Press Releases
Ten Square Games S.A. reports Q2 2024 financial results

Despite a challenging market environment, Ten Square Games S.A. (TSG, the Company) reported a stable result with adjusted EBITDA at PLN 27.3 million. The Group’s strong cash generation potential remains a key strength. The Group’s net profit for Q2 2024 amounted to PLN 22 million, reflecting significant improvement both year-on-year and quarter-on-quarter. The Company also made substantial progress in executing its plan to enhance the performance of its main products, Fishing Clash and Hunting Clash, and accelerate the development of Wings of Heroes. Additionally, Rortos has joined the Group’s development initiatives, including the testing of new game prototypes, further increasing the prospects for future growth.
Our Q2 2024 results underscore the strength of TSG’s business model, even in a challenging market environment. The consistent execution of our strategic plan is critical to reversing the Group’s revenue trend, and we are pleased to see the first effects of these efforts in the form of improved revenue dynamics. This remains our top priority in the second half of 2024 as well,” said Andrzej Ilczuk, CEO of Ten Square Games S.A. At the same time, we are intensively working on the development of three game prototypes, which offer us opportunities to expand our reach, attract new players, and explore new business models in the future.
Resilient Financial Performance Amid Market Challenges
In Q2 2024, the Group’s bookings reached PLN 96.2 million, representing a slight decrease of 3.4% compared to Q1 2024. This decrease was primarily due to drops in bookings for Fishing Clash and Hunting Clash, partially offset by growth in Wings of Heroes, which saw an increase in bookings for the third consecutive quarter. The consistent execution of TSG’s strategic plan was evident throughout the quarter, as the company focused on stabilizing its key titles, improving game KPIs, and delivering new features through updates in its main products. The Group made significant progress in advancing two game prototypes, while Rortos, a subsidiary of TSG, also initiated work on its own prototype—all of which are aimed at driving future growth and expanding the company’s portfolio.
Strategic Enhancements Drive Recovery in Key Titles
Fishing Clash, one of the Group’s flagship titles, saw a 2.6% decline in bookings quarter-on-quarter, totaling PLN 59.6 million. However, the implementation of a focused anti-churn strategy, along with numerous technical improvements and changes based on extensive player feedback in the first half of 2024, led to a recovery, with bookings increasing by 6.6% in July compared to June. In the first quarter of 2024, the game introduced a new gameplay mode, ‘Clan Games,’ which was further developed and enhanced throughout the second quarter. Building on this, at the beginning of August 2024, the game was further enriched with the introduction of the ‘Arena’ mode, bringing a new level of excitement to clan competitions. In the following quarters of 2024, the Fishing Clash team will focus on improving the user experience in the game in line with the anti-churn strategy. Planned updates aim to enhance competition-related functionalities and place even greater emphasis on the social aspects of Fishing Clash.
Hunting Clash saw a 6.8% decline in bookings in Q2 2024 compared to the previous quarter. However, the game began to benefit from its most significant update since launch, which paved the way for further development of the game. The team worked on enhancing the game’s technological performance and overall player experience by introducing a new visualization of player progress and time-limited leaderboards. The first positive effects of changes in LiveOps operations are also already evident. Also, the addition of features such as the Materials & Trophy collection significantly boosted player engagement and monetization, resulting in a 12.5% increase in bookings in July, making it the second-best month for the title in 2024.
Wings of Heroes continued its growth trajectory, with bookings increasing by 19.6% quarter-on-quarter in Q2 2024, reaching PLN 3.5 million. The development team focused on improving the matchmaking system for battles in the second quarter of 2024, including the introduction of a featured gameplay mode. Another change allowed players to exchange spare parts for planes for other useful items. Additionally, various technical improvements were made, and three new ad locations were added to the game to increase revenue.
The plans for the coming months are centered on enhancing the social aspect of the game. This includes further development based on squadrons and the introduction of competition between them, with work on this functionality already underway.
In July 2024, bookings in Wings of Heroes amounted to PLN 1.6 million, an increase of 27.1% compared to June this year. This was also the highest result achieved by the game in 2024.
The TSG Store also made significant contributions, with its share of the Group’s total bookings reaching 18.2% in June 2024. The store’s expanding role in the Group’s ecosystem is driving improved financial efficiency, as reflected in the overall positive performance.
Innovative Prototypes Set the Stage for Future Growth
TSG is actively working on two key prototypes—Trophy Hunter and Fishing Champions—targeted at different demographic groups and offering entirely distinct gameplay experiences compared to TSG’s current portfolio. Trophy Hunter has already undergone initial market testing, with insights from these tests used to further develop the prototype and inform work on the second prototype, Fishing Champions. The market test for Fishing Champions was delayed to incorporate solutions based on the feedback and findings from Trophy Hunter’s testing. Additionally, Rortos, a subsidiary of TSG, has joined the Group’s development initiatives by starting work on a new aviation game prototype, which is currently in the very early conceptual stage.
Looking forward, TSG will continue to prioritize the enhancement of its existing titles and testing of new projects. The Group remains committed to leveraging data-driven insights and technological advancements to drive monetization and player engagement. Additionally, the company will maintain its cost discipline and focus on expanding the TSG Store’s impact on overall bookings, contributing to sustained financial efficiency.
The post Ten Square Games S.A. reports Q2 2024 financial results appeared first on European Gaming Industry News.
BiS SiGMA Americas 2025
DATA.BET Makes Successful Stand Debut at BiS SiGMA Americas 2025

Premium esports betting solution supplier expands presence in the growing Brazilian market
DATA.BET has successfully concluded its first-ever stand appearance at BiS SiGMA Americas 2025, one of the largest iGaming events in the region, held on April 8-10 in São Paulo, Brazil. The event took place in Transamerica Expo and brought together over 17,500 participants.
The company made a strong impression with its dedicated expo booth, where representatives engaged with local operators and business partners to discuss development opportunities in the growing LatAm market. DATA.BET showcased its comprehensive suite of solutions, including an updated Single Page Application (SPA), along with tools that are also adapted for local betting projects, including Scoreboards, Pitch Tracker, and Streaming – all designed to enhance user engagement with the platform and optimize their betting experience, particularly for mobile devices.
Alongside a bar serving exclusive cocktails that capture the spirit and vibe of Brazil, DATA.BET fleshed out its interactive stand with cosplayers dressed as Jinx and Ahri – popular characters from League of Legends, one of the top games among LatAm fans. This creative approach helped visitors immerse themselves in the iGaming atmosphere while exploring the company’s extensive portfolio of esports disciplines, events, and betting markets.
Natalie Loshatynska, Head of PR & Marketing at DATA.BET, commented: “Our stand debut at BiS SiGMA Americas allowed us to connect with Brazilian operators at this major event, learn about their specific needs, and introduce our iGaming solution. We saw great interest in esports from visitors. Latin America is a key market with huge growth potential for our niche. We’re excited to bring our products to this dynamic region, and the positive reaction confirms our decision to take part in BiS SiGMA Americas was right.”
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Malta
XGENIA to Unveil AI Set to Reshape the Future of iGaming

In a bold move set to shift the foundation of iGaming, the creators behind some of the industry’s most advanced AI tools are preparing to unveil a next-generation platform — and they’re doing it with style.
On Tuesday, May 6th at 20:30 CET, Valletta’s iconic 200 Old Merchants Street will be transformed for one night only into a live, immersive showcase of what’s next. The strictly invite-only gathering will bring together top-tier media, industry leaders, developers, and innovators for the debut of a powerful new end-to-end AI system built specifically to reshape how games are imagined, created, and brought to market.
“This isn’t just another tool — it’s a paradigm shift in how we think about building games,” said Mark Flores Martin, CEO of XGENIA. “Everything from speed to quality to who gets to create and what — it’s all about to change.”
Designed to radically streamline the development pipeline, the system bridges the gap between creative vision and execution. It eliminates inefficiencies, replacing outdated workflows with a unified platform for concepting, building, and refining games with AI, at unprecedented speed — all while enhancing creative freedom and control.
Adding to the moment’s significance, the Prime Minister of Malta is expected to attend, reinforcing the nation’s commitment to innovation and AI in its leadership role in the future of iGaming.
Those interested in attending the event or receiving early access details can join a waitlist at https://lu.ma/7le61lye
The post XGENIA to Unveil AI Set to Reshape the Future of iGaming appeared first on European Gaming Industry News.
Asia
Jetapult Strengthens AI Expertise: Onboards Industry Leaders, Oz Silahtar and Dr. Arjun Jain

Jetapult, an AI-driven gaming investment firm, has strengthened its AI suite by bringing on board two industry leaders—Oz Silahtar and Dr. Arjun Jain. This move reinforces Jetapult’s ongoing efforts to integrate advanced AI capabilities across mobile game studios, with a clear focus on solving real industry challenges. These include streamlining content production through large-scale asset generation, automating UA creatives and ASO strategies in a post-IDFA world, and integrating performance and user data systems to enable smarter, faster decision-making.
Oz Silahtar, an MIT alumnus and serial AI entrepreneur, brings deep expertise in machine learning and generative AI. He previously founded Tarentum AI and UA Hero (acquired by TapNation), and was Head of EMEA at Leonardo.ai, which was acquired by Canva in 2024. At Jetapult, he will guide studios in applying global AI best practices to boost operational efficiency and content innovation.
Joining him is Dr. Arjun Jain, a generative AI and computer vision expert with a Ph.D. from the Max-Planck Institute. He has held key roles at global tech leaders like Apple and is best known for his pioneering work on motion capture technology at Weta Digital for Steven Spielberg movies (The Adventures of Tintin). At Jetapult, Dr. Jain will lead efforts in large-scale asset generation and AI-assisted content creation, streamlining production pipelines across mobile gaming studios.
Oz Silahtar, Partner, AI Platforms, Jetapult, said, “As an AI entrepreneur, I’ve always been focused on pushing the boundaries of what’s possible with machine learning and generative AI. I see Jetapult’s vision as a bold and timely move to transform mobile gaming. The team is exceptional, and the opportunity to apply AI — from rapid content creation to precision player targeting — is immense.”
Sharan Tulsiani, Co-founder and CEO of Jetapult, said, “AI isn’t just a tool — it’s the new infrastructure for how games will be built, scaled, and experienced. At Jetapult, we’re not just adapting to this shift — we’re leading it. By bringing in experts like Oz and Dr. Jain, we’re doubling down on our belief that the future of game development lies in AI-native studios. With our GamePac AI platform, we’re giving studios the ability to move faster, create smarter, and operate more efficiently — unlocking a new era of scalable, data-driven creativity in mobile gaming.”
Jetapult’s proprietary GamePac AI suite is built to unlock greater efficiency for studios by integrating AI directly into everyday workflows. Currently used across its portfolio companies, GamePac helps automate asset creation, generate performance-optimized ads, and equip game teams with tools that drive speed, creativity, and smarter decision-making—laying the foundation for more scalable and efficient game development.
Jetapult is actively enhancing its AI capabilities by recruiting top-tier talent, including engineers, researchers, and creatives. The company is focused on building the next generation of AI-native studios across high-growth markets, where creativity and automation converge to unlock new opportunities in gaming.
The post Jetapult Strengthens AI Expertise: Onboards Industry Leaders, Oz Silahtar and Dr. Arjun Jain appeared first on European Gaming Industry News.
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