The International Esports Federation, which unites 140 National Federations, held its Annual General Meeting (AGM) in Iasi, Romania, on 28 August during the 15th World Esports Championship Finals.
110 National Federations actively participated in the AGM, discussing the agenda that consisted of 44 motions that were voted on. One motion submitted by the Russian Esports Federation was to enable the future participation of athletes from Russia in 2024 to play under their national flag and anthem.
No Russian team was present this year at the World Championship, and no Russian delegate was present at the AGM.
After voicing their opinions, all 70 Members in attendance held a democratic vote, which resulted in 13 Votes Against, 32 in Favor and 25 Abstentions.
The Ukrainian Esports Federation representatives did not accept the vote result and declined to meet with IESF leadership to discuss options to assist them in this difficult situation. The decision will go into effect for next year’s World Esports Championship, scheduled for late 2024.
The IESF team and the Athletes Committee were in place to assist and support all Ukrainian players, as athletes are at the core of what IESF is about. The Ukrainian teams were doing well in the tournament. In CS:GO, they were qualified for the Semi-Final Match.
With athletes’ interests at its core, the IESF Athletes Committee did all it could to mitigate the unfortunate situation of Ukrainian players and the Ukrainian Esports Federation, who informed IESF they would withdraw their teams from this year’s competition.
IESF strongly condemns all war, hate, political interventions and discrimination. Sport provides us with a unique platform for peacebuilding and future conflict prevention. We expect all members of the World Esports Family to use this platform for positive change and to embody IESF’s values of respect, unity and friendship.
IESF will continue to strive for peace and unity while firmly standing by all democratic processes made within the organization and, above all, supporting and protecting the athletes.
LEC Introduces Sporting Financial Regulations
To support the long-term financial stability and competitive balance of the LEC, the league is going to introduce new financial regulations – known as Sporting Financial Regulations (SFR) – for the start of the 2024 LoL Esports Season.
The LEC SFR will encourage teams to maintain the total sum of its five highest-paid player salaries below a certain threshold, with teams exceeding the threshold having to pay an excess fee (SFR Fee).
In doing so, the LEC seeks to create a financially sustainable environment for its pro players, partnered teams, and the league itself, allowing all parties to grow at a healthy and scalable pace, and protect the ecosystem from unsustainable spending practices. In addition, the framework will support the league by creating a better competitive balance and more engaging competition, further enhancing the experience for players and fans.
“In the current economic climate, we are dedicated more than ever to creating a sustainable future for our players, teams, and the LoL Esports ecosystem in EMEA as a whole. The LEC SFR, which will come into effect from the beginning of the 2024 Season, is one way in which we’re continuing to work towards our goal of long-term financial sustainability. By doing this, we aim to encourage teams to operate more sustainable businesses to provide job security for players and ensure we serve our fans for decades to come,” said Maximilian Peter Schmidt, Director of League of Legends Esports EMEA.
SFR will encourage each team to maintain the total sum of salaries (known as SFR Spend) paid to the top five highest-paid players in a team within a certain range. The range includes both an upper spending threshold (SFR Threshold) and a lower spending threshold (SFR Floor), with the lower spending threshold amounting to 50% of the SFR Threshold. Meanwhile, the SFR Threshold is calculated based on a number of considerations, including LEC player salaries, League Revenue Pool of the current and forecasted years, team financial data – such as revenue and expenses – and other market indicators. Teams that exceed the SFR Threshold will be imposed with an SFR Fee.
An exception will be made to teams if a player enters into a contract with the team either during or before the end of the 2023 LEC Season Finals. In this instance, the SFR Spend will be reduced by one-fifth of the SFR Threshold or the actual salary amount; whichever is lower.
The policy will be introduced starting from the 2024 LEC Global Contract Start Date (21 November 2023), with the first cycle running until the 2024 LEC Global Contract End Date (18 November 2024).
Evil Geniuses and Thunderpick Expand Partnership with Sponsorship of Dota 2 Team
Today, Evil Geniuses, a leading global entertainment and eSports organization, announced an expansion of its partnership with Thunderpick, the leading online crypto betting platform made by eSports fans for eSports fans. With this expansion, Thunderpick signs on as a partner of the Evil Geniuses’ Dota 2 team, reflecting Thunderpick’s continued investment in supporting the global growth of eSports.
Evil Geniuses’ current Dota 2 roster joined the team in late-2022 following The International 11 and is composed of players previously from other top Dota 2 teams in South America. The establishment of this team marked Evil Geniuses’ first foray into South American eSports as the team and its staffers come from various countries in South America.
The Evil Geniuses Dota team has accomplished great results so far in 2023, including:
- First Place – DPC SA 2023 Tour #3: Division 1
- Fourth Place – ESL One Berlin Major 2023
- The first South American team to finish in the top four at a Dota 2 Major tournament during the DPC circuit.
“We’ve been so happy with Thunderpick as our presenting partner on the Counterstrike side and are thrilled to harness this support for our Dota 2 team,” the Head of Global Partnerships for Evil Geniuses, Leonard Edwards, said. “This collaboration has been mission-aligned from the start to bring eSports experiences to wider audiences and support players. Its expansion reflects the continued shared vision and investment from both our organizations to advance the success of eSports on a global scale.”
“Being a part of Evil Geniuses’ eSports journey has been incredibly rewarding and we’re ready to take our partnership to the next level and help drive the growth of eSports around the world,” the Head of Strategy for Thunderpick, Kelly Sanders, said. “We’re excited to extend our support to this team’s pursuit of excellence in the competitive world of Dota 2, investing not only in the players, but also in the fans whose passion for eSports fuels our own.”
In celebration of this partnership, players and fans can look forward to exclusive team content, fan experiences and so much more as the team gets ready for The International 12 Dota 2 world championship this October.
To learn more about Evil Geniuses, visit http:// EvilGeniuses.gg. For more information on Thunderpick, visit http:// Thunderpick.io.
SIS Launches eSports Products with Betsafe in Colorado
SIS Content Services, part of SIS (Sports Information Services) Group, the leading global multi-content supplier of 24/7 live betting services, has launched its H2H Global Gaming League product on the Betsafe Colorado mobile sportsbook app with round-the-clock esoccer and ebasketball competitive gaming events.
SIS’ non-tournament eSports product provides a full end-to-end solution with integrity at its core and is proven to deliver superior margins around the clock, adding as much as 10% in value to sportsbooks.
Colorado has proven to be a high-performing state in the United States, generating over US$12.8 billion in sports betting wagers since legalization in May 2020, resulting in over $850 million in gross sports betting revenue.
SIS’ eSports products are currently live in New Jersey and Colorado and this latest launch with Betsafe, Betsson Group’s Colorado-facing brand, enhances SIS’ reputation as a leading supplier in the eSports betting space, widening the audience that can engage with its content.
The highly competitive games are produced entirely in-house from SIS’ self-contained gaming studios based in the United Kingdom. SIS’ eSports competitive gaming products feature ultra-low (sub-second) latency live streaming, visible ESIC-trained integrity referees for every game, live caster commentary and on-screen graphics with unique betting prompts to maximize engagement.
“We have enjoyed a great partnership with SIS and to bring esoccer and ebasketball to the Betsafe audience in Colorado is another big step in our relationship as we deliver more content that will drive engagement and enhance the overall betting experience for our bettors,” the Head of Sportsbook for Betsson US, David Senior, said.
“Our comprehensive competitive gaming products elevate the eSports betting experience and we are thrilled to bring our content to more bettors in Colorado,” the Vice-President for SIS Content Services, Michele Fischer, said. “This launch contributes to SIS’ expanding footprint in the United States market.”
“We are pleased to see the growth of our eSports product with this latest launch in Colorado,” the Chief Executive for SIS and President for SIS Content Services, Richard Ames, said. “We continue to make steady progress in North America and this latest deal showcases our ability to provide bettors with engaging content and further enhances our relationship with our valued long-term partner, Betsson Group.”
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