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Former Findex Financial Adviser joins Balthazar

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Esteemed financial adviser Terry Vogiatzis has joined NFT gaming platform Balthazar, as Chief Investment Officer, leading the organisation’s investment strategy.

Vogiatzis was formerly one of the youngest Associate Partners at investment management firm Findex, responsible for $100 million in funds under management. His passion for building wealth through innovative strategies led him to explore, and now join, the cryptocurrency industry.

“I’m excited to apply learnings and principles of traditional finance and markets to the cryptocurrency space, and help build a cryptocurrency and DAO (Decentralised Autonomous Organisation) from the ground-up,” said Vogiatzis.

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“I’m also excited to manage Balthazar’s internal treasury, implementing cryptocurrency strategies which are already proving successful.”

Built for the NFT gaming community

Balthazar’s mission is to empower the biggest gaming community to create a self-sustaining, wealth-building ecosystem. Through its scholarship program, Balthazar invests in NFT gaming assets for players to use to earn in-game reward tokens. The yields from these NFTs are shared between Balthazar and the players – known as “scholars”, or as Balthazar terms its “Wizards”.

Balthazar is innovating further than a traditional gaming guild, developing technology to gain a competitive advantage. This includes a platform for NFT asset holders to lend their NFTs to Balthazar and earn a yield, and a launchpad for gaming developers to access the Balthazar community.

Early success

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Following its launch in September 2021, Balthazar has seen rapid growth with over 70,000 people in its Discord community and over 35,000 people on its waitlist for its scholarship program.

Last month, Balthazar closed its first token sale of US$3 million led by Animoca Brands. It is soon to close a Private Token Sale round of US$8 million with a valuation of US$150 million.

“We are thrilled to have Terry on board,” said John Stefanidis, Balthazar CEO. “With his experience and background in traditional finance, coupled with a deep understanding of the cryptocurrency market, Terry brings a unique and highly valuable strength to Balthazar.”

Following Terry’s appointment, Balthazar recorded a 90% return (US$300,000 profit) in one month from a combination of investing in Pegaxy governance tokens (PGX) and in-game rewards (yields). Pegaxy is a blockchain-based digital horse racing game.

The explosive NFT gaming space

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The play-to-earn market has seen explosive growth over the past year. In fact, the most popular NFT game, Axie Infinity, generated over US$1.3 billion in revenue, more than any other dapp/blockchain behind ethereum, according to Token Terminal.

Other gaming guilds such as Yield Guild Games, Merit Circle and Crypto Gaming United, all hold fully diluted valuations of more than US$2 billion.

Strength in Balthazar’s financial expertise

In his new role, Vogiatzis will be responsible for developing Balthazar’s internal investment strategy and tokenomics.

“Launching a cryptocurrency requires far more thought than one may think, especially when trying to parallel fundamentals to traditional investments,” said Vogiatzis. “For example, the most difficult thing about monetising on fully diluted valuations is building liquidity and market depth, as the majority of tokens adding to this valuation have not yet vested. Various strategies need to be considered when incentivising liquidity such as offering “staking rewards” for investors that provide liquidity to the market, and tying this into the gradual vesting of investor tokens.”

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Vogiatzis will also conduct regular virtual workshops, teaching the Balthazar community about financial literacy.

“I’m humbled to have the opportunity to make a difference in our community by helping people learn not just about the benefits of cryptocurrency strategies but also the risks involved and the importance of diversifying into other asset classes,” said Vogiatzis. “I believe NFT gaming will make a positive impact for many people, particularly in developing countries.”

Balthazar’s management team includes six other highly accomplished executives:

John Stefanidis, CEO: one of Australia’s leading digital marketing and ecommerce experts, he has developed and scaled several businesses including digital marketing agency, Covert.
Hairul Lutfi, CFO: Over 15 years experience in accounting and compliance, specialising in fintech and fast growth startups.
Bijan Abdollahi, COO: Skills and qualifications in engineering, business, and complex project development.
Kristian Bortnik, CTO: Deep information architecture (IA) and tech strategy skills, having managed large teams across multinational clients.
Peter Nay, CMO: Experienced in brand building, marketing and scaling e-commerce brands.
Michelle Hutchison, CCO: Over 16 years experience in international media and communications, including digital marketing, cryptocurrency compliance and fintech.
Nicholas Korsgård, CGO: Game Strategy E-Sports coaching phenomenon. Professional gamer at the highest level for both LoL and Starcraft.

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Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

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By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

The post 4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare appeared first on European Gaming Industry News.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

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Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

The post Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees appeared first on European Gaming Industry News.

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Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

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“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

The post Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia appeared first on European Gaming Industry News.

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