Press Releases
Women in Games Annual Global Conference: A Question of Disruption in Games and eSports
Women in Games Annual Global Conference will take place virtually on Tuesday, October 10 – tickets available now
Join hundreds of other women and allies from around the world for a full day of discussion and networking
The Women in Games Annual Global Conference will next month examine the idea and reality of disruption as its theme; asking direct questions to look forward and build a better, progressive future for women in games and esports around the world.
Taking place via the Hopin online platform on Tuesday October 10, the Women in Games Annual Global Conference will ask what is being done to disrupt existing norms and bring fairness to the playing field for women.
Tickets are priced at just £30 but there are ‘early bird’ discounts on a first come-first served basis. Women in Games is a not-for-profit organisation and any money it receives from ticket sales covers the cost of the per-delegate cost incurred from the Hopin platform as well as supporting the continuation of its work.
From questions based on original research about representation such as ‘What’s going wrong with women’s dialogue in video games?’, to questions from returning innovators about pay such as ‘Salary transparency: breaking the game or path to success?’, the Women in Games Annual Global Conference will offer abundant challenges to the prevailing lack of fairness, whether that be in work or play environments. Mental health and toxicity are addressed in a series of sessions, from ‘Accountability and repair: A new framework for addressing toxicity?’ to an examination of the intersectional nature of Mysoginoir revealed through a new research report from Glitch.
Every session will pose a significant question, focusing on the Women in Games Priority Spheres of Action:
Fairness: equity and parity of pay and opportunity
Toxicity and Harassment: within workplace and gaming spaces
Entrepreneurship: opportunities, investment and funding
Talent Development: developing talent and fostering leadership culture
Education: all types and at all levels: school, training, colleges, universities, research institutes
Diverse Creative Representation: of women and their ideas in platforms, products and services
Advocacy and Awareness: raising awareness about the importance of gender equality in the global gaming ecosystem and challenging harmful stereotypes and biases
Research and Data Collection: conducting research on the state of gender equality in gaming; using data-driven insights to inform strategies and measure progress
Community Building: fostering safe and inclusive gaming communities, provide resources to support women and girls, and encourage positive behaviours
Industry Collaboration: partnering with game developers, publishers and other stakeholders to create inclusive games and work environments that promote diversity and equality
“There are still huge challenges facing women working in games and eSports and women and girls playing games online,” the Chief Executive Officer for Women in Games, Marie-Claire Isaaman, said. “Our work at Women in Games is to address these significant challenges and look to find solutions. Our Women in Games Annual Global Conference provides us with the chance to ask difficult questions, to disrupt, in the hope of collectively seeking answers.
“Women in Games’ continuing mantra is that no-one should be disadvantaged because they are a woman and our speakers will share their perspectives on how and why their efforts at disrupting the status quo are a reason for optimism about positive change in the worlds of games, eSports and beyond.”
Women in Games events are not possible without sponsors and this year’s Women in Games Annual Global Conference is supported by Dovetail Games, Amiqus and Keywords Studios. Additional sponsorship opportunities are available to suit all budgets. Contact Sponsorship@ WomenInGames .org to find out more. To find out more about the Women in Games Annual Global Conference, visit https:// Hopin .com/Events/Women-In-Games-Annual-Global-Conference-2023/Registration.
Press Releases
EveryMatrix set to complete Fantasma Games acquisition after meeting shareholder threshold
On September 18th EveryMatrix announced a recommended public offer to acquire all shares in Fantasma Games AB for SEK 59 (€5.21) in cash per share with a total cash consideration of SEK 209.8 million (€18.5m).
Shares in Fantasma Games AB are listed on Nasdaq First North Growth Market Sweden.
The acceptance period for the offer commenced on September 19th 2024 and expired on October 10th 2024. The bid was conditional on at least 90% of shareholders accepting the offer.
This condition has now been met with 95.2% of Fantasma Games shareholders agreeing to the transaction.
EveryMatrix is the world’s largest games aggregator via its SlotMatrix platform with more than 29,000 games across 350+ third-party studios in addition to its own in-house games development within Armadillo Studios.
The acquisition will significantly strengthen EveryMatrix’s games output with the immediate addition of many well-known slots titles that are integrated with more than 250 operators including Paddy Power, Betsson, LeoVegas, DraftKings and BetMGM to name just a few, and played by millions of players across 50 countries.
By continuing to invest in content and casino EveryMatrix further strengthens its customer offering by adding a portfolio of globally popular premium games enjoyed by next generation players, boost its direct contracts and integrations, and further strengthen one of the most profitable areas of its business.
Fantasma Games’ market distribution will also boost EveryMatrix’s presence in rapidly growing markets such as North America where it has established contracts with multiple tier-1 operators in every licensed iGaming state, and where it has ambitious plans in the coming years.
Ebbe Groes, Group CEO and Co-Founder, EveryMatrix, said: “We’re delighted to announce that this acquisition will proceed. It is another M&A deal fully funded from our own cash flow and made possible due to our rapid organic growth. We see big synergies and opportunities!
“Fantasma’s games are recognised by the world’s largest operators and their players as among the very best both from a performance and an experience perspective. Its games production output is seriously impressive, as is their management and staff who have created a business that consistently generates remarkable financial results.
“I’d like to thank the EveryMatrix team that have worked so hard to make this possible as well as Fredrik and his team with whom we believe we can do even greater things as a combined force.”
Fredrik Johansson, CEO and Founder, Fantasma Games, said: “I’m incredibly proud of the fantastic journey we have undertaken so far with Fantasma Games. Now, as we approach the next major phase in our growth, I’m confident that EveryMatrix is the perfect partner to help us realise our long-term vision.
“We not only share a common passion for innovation, but also a deep understanding of what it takes to create gaming experiences that truly engage and entertain players in a unique way. EveryMatrix has a strong technical platform and extensive experience in fostering successful collaborations within the gaming industry, which makes us feel confident that together we can take our game development to new heights.
“Through this partnership, we see tremendous potential, not only to enhance the quality of our existing games, but also to develop new and groundbreaking game concepts that can set future standards. We look forward to building a long-term and successful collaboration where we can jointly continue to drive development forward and create added value for both players and our partners.”
The post EveryMatrix set to complete Fantasma Games acquisition after meeting shareholder threshold appeared first on European Gaming Industry News.
Caesars Entertainment
NetGaming Signs iGaming Partnership with Caesars Entertainment
NetGaming, a rapidly growing online casino content provider, today announced an iGaming partnership with Caesars Entertainment that will bring NetGaming’s portfolio of unique game content to Caesars’ online casino platforms, enhancing the entertainment experience for its players. Through this partnership, Caesars will integrate a wide range of NetGaming’s high-performing titles onto its iGaming platforms, including popular games such as Wicked Wins – Fortune Pick, Zeus’s Thunderbolt 5000, and American Wonder Reels.
The partnership underscores both companies’ commitment to delivering premium, engaging content to players in North America.
“We are thrilled to partner with Caesars, one of the most respected and prestigious brands in the gaming industry,” said Pallavi Deshmukh, CEO of NetGaming. “This agreement represents a significant milestone for NetGaming, as it allows us to reach a broader audience and showcase our great games that stand out for their innovation, quality, and player engagement.”
“NetGaming offers an impressive variety of titles that we believe will resonate well with our players,” said Matt Sunderland, Senior Vice President, and Chief iGaming Officer at Caesars Digital. “We’re committed to putting our players first and integrations like these add to our ambitions of offering them an elevated online casino experience they can’t find anywhere else.”
Caesars’ integration of NetGaming’s distinctive gaming titles, will provide its players with an even more diverse and immersive gaming experience across its iGaming platforms. The collaboration between NetGaming and Caesars is expected to go live in H2 2025, with additional game releases planned for the future.
Australia
Drake Inquiry into Greyhound Racing NSW extended
Due to the high volume of submissions and issues so far raised, the timeframe for the Drake Inquiry into Greyhound Racing NSW (GRNSW) to report to the Minister for Gaming and Racing, David Harris, has been extended until 30 April 2025.
This will ensure Acting Commissioner, the Hon Lea Drake, has adequate time and resources to thoroughly consider the substantial and complex information including evidence from additional witnesses, with planned hearing dates running until the end of December.
Mr Harris approved the extension following a request from Ms Drake.
The Minister has also agreed to Ms Drake’s request to expand the Inquiry’s Terms of Reference to allow for a stronger focus on GRNSW’s financial management.
The second Term of Reference now requires the Acting Commissioner to “inquire into, report on and make findings and recommendations in relation to”:
2. GRNSW processes and management, including financial management, procurement and recruitment practices, and concerns regarding any alleged or identified conflicts of interest and the management of conflicts of interest.
The Inquiry’s next hearings are listed for 1pm to 7pm on 15 and 16 October in the Fair Work Commission hearing rooms at 80 William Street, East Sydney.
Further hearings will be held from 21 October, and additional dates will be confirmed for November and December and posted on the Drake Inquiry website.
The post Drake Inquiry into Greyhound Racing NSW extended appeared first on European Gaming Industry News.
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