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Forest Green Rovers back campaign to end gambling ads

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Forest Green Rovers is backing a national campaign to end all gambling advertising and sponsorship in football.

The “Big Step” campaign is part of the charity Gambling With Lives – established to support those bereaved by gambling-related harm. It is calling for the end to sponsorship, promotion, and advertising of all gambling in football.

The campaign was founded to raise awareness of football’s growing dependence on gambling. Through campaigning, events and partnerships with football clubs delivering community education and awareness programmes, the Big Step aims to tackle this growing issue.

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James Grimes, Founder of the Big Step, said: “We’re delighted to have the support of Forest Green Rovers. This is a vital moment to secure meaningful gambling reform in the UK. As a recovering gambling addict and massive football fan, I’m passionate about ensuring the game is part of the solution to gambling harms.

“Our outdated gambling laws need to change, especially with the exponential rise of online gambling. Sponsorship of sporting events by tobacco companies is banned and we believe gambling should be the same. To be truly effective, shirt sponsorship, stadium promotions and other branding should not be visible during matches.”

Dale Vince OBE, Chairman of Forest Green Rovers, said: “It’s like gambling has taken over football.

“If you watch a game on TV you are inundated with ads – gambling logos are on almost half of Premier League shirts, and constantly flash up on pitch side boards. For me, the fun already stopped. This is an abuse of football and of football fans.”

Forest Green Rovers – who refuse to take on gambling sponsorship, has pledged its support to the campaign. They will also work closely with Gambling with Lives and the Big Step to put an end to gambling advertising in sport, during a pivotal time for gambling reform in the UK.

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There are thought to be 55 different gambling sponsorship or partnership deals with 44 football clubs in the top two divisions in England. Young people make up 25% of the audience of Premier League football and are exposed to gambling through shirt and league sponsorship, pitch side advertising, TV broadcast advertising, social media and endorsements by footballers.

Logos plastered across every fixture and ground are ruining the game for many struggling with addiction and risk drawing in more. There are 55,000 11-16 year old “problem gamblers” and 340,000 adult gambling addicts in the UK according to research.

The Big Step announced a partnership with Billericay Town FC in 2020 to highlight the dangers of gambling. Working with groups such as All Bets Are Off, Gambling with Lives and Gamban they aim to raise awareness of the ‘gamblification’ of football and seek to signpost people directly or indirectly affected by gambling addiction to the support they need.

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Pay Changu Partners with 888Bets

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Fintech company PayChangu has partnered with betting company 888Bets to provide efficient payment solutions for Malawian bettors.

The collaboration will enable instant deposits and withdrawals to all Malawian banks making 888bets the first betting company to archive this.

Joshua Mwendo, Chief Operation Officer at PayChangu, said: “Our collaboration with 888Bets marks a pivotal step in enhancing digital payment solutions within Malawi’s betting industry. We are committed to providing secure and efficient financial services that align with the country’s economic objectives.”

He further noted that the partnership is expected to significantly contribute to Malawi’s Vision 2063, particularly in promoting digital financial services and driving economic development.

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Clement Kwesi Phiri, Country Manager for 888Bets Malawi, said: “Integrating PayChangu’s payment gateway allows us to offer our customers a seamless betting experience. This partnership underscores our dedication to investing in Malawi’s digital infrastructure and providing top-tier services to our users.”

The post Pay Changu Partners with 888Bets appeared first on European Gaming Industry News.

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CIRSA Announces its Intention to Float on the Spanish Stock Exchanges

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Cirsa Enterprises S.A.U., an international gaming platform with market leading positions in Spain, Latin America, Morocco and Italy has announced its intention to proceed with the initial public offering (IPO) of its ordinary shares to qualified investors.

The Company intends to apply for its Shares to be admitted to trading on the Barcelona, Bilbao, Madrid and Valencia Stock Exchanges through the Automated Quotation System (Mercado Continuo) of the Spanish Stock Exchanges. The decision to proceed and definitive timing for the Offering and Admission is subject to, among other factors, market conditions and the approval by the Spanish Securities Market Commission (Comisión Nacional del Mercado de Valores, the CNMV).

Highlights of the Offering

The Offering is expected to comprise a primary offering of €400 million newly issued Shares as well as a secondary sale of approximately €60 million.

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The net proceeds from the primary offering by the Company in an amount of approximately €375 million will be used primarily to accelerate the Company’s proven growth strategy and to repay existing debt and reduce the Group’s net leverage ratio (net financial debt as of May 31, 2025 / EBITDA for the twelve months ended March 31, 2025) to approximately 2.7x as of May 31, 2025, after giving effect to the Offering.

The secondary sale will be conducted by LHMC Midco S.à r.l. solely for the indirect ultimate benefit of certain current and former employees and managers of CIRSA (together, “Management”). Management will not receive any cash proceeds (other than for the purposes of settling taxes and expenses) and on Admission, Management’s existing investment in CIRSA will be reorganised to be directly held in the Company.

In addition, the transaction will include a customary over-allotment option granted by LHMC Midco to the Joint Global Coordinators (on behalf of the Joint Bookrunners).

Joaquim Agut, Executive Chairman of CIRSA, said: “Today’s announcement is a significant milestone in the history of this Company, founded in Terrassa in 1978 and which has built an extraordinary performance track record with a presence in 11 countries, always operating exclusively in markets where gambling is regulated. Over the past 20 years, CIRSA has accelerated its international expansion by acquiring leading companies and consolidating a position of leadership in the markets in which it operates. Our growth was further accelerated by our transformative partnership with Blackstone in 2018, which has been instrumental to our success.”

Antonio Hostench, CEO of CIRSA, said: “We are an innovative company that seamlessly integrates both physical and online channels. Today, we are taking a defining step to continue writing another page in this extraordinary history of growth by announcing our intention to go public, which will provide us with the opportunity to undertake new projects and continue to consolidate our leadership in the sector.”

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The post CIRSA Announces its Intention to Float on the Spanish Stock Exchanges appeared first on European Gaming Industry News.

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Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space

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Global esports organisation Gen.G Esports (Gen.G) announced the official grand opening of GGX (Gen.G Gaming Xperience), a multi-dimensional cultural gaming space that brings its brand philosophy to life to an offline space in the heart of Seoul. Launching on Saturday, June 21, GGX marks the first-ever flagship venue by an esports brand that redefines the traditional PC café, offering a high-performance gaming zone alongside curated lifestyle experiences across food, merchandise, community and coaching.

Located near DDP, a cultural and artistic landmark in Seoul at Dongdaemun History & Culture Park Station, GGX spans 1570 square meters and includes 252 premium gaming stations equipped with top-tier specs. Each seat features NVIDIA RTX 5070 GPUs, LG UltraGear monitors, Logitech gaming peripherals, ultra-fast internet and Gen.G x SIDIZ custom-designed gaming chairs, with an estimated hardware value of KRW 4.5 million (USD 3300) per station, delivering a fully immersive play environment.

More than just a gaming space, GGX will act as Gen.G’s flagship space – an open, ever-expanding ecosystem where brands, fans and creators come together to create a unique experience. From concept to execution, GGX was co-developed with industry-leading partners such as Otoki, Monster Energy and SIDIZ, creating a space that blends gaming, content and community in new ways.

Inside GGX, visitors can enjoy a variety of immersive experiences, including:

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“OTOKI G.ROUND”, a food & beverage lounge co-developed with Otoki, offering exclusive signature menu items

An iconic photo spot and photo booth featuring GenRang, Gen.G’s official mascot

A merchandise store, showcasing Gen.G uniforms, exclusive partner collaboration items and GGX-limited items

A community lounge with a capacity for over 100 people – designed as a space for fans to connect and share their passion for gaming, and engage in community-driven activities.

In collaboration with Gen.G Global Academy (GGA), GGX also offers coaching programmes and skill-up classes for gamers of all levels. Led by former pro players, these sessions include in-depth strategic game analysis, aim training and team-based gameplay. The venue will also host regular fan meetups, watch parties and branded community events, creating a dynamic environment for fans to connect and grow together.

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Steve Lee, Head of Partnerships at Gen.G, said: “GGX goes beyond just gaming – it’s a cultural hub where fans, players, and brands come together to create meaningful experiences. Through spaces like this and continued innovation, Gen.G aims to lead the sustainable growth of the esports industry.”

GGX is operated by Superplay, a leading IP management company in the gaming and esports space, with proven experience designing fan-centric spaces such as T1 Basecamp Hongdae, KT Rolster R Café and Genshin PC Lounge. Superplay and Gen.G co-developed GGX over several months, from spatial design to branded content and programming.

Junghyun Kim, CEO of Superplay, said: “After months of development with the Gen.G team, we’re proud to finally unveil GGX. We hope it becomes a must-visit destination for gaming and esports fans from Korea and around the world.”

The post Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space appeared first on European Gaming Industry News.

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