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Outright Games hires former CFO of Natural Motion and launches mobile division

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Following a record year of financial growth, the U.K. based games publisher has made key hires at a senior level across finance, HR and production departments and launches the mobile division that will compliment Outright’s portfolio of major kids licensors.

Outright Games, the leading global publisher of kids interactive entertainment today, has announced six new executive hires across the business following on from news about their record 75% year on year financial growth in 2020.

The U.K. based, family-owned video games publisher, has announced the addition of Adam Whittaker, who joins Outright Games as its Chief Financial Officer. This move follows his 11 year tenure at NaturalMotion Games where he grew the company through to the sale to Zynga and continued as part of the senior leadership team for 3 years. Adam brings in-depth knowledge both in scaling tech companies, and in particular mobile games, having launched 14 #1 grossing titles. With Outright Games recording record revenue in 2020, Adam takes responsibility for all financial aspects of the company going forward.

Jon Bishop also joins as Head of Mobile Games to lead the rapidly growing mobile division at Outright Games, as the company looks to bring the most popular IPs in kids entertainment to smart phones and tablets across the globe. Jon brings over 20 years experience in the tech industry, across a range of marketing, gaming and business management roles at Paypal, Funding Circle and Coda Platform. As Head of Mobile Games he will oversee the development and growth of the entire mobile games division, as Outright Games uses its extensive roster of top licensors to become the leading publisher of kids games on mobile.

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As the company continues to grow at scale, Mel Kent is appointed as Head of People, with 15 years experience in legal and compliance roles. With a 36% increase in personnel over the past 12 months, Mel is responsible for recruitment, HR, compliance, as well as developing a supportive culture for the fast growing team.

Outright Games is looking to triple their total existing portfolio of 18 titles by the end of 2022, and to meet this goal the company continues to build its production team, with three new hires across the department. Nick Ricks joins as Creative Director, Loz Doyle as Executive Producer, and Chris Rose as Senior Producer all having previously worked at TT Games with decades of experience in the kids’ games market shared between them.

Nick Ricks, Creative Director comments on the new role: “I’ve worked with inspiring and inventive teams, along with some of the world’s biggest IPs for 24 years in both creative and production roles. From small indie studios to global publishers, and across multiple platforms and genres, the thrill of creating unforgettable gaming experiences has always driven me, and is why I’m so excited for this new adventure here at Outright Games.”

Outright Games was established in 2016 by Terry Malham, Terry Malham-Wallis and Stephanie Malham, and is the market leader in publishing top quality licensed kids games from the biggest franchises in entertainment including Jumanji, Transformers, PAW Patrol, Ben 10, How to Train Your Dragon and Adventure Time. After opening offices in Los Angeles, London and Madrid over the past 3 years, Outright Games currently has over 30 projects in development, and is set for another blockbuster year.

This month Outright Games announced record financial growth in 2020. In Q4 alone, they generated £22 million in revenue, an increase of 75% from the same time in the previous year.

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Additional Quotes:

“Outright Games has been a pillar in the kids video game sector for years now, and I’m excited to join the team at this pivotal stage of the company’s growth. The industry has gone from strength-to-strength over the past year, and we continue to set the standard for top-quality licensed games for children. I wish I could say I’m more excited than my kids to work on some of these incredible franchises, but that wouldn’t be true!” Adam Whittaker, CFO, Outright Games

“The mobile games industry has been crying out for a trusted brand to bring quality, licensed content to kids. With so much experience and credibility in this space, we are uniquely positioned to lead the production of safe, reputable and high-quality mobile games with some of the biggest names in entertainment. This year alone we are set to reveal a host of exciting new titles, and I can’t wait for what lies ahead of us.” Jon Bishop, Head of Mobile, Outright Games

“It has been incredible to see our growth over the past year, and to welcome so many talented new faces into the business. We’re well on track for another record breaking year, and the team we have built continues to go from strength to strength.” Stephanie Malham, COO, Outright Games

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Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

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By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

The post 4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare appeared first on European Gaming Industry News.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

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Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

The post Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees appeared first on European Gaming Industry News.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

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“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

The post Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia appeared first on European Gaming Industry News.

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