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DEGEN Studios appoints Reinholds Sprogis as Senior Game Producer

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DEGEN Studios appoints Reinholds Sprogis as Senior Game Producer

Senior production specialist joins DEGEN to strengthen delivery and execution

DEGEN Studios has appointed Reinholds Sprogis as its Senior Game Producer, adding serious production muscle as the studio continues to build games that refuse to play it safe.

In his role, Reinholds will own the production flow across DEGEN’s growing portfolio, working at the centre of creative, technical and commercial teams to guide ideas from concept through to release.

Reinholds joins DEGEN with a strong track record across game production and operations, recently in senior roles at Boldplay and Golden Rock Studios. Known for his detail-driven, hands-on approach and creative problem-solving, he brings a deep understanding of delivery, compliance and execution, developed through years of working alongside development, art and product teams in fast-moving studio environments.

His experience across both studio and operator-facing roles gives him a grounded perspective on what it takes to move games from concept to launch without losing intent along the way. Beyond process and structure, Reinholds brings a creative eye to game development, ensuring production amplifies the vision rather than constraining it.

Reinholds’ role is designed to reinforce DEGEN’s creative ambition to build games by gamers, for gamers, without diluting what makes them distinctive. Alongside Head of Studio Danny Gordon, the duo is positioned to drive DEGEN’s next phase of bold, uncompromising game development.

Reinholds Sprogis, Senior Game Producer at DEGEN Studios: “DEGEN has a very clear identity and isn’t afraid to challenge the status quo, which is what immediately stood out to me. It’s a studio that pushes for strong ideas but also understands that execution is everything. I’m excited to continue helping build structure that allows creativity to thrive without compromise.”

Danny Gordon, Head of Studio at DEGEN Studios: “Reinholds brings the production discipline and precision we need as we scale, but he’s also deeply engaged in the creative process of building games. He understands how to move fast without breaking things, and more importantly, he gets what we’re building here. With him leading production, we’re set up to deliver games that hit harder and ship smarter.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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