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JETSYNTHESYS WELCOMES GOPAL SRINIVASAN, MADHUSUDANAN R, AND ARJUN SANTHANAKRISHNAN AS CHENNAI FRANCHISE OWNERS FOR GLOBAL E-CRICKET PREMIER LEAGUE SEASON 2

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JetSynthesys, a global leader in digital entertainment and technology, announces the addition of prominent industry leaders including Gopal Srinivasan, Chairman of TVS Capital Funds Limited, Madhusudanan R, Co-founder of M2P Fintech and Arjun Santhanakrishnan, Group CEO of GS Global as the team owners for the Chennai franchise in the second season of its popular IP, Global e-Cricket Premier League (GEPL).

Gopal Srinivasan, Madhusudanan R and Arjun Santhanakrishnan bring a wealth of expertise to GEPL’s growing ecosystem. Their acquisition of the Chennai franchise sheds light on the city’s deep-rooted connection to cricket, a sport that goes beyond entertainment to serve as a cornerstone of Chennai’s cultural identity. Their leadership and vision, coupled with their passion for innovation, will be instrumental in shaping the future of cricket esports in India and beyond.

The Global Esports Premier League (GEPL), hosted on the mobile app Real Cricket, JetSynthesys’ category-defining cricket video game, delivers the most authentic, immersive, and feature-rich cricket simulation experience for mobile users. Last year’s tournament attracted over 200,000 registrations and culminated in a rigorous selection process that identified the top 64 players who formed eight teams. The action-packed finale saw these eight teams play-off each other in and compete for global esports glory. With cumulative multiplatform reach of 70mn+, GEPL S1 was also streamed on JioCinema and witnessed a significant viewership of over 1.1mn+ mins.

Mr. Rajan Navani, CEO and founder, JetSynthesys, expressed his enthusiasm about these developments, “We are incredibly excited to have Gopal Srinivasan, Madhusudanan R and Arjun Santhanakrishnan join as the team owners of Chennai franchise. Their combined experience brings a fresh perspective that aligns perfectly with our vision to push the boundaries of cricket esports globally. Their involvement strengthens our resolve to not just grow GEPL, but to create an entire ecosystem where gaming, technology, and cricket intersect to inspire a new generation of gamers.”

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The new team owners also shared their excitement about joining the league.

Mr. Gopal Srinivasan commented, “As a firm believer in the transformative power of technology, I’m  happy to support the Global e-Cricket Premier League and the Chennai franchise. Esports offers a unique platform to nurture talent and foster  inclusion. I look forward to witnessing the incredible skills and passion of our players and expanding India’s influence in the global esports landscape.”

Mr. Madhusudanan R added, “Cricket has always been a unifying force in India, and esports is rapidly transforming how we connect with the sport. Being part of the Chennai franchise in the GEPL allows us to tap into a growing digital audience and offer them a platform to showcase their skills. I am excited about the potential this league holds for fostering talent and pushing the boundaries of competitive eCricket.”

Mr. Arjun Santhanakrishnan said, “eCricket is redefining the boundaries of sports, and I am thrilled to be a part of this journey with the Chennai franchise in the Global e-Cricket Premier League. The blend of cricket, technology, and esports is creating new opportunities for fan engagement and innovation, and I look forward to witnessing the next generation of esports talent from Chennai rise on the global stage.”

Mr. Rohit Potphode, CEO & League Commissioner of GEPL, enthused on the occasion, “We are thrilled to have Gopal Srinivasan, Madhusudanan R and Arjun Santhanakrishnanonboard as the franchise team owners for Chennai. Their participation adds immense value to the league, not just from a leadership standpoint but in terms of fostering innovation and new opportunities for players. As we look ahead to Season 2, we are working hard to expand the league’s footprint and deliver an unparalleled competitive experience that will captivate both players and fans alike.”

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The second season of GEPL is set to introduce an expanded team format, new league guidelines, and a more intense competitive framework, building on the success of Season 1. Real Cricket 24 continues to set the standard for cricket simulation with nuanced mechanics, challenging gameplay, and a focus on strategy. The finals for GEPL Season 2 are scheduled for January 2025, where the top teams will once again compete for the prestigious title of ‘e-Cricket Icon’ on a global stage.

The post JETSYNTHESYS WELCOMES GOPAL SRINIVASAN, MADHUSUDANAN R, AND ARJUN SANTHANAKRISHNAN AS CHENNAI FRANCHISE OWNERS FOR GLOBAL E-CRICKET PREMIER LEAGUE SEASON 2 appeared first on European Gaming Industry News.

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MGM China Announces Salary Increment for 99% Team Members in March

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MGM China has announced a salary increment for all eligible team members with effect from March 24, 2025, in recognition of their hard work and contribution for the company.

A 2.5% increment will be awarded for all eligible team members in which 99% team members will be rewarded. For team members with a monthly salary of or less than MOP16,000, a standard salary adjustment of MOP600 will be granted, which represents a 2.5-5.5% increment.

Ms. Pansy Ho, Chairperson and Executive Director of MGM China Holdings Limited, said: “We extend our heartfelt gratitude to our team members for their wholehearted dedication in moving forward hand in hand with the Company. In the new year, MGM will fully support the policy implementation of the SAR Government as always; pragmatically promote the development all-for-one cultural tourism, while working with the team to continue enrich the essence of Macau as ‘One Center, One Platform, One Base’.”

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The post MGM China Announces Salary Increment for 99% Team Members in March appeared first on European Gaming Industry News.

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NRT Technology Appoints Tecnet Asia as its Official Distributor in the Philippines

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NRT Technology Corp, a global leader in payment solutions and self-serve kiosks, has appointed Tecnet Asia Inc as its official distributor in the Philippines.

The collaboration aims to bring NRT’s innovative technologies to the local gaming and hospitality markets, further enhancing operational efficiency and improving customer experiences, the companies said in a joint announcement.

NRT currently serves clients across the Asia-Pacific region, including the Philippines.

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“This collaboration underscores the growing demand for secure and innovative payment solutions in the Philippine gaming industry. By joining forces with NRT, we aim to deliver cutting-edge technologies that meet the evolving needs of our clients,” said Suat Sirin, President of Tecnet Asia.

Art Ayow, NRT’s Senior Vice President of International Sales, said: “Tecnet Asia’s local expertise and strong network make them the ideal partner to expand the NRT brand in the APEC region. We are excited about the opportunities this partnership will create for our clients in terms of enhancing guest experiences and improving operational efficiencies.”

The partnership aims to drive significant advancements in the region, reflecting both companies’ commitment to innovation, growth and world-class service in the gaming and hospitality sectors, they said.

Tecnet Asia said the partnership reflects its continued growth in expanding its offerings to meet industry demands, providing expertise in technical consultancy, project management and support services. The company last year also became distributor for renowned brands like Novomatic, Ainsworth, Apex, Patir Seating and Miwa Locks.

The post NRT Technology Appoints Tecnet Asia as its Official Distributor in the Philippines appeared first on European Gaming Industry News.

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Reign of Titans Launches in India, Bringing New Opportunities for Esports Players

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Reign of Titans has officially arrived in the Google Play Store and IOS’s App Store. The strategy card-based online PvP battle game, is removing barriers for upcoming esports stars with a free-to-play model, low technical requirements, and global competitions.

“Reign of Titans is here to make an impact in India,” said Adi Abili, Head of Reign of Titans. “We’ve spent considerable time and effort to deliver the best version of our game, one that’s fun for everyone and offers a new opportunity for players looking to make a name for themselves in esports.”

The Reign of Titans game transports players to the World of Ereo – a mystical and fascinating place bound together by the forces of Chaos and Order. Players, or “Kyoks” as they’re referred to in the game, begin by choosing a Titan from one of eight unique elements, building their deck of scrolls, and then heading into the Arena.

In these real-time 1v1 matches, players need to effectively manage their Titan’s energy, or “Mana” and HP while inflicting damage through the strategic selection of scrolls. Victory can be achieved in two ways – depleting the opponent’s HP completely or making them run out of scrolls.

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Reign of Titans is not new to India. The team behind the game brought beta versions to colleges, gaming cafes, and top esports athletes in 2024, in the hopes of understanding how to best appeal to gamers in the region. The game’s low system requirements make it easy for anyone to climb the global leaderboards and have a shot at becoming an esports player.

Players can head over to the Google Play Store or App Store to download the Reign of Titans app, get their first Titan, and refine their skills. New sign-ups will get an exciting “Welcome Loot Box”, giving players a head-start in crafting their Titan’s strategy.

Players in India can visit the official Instagram to see upcoming events where they can experience Reign of Titans live. The game will continue its activations across different colleges and cities of the country.

The post Reign of Titans Launches in India, Bringing New Opportunities for Esports Players appeared first on European Gaming Industry News.

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