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Mortal Online 2 – Out Now!

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Star Vault’s hardcore sandbox MMO hits full release as Day 1 Patch breathes life into its Massive Open World

Star Vault are thrilled to announce that Mortal Online 2 launched yesterday! The result of over a decade of continuous development, Mortal Online 2 is a hardcore first person sandbox MMORPG like no other. Brimming with deep crafting, role playing and combat systems to master, and a massive open world to master them in, you are now free to stake your claim in the reborn world of Nave and choose your legacy!

Day 1 Patch Contents

After a series of patches that included a fully blown housing system, a fishing system in all rivers and lakes, new creatures, bosses, dungeons and a personal journal recording your adventures in the open world – the Day 1 Patch is here. Featuring massive bosses, detailed face customization, more dungeons, more fauna, Draconigena Armatus and a boat load of hidden secrets, Nave has never been more alive.

Survive on Skill 

The entire world of Nave is an open PvP and PvE space, and at over 6 times the playable area of the original Mortal Online, there’s room to run but not to hide. Battle the living open world around you as well as other players in skill-based real-time combat that players have loved for the last decade.

Stake Your Claim

Mortal Online 2’s house building system let’s players construct and decorate their own houses in the open world where they can shelter from the elements and rest after a hard day’s adventuring. But beware, your keep isn’t safe from unannounced visits by Nave’s savage wildlife and other players, so keep your allies close and protect your plot.

Choose Your Legacy

Become a master fisherman, crafter, fighter, spell caster or anything in between. Mortal Online 2’s intricate and deep skill systems let players choose a huge number of paths from a vast set of possible skill combinations, enabling you to play the role you want and stamp your legacy onto the world of Nave.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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