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TSG Group’s Q1 2025 financial results: strong profitability and solid cash generation despite market and product challenges

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In Q1 2025, Ten Square Games demonstrated the strength of its business model by delivering strong profitability and solid cash flow despite a decline in bookings from its main titles. It was a period of intense focus on product quality, finalizing the roadmap for necessary changes in each project, and conducting large-scale testing of new features. The company continues to lay the groundwork for improved monetization over the long term. At the same time, TSG Store delivered record results, and the development of two prototypes accelerated.

TSG Group in Q1 2025

In Q1 2025, bookings across the Group’s games totaled PLN 90.5 million, marking a decline compared to both Q4 and Q1 2024. This was primarily due to decreases in the Group’s two main titles. At the same time, both Wings of Heroes and Real Flight Simulator maintained their positive momentum, recording growth in bookings.

Adjusted EBITDA came in at PLN 30.5 million, representing a 7.5% increase q-o-q and an 11.0% increase y-o-y. This result was largely driven by the decision to reduce marketing spend. While this decision has a short-term negative impact on bookings, it is expected to improve the effectiveness of future user acquisition investments over the long term.

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The Group continues to closely monitor and optimize its operating costs. As a result, TSG Group reported a net profit of PLN 27.5 million for the reporting period – significantly higher than in both Q4 and Q1 2024. A key strength of the Group’s business model remains its robust cash-generating capacity. As of the end of Q1 2025, TSG Group held cash and cash equivalents of PLN 172.4 million.

– Q1 2025 brought mixed results for our operations. On one hand, we recorded weaker performance in our two main titles, due to the slower-than-expected pace of implementing changes. On the other hand, we delivered strong financial results, achieved a record-high share of TSG Store in Group bookings, continued growth in Wings of Heroes and Real Flight Simulator, and intensified prototypes development. Despite the challenges in our core titles, we believe in the chosen strategy and are already seeing the first positive effects – even if they are not yet reflected in financial results. In the near term, our goal is to improve team efficiency and consistently build the foundation for the Group’s long-term value growth.” – said Andrzej Ilczuk, CEO of Ten Square Games S.A.

Flagship titles: laying the foundation for future growth

In Q1 2025, the teams behind Fishing Clash and Hunting Clash focused on improving player retention and enhancing the overall user experience. Bookings in both titles were affected by a reduced number of new locations added to the games compared to previous quarters, as well as a strategic reduction in marketing spend. The implementation of structural changes in both projects is taking longer than originally planned, meaning their impact will become visible at a later stage. As a result, bookings in Fishing Clash dropped to PLN 52.6 million, and in Hunting Clash to PLN 18.6 million.

The reduced marketing spend stemmed from the broad scope of changes being implemented in the core titles, which focused primarily on player retention and engagement. At the same time, work was underway to prepare both games for further changes in monetization. Investments in user acquisition during this period would not have delivered the expected return, which is why both teams focused on reworking the early stages of gameplay – the first 7 days of a player’s experience. The goal of these changes is to increase new user retention, establish regular gameplay habits, and better tailor offers to players at various levels of experience. By introducing advanced segmentation and personalizing the player experience, the Group expects to improve key monetization metrics in the long run, enabling a return to increased advertising spend on user acquisition above the levels seen in Q1 2025.

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Wings of Heroes maintained its strong growth momentum, with bookings reaching PLN 7.3 million (+2.9% q-o-q; +149.5% y-o-y). The game received a range of technical and functional improvements. The most significant changes focused on the early stages of gameplay to make it easier for new players to get started. The team also worked on implementing a Battle Pass system – a new player progression path which launched on April 1.

Real Flight Simulator also sustained its positive trend in bookings, which reached PLN 5.3 million in Q1 2025 – up by 1.1% q-o-q and 6.8% y-o-y.

TSG Store: record results and a growing role in the Group’s business model

TSG Store has become one of the key pillars supporting the Group’s profitability. In March 2025, the platform’s share of the Group’s total bookings exceeded 19%. In the case of Fishing Clash, not only was the 25% target share reached in February 2025, but it was also surpassed in March, reaching over 26%. Intensified efforts by the Hunting Clash team since the beginning of the year translated into a strong increase in TSG Store’s share of that game’s bookings – reaching 17.5% in March. TSG Store achieved its best results in history, both overall and across individual products.

Ongoing development efforts and recent regulatory changes that expand developers’ ability to promote their own sales platforms significantly boost the potential for further growth of TSG Store’s share in Group bookings in the coming quarters.

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New Games: Trophy Hunter nears global launch, real Combat Simulator advances

Around the turn of Q2 and Q3 of 2025, Trophy Hunter – a new hunting title from the TSG portfolio – is set to launch globally. The game targets a broader, more casual audience than Hunting Clash. It is a dynamic, skill-based game featuring fast-paced gameplay and progression centered around arena-based duels. Trophy Hunter uses a hybrid monetization model combining in-app purchases with ads and includes robust social features designed to foster an active player community.

At the same time, Real Combat Simulator, developed by TSG’s Italian studio Rortos, continues to evolve. In recent months, the game has been enhanced with additional aircraft models – M346, F18, and A10 – as well as new gameplay features. A multiplayer mode, planned for release in June, is expected to significantly boost the game’s appeal. The team is also working on communication systems between pilots and refining the realism of all gameplay elements. In addition, work is underway on a dedicated tutorial for new players entering the world of advanced flight simulators. The game is currently in a testing phase and is steadily approaching commercial readiness.

Incentive program and profit distribution to shareholders

In May 2025, the General Meeting of Shareholders approved a new incentive program for the years 2025 – 2029, aimed at increasing the Company’s value and market capitalization. The program consists of three tranches, each tied to a three-year period: 2025–2027 (Tranche I), 2026–2028 (Tranche II), and 2027–2029 (Tranche III). Participants may be granted up to 323.8 thousand shares in total – equivalent to approximately 5% of TSG’s share capital – provided that two independent conditions are met: a financial performance condition (weighted at 80%) and a market-based condition (weighted at 20%).

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The performance condition for Tranche I assumes the achievement of an ambitious, cumulative Adjusted EBITDA target of PLN 438 million for the years 2025 – 2027. The market-based condition requires that TSG’s share price on the Warsaw Stock Exchange outperform the WIG index by at least 10 percentage points during the respective period.

-In 2025, we’re executing many key projects simultaneously. Our top priorities are changes in our core games and ensuring continued development of Wings of Heroes. These initiatives demand full team focus. At the same time, we’re intensively working on the development of two new prototypes – both of which currently rely primarily on internal resources rather than significant financial investment. This allows us to responsibly consider larger investments in new ventures no earlier than next year. That’s why we’ve decided to recommend a record dividend payout to our shareholders. – said Andrzej Ilczuk, CEO of Ten Square Games.

The General Meeting approved the Management Board’s recommendation to pay out PLN 100 million in dividends. The dividend record date is June 20, 2025, with the payment scheduled for June 27, 2025.

The post TSG Group’s Q1 2025 financial results: strong profitability and solid cash generation despite market and product challenges appeared first on European Gaming Industry News.

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Financial reports

Paf’s results for 2024

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It was a strong year

The Nordic gaming company Paf performed well in 2024, despite a slight decline in earnings. Paf’s open customer segment demonstrates that it is possible to be a sustainable entertainment company with decisive loss limits to prevent excessive gambling.

The Paf Group’s turnover increased from €177.1 million to €183.0 million in 2024, a rise of 3%. However, earnings decreased from €55.1 million to €54.3 million.

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“We had a strong 2024, and we can be really pleased with the year. The trend of increased gambling taxes is bringing down earnings, but this was something we were prepared for,” said Christer Fahlstedt, CEO.

Paf’s profit decreased by 1%, primarily due to increased gaming taxes. Paf paid €11.8 million more in taxes in 2024 than in 2023. In particular, the lottery tax increased in Finland from 5% to 12%, and in Sweden from 18% to 22%.

“Paf is well equipped to handle tax increases thanks to our customer base, which generates long-term income from a large number of players who play for smaller amounts. Taxes on gaming companies are necessary, so that other gaming companies also can contribute back to society,” says Christer Fahlstedt.

21.5 million euros in Paf funds

The annual distribution of Paf funds will be €21.5 million. These funds are used for the benefit of society, including social activities, culture, youth work, sports, environmental activities, and more.

“The level of Paf funds that can be maintained year after year, combined with the voluntary measures taken in relation to responsible gaming towards customers, is impressive. There is no other company in the industry that is currently achieving anything similar,” says Jan-Mikael von Schantz, Chairman of the Paf Board.

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Entertainment on sustainable terms

In 2024, Paf lowered the loss limit for young customers aged 20–24. Then, in March 2025, the loss limit for young customers was reduced again, and at the same time, the general loss limit for all age groups was lowered to €16,000.

“We want to be a sustainable entertainment company, and our results show that it is possible to achieve strong results without compromising on responsible gaming. I am genuinely surprised and a little disappointed that our state-owned counterpart Veikkaus in Finland has chosen to raise its loss limit this spring. But we are going our own way and they are going in a different direction,” says Christer Fahlstedt.

Open customer segments 2017–2024

The table below shows the development of gaming in different customer segments from 2017 to 2024. The red segment has been at zero in recent years, as Paf’s loss limits have prevented larger losses. The white segment shows the percentage of winning players who ended the year in profit.

“We are increasing revenue from the green segment by 12.3%, which benefits our development towards more sustainable revenue. We would like to see more operators be as open and transparent with their numbers as we are,” says Christer Fahlstedt.

All the numbers in Paf’s customer segments have been reviewed by auditors as part of the financial statement audit.

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Read Paf’s full Annual Report for 2024 on aboutpaf.com/corporate/annual-reports.

The post Paf’s results for 2024 appeared first on European Gaming Industry News.

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Press Releases

“CONCEPT” AND ZITRO’S NEW GAMES DAZZLE AT CALIENTE CASINO (HIPÓDROMO)

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Zitro continues strengthening its presence in Mexico by adding its revolutionary line of CONCEPT cabinets at Caliente Casino Hipódromo, operated by the renowned Grupo Caliente in Tijuana, Baja California.

Following its success throughout the rest of the country, the CONCEPT machines have now arrived in Tijuana to deliver an unprecedented gaming experience. With the innovative Magic Lighting system, which offers a synchronized light show integrated with gameplay, and a large-format touch screen known as the Screen Deck, CONCEPT is designed to maximize player comfort and technical team efficiency.

The collaboration between Caliente and Zitro is further reinforced with the addition of the successful games Legendary SwordTriple Charm Journey, and Fairyland Quest. These games accompany this new generation of cabinets and stand out for their high-quality graphics and innovative mechanics.

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From Grupo Caliente, Mariano Hernández, Corporate Management of Gaming Machines Products, commented: “Given the outstanding performance we’ve seen from CONCEPT, its installation at Hipódromo was our immediate goal. We are confident this offering will receive the same warm welcome from our Tijuana players. Zitro is, without a doubt, a guarantee of success in the region.”

Johnny Ortiz Viveros, founder of Zitro, added: “We are proud to continue strengthening our collaboration with Grupo Caliente and to bring Zitro products to more players across Mexico. CONCEPT was created to set a new benchmark in the industry, and its reception proves it.”

 

The post “CONCEPT” AND ZITRO’S NEW GAMES DAZZLE AT CALIENTE CASINO (HIPÓDROMO) appeared first on European Gaming Industry News.

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Press Releases

Nolimit City ventures down the dungeon in Kill Em All

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A treasure hunt in the underworld sounds like the perfect adventure — until you realize what’s lurking in the dungeon… Nolimit City is back to slaying monsters in its latest Labs-branded slot, Kill Em All, taking a fresh and experimental approach to slot gameplay. This beast joins a lineup of this year’s standout releases, including Highway to Hell, Mental II, and Duck Hunters.

Your lust for treasure blinds you from fear and nothing will stand in your way – except the monsters of the underworld. In Kill Em All, each monster has its own health bar, shown as hearts. You’ll need to fight hard for victory, but fear not – your weapon arsenal is here to aid you in your quest. Every hit reduces the monster’s life, and once defeated, the guarded chest opens, drops loot and lets you venture deeper into the dungeon.

Chest Features

The deeper you go, the deadlier the monsters. Fortunately, after you defeat each monster and loot their treasure, some chest hide precious rewards:

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  • Multiplier: Multiplies the wins with 2x-5x times the base bet.
  • Respin/Free Spin: Adds +2 Respins in base game or +2 Free Spins in Dungeon Smackdown Spins/Dungeon Domination Spins.
  • Scatter & Super Scatter Symbols: Gets collected in the bonus inventory and behaves the same way as they do after landing in base game.
  • Chest Upgrade: Upgrades the chest to a higher level.
  • Double Chests: Contains 2 chests of the same level.
  • Shrink Potion: Sets the next monster’s total life to 1.
  • Silver Sword: Awards a win between 1x-15x times the base bet every time it hits the monster, until the next monster is killed.

Level Up Features

No boss kill goes unrewarded! Slay them down to level up with brutal new features:

  • Sticky Multiplier: It has a value of 2x-5x and applies to the payout of current and upcoming spins. If there are two sticky multipliers in the inventory, their values are summed up before being applied to the payout.
  • Extra Chests: The player is awarded an additional chest when a monster is killed.
  • Weapon Upgrade: Every time the weapon upgrade symbol appears, all weapons level up by one. The maximum level is 4.
  • Chest Upgrade: Upgrades all chests to a higher value.
  • Golden Sword: Awards a win between 1x – 15x times the base bet every time it hits a monster, whether the monster is killed or not.
  • Attack, Attack, Attack!!: The monster gets a hit every time this symbol appears.

Nothing can stand in your way! Landing 3 Scatter Symbols will crack open the gates to 5 Dungeon Smackdown Spins – or do it the hard way with 1 Super Scatter and 2 Scatters to trigger Dungeon Domination Spins. Everything you’ve earned in the base game carries through into the Free Spins, including your upgrades. And here’s the kicker: every time a weapon symbol lands, you’re rewarded with an extra spin.

The Extra Spin feature sneaks behind the beasts as seen recently in Highway To Hell and Duck Hunters. If the cost of another spin is equal to or less than your current loot cache, you get another shot to wreak havoc.

God Mode also returns where for the cost of 2,500 times the base bet, the player is awarded a spin that begins with the last monster – the Final Boss. And for the truly fearless, God Mode Nightmare gives 5 spins that begin with the Final Boss and costs 800 times the base bet but watch out – respins will not be triggered during this feature.

Total annihilation is here! Kill Em All has a maximum payout of 11,916x the base bet. Kill Em All is rated as “Highly Volatile” delivering the thrilling high-stakes gameplay that Nolimit City fans know and love.

Per Lindheimer, Head of Product at Nolimit City, said: “We’ve looted the dungeon, slayed the beasts, and forged something that breaks all the rules. Kill Em All isn’t your average slot. It’s a feature-packed, experimental game straight from Nolimit Labs. This new release lets you hack, slash, and spin your way through a treasure-packed underworld.”

Kill Em All’ will be available to all Nolimit City partners on May 20th, 2025

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For more information about this press release or Nolimit City, please contact – [email protected]

 

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