eSports
Pixion Games Announces Esports-focused Web3 Game Fableborne
Pixion Games has announced their first game, Fableborne, available from later this year. The London-based studio has formed to build competitive multiplayer mobile-first experiences that are accessible for everyone in bitesize sessions.
The game, which has been under development for more than 18 months, is an action RPG blended with strategic base building, created by seasoned industry veterans with experience at leading studios and publishers including Konami, Blizzard, Riot, King, Sony, Wargaming, Pixonic, Ubisoft and NCSOFT to name a few. Over the last two-and-a-half years, Pixion Games has been prototyping, testing, and killing games multiple times to validate the fun gameplay, before turning it into the extensive production that Fableborne has become today.
Fableborne’s core gameplay loop is easy to pick up and does not requires a huge time investment, but still provides a deep and engaging experience to keep players challenged.
Introducing Lunchtime Esports
With Fableborne, Pixion is introducing a new category of competitive play, “Lunchtime Esports”, a unique concept that brings the world of esports to everyone at their own pace. Living under the “Pixion League” banner, the experience takes an asynchronous approach, meaning competitive play happens whenever suits the player, all in-app.
Unlike traditional esports, the easy to pick up nature of Fableborne means that even players with little time can enjoy the game and reap the rewards of competitive play. However, the depth and complexity deliver an engaging ongoing challenge as players explore the lore and venture into the mysterious Shatterlands at their own pace, building their standing in the “Pixion League” as they go.
Play to Own in Fableborne
“Play to Own” disrupts the usual “Pay to Win” and “Play to Earn” models in mobile and blockchain gaming. In Fableborne, players can acquire digital assets through a direct purchase, or by playing and accumulating rewards in Pixion League. By making Heroes and many more aspects of the game NFTs, Pixion is giving players an option to truly own their customised Heroes, islands and other in-game items, making players’ investment valuable without requiring them for progression.
Ultimately, Pixion wants to create a fairer economy by making NFTs more accessible to all players. In this case, players can start playing for free, progress, gain rewards and claim their NFTs. Pixion aims to drive a strong, player-powered game economy that is meaningful and engaging for all levels of player.
“Fableborne is a competitive mobile-first multiplayer game, but it doesn’t demand an unreasonable amount of players’ time. Players can have a fun, rewarding and enriching experience, battling other players or completing quests, creating smart and powerful strategies over their lunch break or as they travel. We all know the struggle of finding the time to have satisfying gaming experiences and keeping up with the competition. Fableborne is the antidote to this – a new category of esports games that fits around your lifestyle and plays the way you want it to,” Kam Punia, Founder and CEO of Pixion Games, said.
Asia
AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan
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Open Qualifiers
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Inter-College Knockout Rounds
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Semifinals
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Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
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Gaming techniques and strategic play
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Game development fundamentals
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Esports career pathways
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Mental health and well-being for athletes
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Team-building and communication
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Professional conduct in esports
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In-depth game analysis and review
The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.
eSports
StarLadder to Host 2025 CS2 Major in Budapest’s 20,000-Seat MVM Dome

StarLadder today announced that it will host the second Counter-Strike 2 Major of 2025 in Budapest, Hungary, culminating in a four-day Playoff stage inside the MVM Dome – one of the largest and most advanced esports venues in Europe, and one of the biggest CS2 Major venues to date.
The event will run from November 24 to December 14, featuring the world’s top 32 Counter-Strike 2 teams competing for a $1.25 million prize pool and one of the most prestigious titles in the esports world.
Kicking off on November 24, the early stages of the tournament will take place at Budapest’s MTK Sportpark, a recently upgraded venue with seating for 2,000 spectators. This modern, esports-ready venue offers fans a unique opportunity to get close to the action and experience high-level Counter-Strike in the vibrant atmosphere of an offline setting.
From December 11 to 14, the tournament moves to the MVM Dome for the playoffs. With 20,000 seats and cutting-edge production capabilities, the Dome will deliver a stadium-scale experience – featuring record-breaking LED setups, immersive lighting, and arena-wide special effects crafted to elevate the show for every fan on site. Set against the backdrop of Budapest’s iconic pre-Christmas charm, the Major will offer not just world-class esports, but also a chance for fans to experience one of Europe’s most vibrant cities during its most magical season.
“ Hosting another Major is an incredible honor, and we’re determined to make it unforgettable,” said Roman Romantsov, CEO of StarLadder. “Budapest gives us the perfect stage to push the boundaries of what a live CS2 event can look and feel like. From day one to the Grand Finals, we’re building something that fans – both in the arena and watching around the world – will remember. We invite every Counter-Strike fan to be part of this iconic moment with us.”
The post StarLadder to Host 2025 CS2 Major in Budapest’s 20,000-Seat MVM Dome appeared first on European Gaming Industry News.
eSports
Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025
The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.
“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”
The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.
For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.
In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.
Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.
As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.
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