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DiffusionData Releases Diffusion 6.10

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DiffusionData, the pioneer and leader in real-time data streaming and messaging solutions, today announced the release of Diffusion 6.10. The latest developer-centric enhancements to the framework aim to free up resource, speed and simplify development and reduce operational costs.

Riaz Mohammed, CTO at DiffusionData, said: We spend a lot of time speaking to developers and architects about how we can improve our framework, what do they need that we’re not providing and what can we do better. This latest release is mainly based on the feedback we’ve received. The enhancements address architectural and technical challenges many of our customers face on a daily basis. We are very grateful for the community and client input we get which helps us to further strengthen our market position as a global leader in real-time data streaming.”

Enhancements in Diffusion 6.10 include:

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Floating Point Support in Topic Views

Many businesses use decimal or floating point numbers in their data, Diffusion’s Topic Views feature now supports floating point numbers in all clauses. This particularly applies to the ‘process’ transformation which now has support for setting floating point numbers and using them in calculations. This includes the ability to specify the scale (the number of places after the decimal point) and the rounding policy to use in calculations.

Conditional Update and OR Operator Constraints

Using Diffusion it is possible to specify constraints when updating a topic, either directly or using an update stream. One of these constraints is checking the current value of the topic before applying the update. Until now, the only constraint possible on a value was an exact binary equality comparison with the current value. Following a client request, you can now update topics from many different sources and still maintain the order.

6.10 has been extended to support relational comparisons, such as ‘greater than’, ‘less than’ etc. The values specified do not have to exactly match the type. For example, you can specify that the update is only applied if the current value is less than five and this would work with integral or floating point values. It would also work against a string value containing a number.

Previously it was possible to compose update constraints using an and method so that the update would only be applied if a lock was held and the value was equal to a specified value. In 6.10, you can also use an or method to compose constraints along with and so that an update is only applied if there is no topic, or the topic has no value or the value is less than five.

Ability to Retrieve Metrics using the API

Metrics provide valuable insights into how the system is performing and allows users to tune their installation accordingly. Previously, metrics have been available through Prometheus or viewable via the Diffusion Console. In 6.10 you can also retrieve metrics via the API.

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This is achieved using a new metricsRequest method in the metrics feature which returns an object which you can configure and then issue a fetch request to return the required metrics. By default it will return all metrics for all servers in a cluster, but it is possible to request only metrics for the current connected server or for specified servers. Users can also filter metrics so that the result only contains the metrics you are interested in. Providing metrics access in the API allows users to build metric monitoring into their own applications.

Update Stream Recovery

Clustered server architectures are ideal for availability but present issues when the shape of the cluster changes (such as adding a new server). This feature allows applications to seamlessly recovery from blips in the cluster. Previously, they would have to code applications to be resilient to these issues. In essence, less code for the user to write and maintain.

If a Diffusion cluster repartitioned whilst clients were updating, a transient error would occur and the update stream would be invalidated. The updating application would need to be coded to recover from such an eventuality. In 6.10, it is possible to specify a retry strategy and a new RecoverableUpdateStream is created. This stream keeps in flight updates and is able to reapply them when a transient cluster error occurs, reducing the complexity of the calling application.

REST API to Manage Gateway Framework

Gateway Framework allows simple integration with countless external systems. The previous gateway applications were managed in real-time using the Diffusion console. The addition of REST API management means that such applications can be managed programmatically from within the user’s own applications. A REST API user authenticates using a Logon call and is returned a token which it can use to make subsequent REST calls to manage the Gateway.

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Compliance Updates

PGA of America Joins AGA’s Have A Game Plan.® Bet Responsibly.™ Campaign

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The PGA of America is partnering with the American Gaming Association’s (AGA) Have A Game Plan.® Bet Responsibly. public service campaign to promote responsible sports wagering.

Announced ahead of the 2024 PGA Championship—May 16-19 at Valhalla Golf Club in Louisville, KY—the partnership will feature co-branded responsible gaming content, educational materials and strategic activations across PGA of America’s digital and social platforms.

“As the PGA of America welcomes ESPN BET as the Official Sports Betting Sponsor of the 106th PGA Championship, it is core to our values to ensure golf fans have the right tools in their bag to bet responsibly,” said PGA of America Chief Commercial Officer Jeff Price. “Activating AGA’s Have A Game Plan campaign during this year’s PGA Championship and beyond will be an integral part of our strategy as interest in golf wagering grows.”

Launched in 2019, Have A Game Plan brings legal gaming operators, sports teams, leagues, media companies and other organizations together around a common consumer education message, focusing on the core principles of responsible wagering:

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  • Set a budget and stick to it.
  • Keep it social—sports betting is a form of entertainment for adults.
  • Know the odds.
  • Play with legal, regulated operators.

“We look forward to our partnership with the PGA of America amplifying Have A Game Plan’s principles with golf enthusiasts and bettors across the country,” said AGA Senior Vice President of Strategic Communications Joe Maloney. “Together, we’re driving the message home: set a budget, stick to it, and wager responsibly.”

Other league Have A Game Plan partners include the MLB, NASCAR, NBA, PGA TOUR, NHL and WNBA. For more information about the Have A Game Plan initiative and resources on responsible gambling, visit HaveAGamePlan.org.

 

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Scientific Games Partnership Wins 2024 Gutenberg Award for Sustainability

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Scientific Games, in partnership with Loto-Québec, Sustana Papers and Recyc-Québec, won the 2024 Gutenberg Award for sustainability at the 42nd Gala Gutenberg. The Gutenberg Awards are the Québec printing industry’s premier event, highlighting the talent, creativity and expertise of printing artisans.

The partnership’s winning entry was the Le Billet Vert (The Green Ticket) lottery instant scratch game launched by Loto-Québec in April 2024. The game was printed on 100% recycled board provided by Sustana Papers, with 100% water-based inks. Scientific Games enhanced the sustainability of the production process by packing completed games in boxes containing 60% recycled fiber and delivering them on reused European Pallet Association pallets.

The game promotes the recycling of lottery tickets, inviting players to download Recyc-Québec’s Ça va où? (Where Does It Go?) mobile app. The app teaches users to correctly sort recyclables and shows them drop-off locations for various types of household waste.

Isabelle Jean, Executive Vice-President and Chief Operating Officer of Lottery Games for Loto-Québec, said, “Since our first scratch game printed on 100% recycled paper stock debuted in 2021, our sustainability efforts have only increased. Congratulations to our team members from Loto-Québec, Scientific Games, Sustana Papers and Recyc-Québec for their vision. Together, we are reducing the environmental footprint of our games.”

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The sustainable materials and game production techniques used for Le Billet Vert saved 110 mature trees, the equivalent of 326 10-minute showers, and the electrical power of 882,587 60-watt lightbulbs in one hour (Sustana Solutions eco calculator).

Marc-Andre Doyon, Vice President Canada for Scientific Games, said, “Through this collaboration, Scientific Games and our partners lead the global lottery industry in instant game sustainability. It’s truly an honor to win the Gutenberg Award for our efforts.”

Le Billet Vert is the thirteenth 100% recyclable game created for Loto-Québec since 2021 when Scientific Games and the Lottery began collaborating on a project to bring sustainable instant games to the lottery industry. Another game from this collection, Folie des plantes (Plant Madness), won the Gutenberg Award for sustainability in 2022. Other 100% recyclable Loto-Québec games produced by Scientific Games include Evasion (Escape), Code secret (Secret Code), SLINGO 10X and C’est quoi ton signe? (What’s Your Sign?).

Scientific Games is Loto-Québec’s primary instant game partner, producing the Lottery’s first instant game more than 50 years ago. The company has employed generations of Québécois professionals from their Montréal production facility, which produces instant games for Canadian and European lotteries.

With products that generate more than 70% of global instant game retail sales, Scientific Games is the world’s largest instant games creator, producer and services provider, and the primary provider to nine of the Top 10 performing instant game lotteries in the world (La Fleur’s 2024 World Lottery Almanac).

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Press Releases

BLAST expands into Dota 2 with five events set to be rolled out in 2024/25

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BLAST expands into Dota 2 with five events set to be rolled out in 2024/25

  • BLAST to start hosting regular Dota 2 tournaments in 2024/25
  • First studio event to take place in November 2024
  • BLAST.tv will become new home of Dota 2 esports, platform will allow fans to tailor their viewing experience, get closer to the action and impact the entertainment unfolding before their eyes

Esports entertainment company BLAST has revealed plans to enter Dota 2 with a full schedule of events to be rolled out in 2024/25. BLAST will become the new home of Dota 2 esports through arranging a tournament series focused on unparalleled production quality and game changing fan-first moments.

The tournament organiser will host a first Dota 2 studio event in November, ahead of four events taking place in 2025. The full extent of the new Dota 2 tournament series will be revealed in the summer, where further information on format, prize pool and locations will be shared.

Andrew Haworth, VP of Ecosystems, Valve & Riot Games, said: “We are delighted to be entering Dota 2 and have plans for BLAST to bring a new level of production and excitement that Dota fans haven’t seen before. It’s a game we love as fans and players, we’ve been following closely as an interested tournament organiser for the last few years. As we’ve grown as a business and expand into further titles, Dota has always been on our wish list.

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With the recent changes to the Dota ecosystem we feel it’s the perfect opportunity for BLAST to come in, provide the community with the next level of tournaments and become the new home of Dota 2.

“BLAST prides itself on unparalleled production quality and game changing fan-first moments while bringing together the very best teams and biggest superstars to fight it out for glory on the server. We look forward to bringing this approach to the world of Dota 2 and providing fans with the best esports entertainment on offer.”

This strategic move marks a significant expansion of BLAST’s tournament portfolio, further diversifying its offerings beyond its successful ventures in Fortnite (FNCS), Rocket League (RLCS), Counter-Strike, and Rainbow Six Siege.

BLAST.tv, a custom made esports live viewing platform, will add Dota 2 to its offering meaning fans will be able to enjoy a tailor made competitive esports viewing experience and platform. Fans will never miss a key moment of the action with the BLAST.tv interactive timeline feature, which catalogues standout highlights to be replayed instantly on the playback timeline.

The platform has a custom built video player with 4K capabilities and a moderated live chat feature that will enable fans to connect with a like-minded community, where fans will be able to impact the events unfolding before their eyes through interactive polls.

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Outside of the live experience, BLAST.tv will be a one-stop-shop for Dota 2 esports fans. Providing them with the latest player stats, team standings, mini-games, news and exclusive content and experiences.

Sign up to BLAST.tv for all the latest news, updates and BLAST’s future plans for Dota 2.

 

The post BLAST expands into Dota 2 with five events set to be rolled out in 2024/25 appeared first on European Gaming Industry News.

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