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Evoplay’s Big Catch Game makes waves with customisable multiplayer features

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Evoplay, the award-winning game development studio, has launched Big Catch Game, an innovative instant title designed to boost engagement and retention.

The multiplayer game takes players into a vibrant underwater world where they can choose between solo or team play across flexible bet ranges. Its room selection system allows operators to cater to a diverse audience, enhancing the title’s social and competitive appeal.

The Floating Ice Bomb and Fish Parade are engaging features that allow players to aim precisely at their desired fish. When the Floating Ice Bomb effect is activated, the entire screen freezes for 5 seconds. During Fish Parade, the fish do not swim randomly but instead move in a specific formation, enhancing the gameplay experience.

Bonus rounds, such as Wheel of Fortune and Choose a Chest, provide opportunities for significant payouts, while Bonus Weapons like the Super Sticky Laser and Grenade Launcher add an extra layer of excitement and winning potential.

With compatibility across both mobile and desktop platforms, Big Catch Game combines accessibility with dynamic gameplay, making it a valuable addition to operator portfolios.

Ivan Kravchuk, CEO at Evoplay, said:Big Catch Game is a standout addition to our portfolio, designed to support operators in driving engagement through innovative and customisable gameplay. Its multiplayer functionality and exciting bonus features cater to a wide range of player preferences, giving operators the tools they need to deliver unique experiences.

“We’re proud to launch a game that entertains and empowers operators to strengthen their market presence.”

The post Evoplay’s Big Catch Game makes waves with customisable multiplayer features appeared first on European Gaming Industry News.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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