eSports
PayerMax Boosts Saudi Mobile Gaming Payments: Empowering the Thriving Esports Ecosystem

Esports has introduced a new form of entertainment in Saudi Arabia, particularly for the younger generation who are avid gamers. As the inaugural Esports World Cup kicks off in Riyadh, PayerMax, a leading global payments solutions provider, reaffirms its commitment to empowering innovation in Saudi Arabia’s mobile gaming industry.
Saudi Arabia boasts a staggering mobile gaming market valued at $1.8 billion, representing a massive 45% share of the entire Middle East and North Africa region. With nearly two-thirds (67%) of the population being gamers, this presents a golden opportunity for both local and international game developers.
The globalisation and upgrading of the game industry is a systematic project, and the major game companies face a highly heterogeneous global market, and the problems they encounter are often diverse. In this context, finding a partner that can provide one-stop solutions and rich service content is becoming more and more important for game companies.
PayerMax’s Role in the Ecosystem
As the very first Asian fintech company to participate in the Regional Headquarters Programme (RHQ) and obtain an RHQ license in Saudi Arabia, PayerMax recognises the crucial role secure and convenient payment solutions play in the booming mobile gaming landscape. PayerMax offers tailored payment solutions for different use scenarios, like in-app purchases, game webshop top-ups, micro incentives and more, supporting both mobile game developers and passionate Saudi gamers.
“The thriving Esports scene in Saudi Arabia showcases the immense potential of the mobile gaming industry. PayerMax is proud to be a part of this exciting ecosystem. Our innovative payment solutions empower gaming developers to create exceptional gaming experiences while ensuring a smooth and secure experience for gamers in Saudi,” Wanghu, Co-founder at PayerMax, said.
PayerMax provided payment marketing campaign support during an in-app event for a popular game app, helping the developer achieve double the transaction volume and paying users during the event, as well as a year-on-year increase in the use of specific payment methods. Transaction volume increased by 153%, the number of successful orders increased by 180%.
Payment and Security Solutions
Among Saudi gamers, 32% are average spenders on mobile games and 12% are big spenders. The average revenue per user (ARPU) in the Mobile Games market is projected to be US$85.47 in 2024. Payment platforms need regionally targeted risk control strategies for both game companies and end users.
Fraud payments occur occasionally. PayerMax employs a proprietary real-time anti-fraud system to detect abnormal payment behavior, prevent fraud and block suspicious transactions through phone alerts and other means. During the trading process, the transaction data is also analyzed in real time through machine learning models and strategies to intercept risky trades.
By streamlining the payment process, PayerMax helps unlock the full potential of the Saudi mobile gaming market, fostering a more vibrant and competitive environment for developers and contributing to the growth of the Esports scene within the Kingdom.
The post PayerMax Boosts Saudi Mobile Gaming Payments: Empowering the Thriving Esports Ecosystem appeared first on European Gaming Industry News.
Asia
AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan
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Open Qualifiers
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Inter-College Knockout Rounds
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Semifinals
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Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
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Gaming techniques and strategic play
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Game development fundamentals
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Esports career pathways
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Mental health and well-being for athletes
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Team-building and communication
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Professional conduct in esports
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In-depth game analysis and review
The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.
eSports
StarLadder to Host 2025 CS2 Major in Budapest’s 20,000-Seat MVM Dome

StarLadder today announced that it will host the second Counter-Strike 2 Major of 2025 in Budapest, Hungary, culminating in a four-day Playoff stage inside the MVM Dome – one of the largest and most advanced esports venues in Europe, and one of the biggest CS2 Major venues to date.
The event will run from November 24 to December 14, featuring the world’s top 32 Counter-Strike 2 teams competing for a $1.25 million prize pool and one of the most prestigious titles in the esports world.
Kicking off on November 24, the early stages of the tournament will take place at Budapest’s MTK Sportpark, a recently upgraded venue with seating for 2,000 spectators. This modern, esports-ready venue offers fans a unique opportunity to get close to the action and experience high-level Counter-Strike in the vibrant atmosphere of an offline setting.
From December 11 to 14, the tournament moves to the MVM Dome for the playoffs. With 20,000 seats and cutting-edge production capabilities, the Dome will deliver a stadium-scale experience – featuring record-breaking LED setups, immersive lighting, and arena-wide special effects crafted to elevate the show for every fan on site. Set against the backdrop of Budapest’s iconic pre-Christmas charm, the Major will offer not just world-class esports, but also a chance for fans to experience one of Europe’s most vibrant cities during its most magical season.
“ Hosting another Major is an incredible honor, and we’re determined to make it unforgettable,” said Roman Romantsov, CEO of StarLadder. “Budapest gives us the perfect stage to push the boundaries of what a live CS2 event can look and feel like. From day one to the Grand Finals, we’re building something that fans – both in the arena and watching around the world – will remember. We invite every Counter-Strike fan to be part of this iconic moment with us.”
The post StarLadder to Host 2025 CS2 Major in Budapest’s 20,000-Seat MVM Dome appeared first on European Gaming Industry News.
eSports
Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025
The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.
“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”
The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.
For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.
In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.
Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.
As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.
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