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Opera GX opens world’s first graveyard in the metaverse

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Opera GX, the world’s only browser for gamers, is launching the first ever graveyard in the metaverse. The online platform has been designed for people to roast their friends and bury the avatars of people who disappeared from their gamer life due to life obligations

Marital duties, renovating a flat or a 9-to-5 job. Anyone who has ever been a part of the gaming community can relate to life commitments getting in the way of gaming. This is why Opera GX has launched a Gamer Graveyard, an online service where gamers can create digital tombstones to roast their fellow gamers or just commemorate their avatars.

“Fortunately, if you die in the metaverse, you don’t actually die in real life. But, the reality is, people do miss you. The online graveyard is a subtle tool for people to tell their friends who went missing on Discord or in a game that they miss them,” said Maciej Kocemba, Head of Opera GX.

The Gamer Graveyard is built in 2D 8-bit style. It encompasses a tombstone creator with which people can choose a stone skin, write their friend’s gaming nickname, a eulogy and indicate the date they were last seen online. The tombstone is then placed in the graveyard and can be shared on social platforms — or directly sent to the missed friend.

“Your virtual identity is a part of the metaverse: it’s an extension of your physical life. When your gaming lifestyle suffers, it needs a place to be buried and a virtual graveyard just might be the best place to do it,” added Kocemba.

To create a virtual tombstone in the metaverse, go to gamergraveyard.gg and press any button. You will then be able to create a virtual grave for your offline friend. In the next step, you’ll choose a theme and write a short eulogy. You can also pay respects by pressing the “F” button. You can share the tombstone with your friend on social media and always find it as the meta graveyard is searchable: just type in the nickname you put on the tomb as a search term.

What was anticipated to be an effort requiring thousands of developers ended up being much easier to build than expected, requiring only one developer. The benefit of the digital graveyard is that it is infinitely scalable and it will never run out of land.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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