettors outpaced Millennials in FY24–making up 44% of betting compared to 36% the year prior.
- Together, customers between 18-43 made up 87% of esports betting last year, while Gen X continued to float between 11-13%.
Prop bets gain traction among Counter-Strike bettors
- Breakout insights show the average age of a Counter-Strike bettor in Q4 was 31-years old; League of Legends, on the other hand, attracted a slightly younger customer (possibly by way of its World Championship event), averaging out at 29-years old.
- Player prop bets, including ‘total kills by player,’ made up 13% of all Counter-Strike wagers in the fourth quarter.
- Live betting accounted for 46% of Counter-Strike betting in Q4; meanwhile only 28% of Valorant wagers were placed in-play.
Shanghai Major, World Championship net close to half of Q4 betting action
- Between the main event and its international qualifiers, Counter-Strike’s Shanghai Major captured 28% of fourth quarter betting handle.
- One of the most-watched esports events globally, the League of Legends World Championship, accounted for 19% of handle in Q4, up from 15% in 4Q23.
- Dota 2 tournaments DreamLeague and PGL Wallachia landed in the top-ten most-bet on events in Q4, collectively drawing 5% of wagering volume.
Trendspotting
Trending up: Riot Games’ temperature to gambling
Riot Games–the publisher behind top games including League of Legends and Valorant–is warming up to gambling.
While other publishers such as Valve and Activision have flirted with betting plenty in the past, Riot Games has long maintained keeping itself at arm’s length.
That changed in Q4 when the publisher revealed it would allow partnered teams to strike deals with Riot-approved betting brands in 2025. There are plenty of stipulations attached, but it’s a signal that Riot’s outlook on gambling is starting to soften up.
There are mutual incentives to do so, though. Esports teams will unlock much-needed sponsorship revenue, while betting operators will have access to what many would consider prime advertising real estate. And of course, there’s the impossible-to-prove-yet-widely-understood belief that betting drives viewership, interest, and engagement back to the rights holders.
League of Legends and Valorant combined made up nearly one-third (31%) of betting handle in FY24 (up from 27% in FY23), and this change in policy may very well drive that figure further up in the coming years as more betting awareness is created.
Trending down: Dota 2
Interest in Dota 2 is waning, and operators are potentially feeling it too.
I was surprised to see that the game’s marquee tournament The International (think: Super Bowl of Dota 2) drew just 3% of wagers last quarter. The downtick was pronounced on a full-year basis as well; Dota 2’s total share of handle dropped to 10% in FY24 compared to 14% the year prior.
The dip could be explained by other additive volume–a boom in new customers or increased betting on other esports–but broader audience trends suggest to me that’s not the case.
The International is a good barometer for interest in competitive Dota 2, and results from last year’s headline event show which direction things seem to be moving in. After setting a viewership record in 2021 with 107M hours watched, ratings have continued to slide. Last year’s tournament viewership was down nearly 50% from the 2021 event, while the 2022 and 2023 editions both came below 70M hours watched each (-38%).
The International’s prize winnings are crowdfunded by players through in-game transactions–in 2021, the event secured a record $40M to be distributed to winners. Since then however, the tournament has seen a 53% average month-over-month decrease in its prize pool–last year’s purse was just $2.5M.
Whatever ground Dota 2 is losing, Valorant seems to be picking up, though. If things continue to trend in this direction, we may see the first-person shooter overtake Dota 2’s position as one of the top-three most-bet on esports next year.
The post Global Esports Betting Monitor: Q4 & FY24 appeared first on European Gaming Industry News.
eSports
Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025
The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.
“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”
The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.
For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.
In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.
Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.
As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.
Asia
S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho

S8UL strengthens its EWC roster following the announcement of their participation in multiple titles, including Chess, EAFC 25, Tekken 8, Call of Duty (COD): Warzone, and Apex Legends Mumbai, May 8, 2025: S8UL, a global force in esports and gaming content, is proud to announce its entry into the legendary world of StarCraft II with the signing of veteran South Korean player Pyung Jae Koh, better known by his iconic gamer tag GuMiho, a.k.a. “The Towel Terran.”
This marks S8UL’s first foray into the real-time strategy (RTS) genre and signals its continued commitment to global expansion across esports titles that have defined competitive gaming history.
A fan-favorite and master tactician, GuMiho is recognised across the global StarCraft community for his creative playstyle, unorthodox strategies, and trailblazing use of mech-based unit compositions. A staple of the Global StarCraft II League (GSL) since the Wings of Liberty era, GuMiho rose to global prominence after winning the GSL Code S
Championship in 2017, defeating soO in a 4–2 final that etched his name in StarCraft history. His unique style of playing with a towel draped over his hands to absorb sweat and maintain precision earned him the moniker “The Towel Terran,” while his dominance with mechanical Terran builds gave rise to another title: “The Mech God.”
GuMiho’s recent achievements reaffirm his elite status in the competitive StarCraft II scene. In December 2024, he edged out Protoss standout Clem in a tense 3–2 series at HomeStory Cup XXVI, building on the momentum of his nail-biting 4–3 grand final victory over ShoWTimE (also Protoss) at HomeStory Cup XXV just months earlier. Earlier in the year, he delivered a commanding run to the finals of WardiTV 2023, ultimately finishing second after a hard-fought series against Zerg titan Dark. These standout results reinforce GuMiho’s reputation as one of the scene’s most resilient and inventive players, proving that even after years at the top, he continues to evolve and compete at the highest level.
Speaking about his new journey with S8UL, GuMiho said: “Joining S8UL feels like stepping onto a new playing field with the same hunger to win. Their drive to break barriers in esports matches my own competitive spirit. I’m ready to give it my all and compete at the highest level again, this time with S8UL by my side.”
Animesh Agarwal a.k.a. 8Bit Thug, Co-founder and CEO of S8UL, commented on the signing: “GuMiho is a living legend, and we’re beyond thrilled to welcome him to the S8UL family. Our journey into StarCraft II is about paying homage to the roots of esports and competing with the best. GuMiho’s legacy of innovation, consistency, and competitive spirit embodies everything S8UL stands for. This is a proud moment for Indian esports as we strengthen our EWC aspirations with one of the game’s all-time greats.”
As S8UL prepares to compete across multiple titles at EWC 2025, including Apex Legends, EAFC 25, Call of Duty: Warzone, Tekken 8, Chess, and now StarCraft II, the organization continues to demonstrate that excellence in esports knows no borders, no genres, and no limits.
With three consecutive ‘Esports Content Group of the Year’ wins at the Esports Awards and global recognition through initiatives like the MOBIES Global Impact Award, S8UL is now writing a new chapter in the global esports story.
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Asia
Skyesports Championship BGMI Set for Sixth Edition Featuring INR 40 Lakhs Prize Pool, Grand Finals on May 17–18 in Bangalore
The Skyesports Championship, India’s longest-running homegrown esports IP, is returning for its sixth edition with BGMI and a prize pool of ₹40 Lakhs, culminating in an on-ground Grand Finals on May 17 and 18 in Bangalore.
Leading brands including AMD, Red Bull, GIGABYTE, and Western Digital have partnered with Skyesports for the 2025 edition, reaffirming their commitment to India’s rapidly expanding gaming ecosystem.
Commenting on the return of the IP, Shiva Nandy, Founder and CEO, Skyesports, said, “The Skyesports Championship is an IP we’ve been nurturing since 2018, growing year after year into one of India’s most recognized esports tournaments with a highly engaged youth audience. We are excited to have partners like AMD, Red Bull, GIGABYTE, and Western Digital joining us for this event, allowing us to deliver a top-notch entertainment product for fans with engaging competitive esports action featuring top-tier teams and esports athletes the country has to offer. With initiatives like the new Sky Champ Rule, this tournament is set to be a standout event on the BGMI esports calendar.”
The return of the Skyesports Championship as an on-ground BGMI event builds on the success of its 2023 edition, which recorded over 32 million digital views and attracted more than 12,000 fans to the stadium.
This momentum reflects India’s position as the fastest-growing gaming market across Asia and MENA, as reported by Niko Partners. The Indian games market is expected to surpass $1 billion in 2025, reaching $1.4 billion in revenue by 2028. Mobile gaming continues to lead, accounting for nearly 78% of all revenue. With an expected 277 million new gamers by 2028, India is also on track to overtake China in the highest total number of gamers worldwide.
As the country’s leading esports tournament organizer, Skyesports continues to drive this momentum by delivering high-impact, community-driven esports experiences at scale.
The Skyesports Championship 2025 BGMI Grand Finals will feature an exciting new format:
- Day 1 (May 17) – Sky Surge: Teams will compete across six maps, aiming to accumulate points and reach the Sky Champ point goal of 66 points.
- Day 2 (May 18) – Sky Champ Rule: Once a team reaches 66 points, they must secure a Chicken Dinner to be crowned champions. If no team achieves this within eight maps, the team with the highest points will be declared the winner.
This unique format makes every match extremely crucial, as teams are not only focused on aggressively reaching the point threshold but also on strategically targeting opponents who are close to achieving it or have crossed it already.
The Skyesports Championship BGMI event schedule is as follows:
- Upper Bracket: May 6–9 (16 teams – Top 8 advance to the Grand Finals, bottom 8 fall to the Last Chance Qualifier)
- Last Chance Qualifier: May 10–12 (16 teams – 8 each from the Upper and Lower Brackets)
- Grand Finals: May 17–18 (Top 8 teams from the LCQ join the 8 qualified from the Upper Bracket to compete for the title)
The entire tournament will be livestreamed on the official Skyesports YouTube channel. Stay tuned to the Skyesports Instagram, Twitter, and Facebook handles for more information regarding the on-ground finale.
The post Skyesports Championship BGMI Set for Sixth Edition Featuring INR 40 Lakhs Prize Pool, Grand Finals on May 17–18 in Bangalore appeared first on European Gaming Industry News.
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