The youngest action superstar, Tiger Shroff ensured Bollywood’s foray into the Indian Esports industry with his decision to invest an undisclosed amount in Revenant Esports, one of India’s fastest-growing esports teams. The decision was announced in a joint press release on Monday.
This strategic investment comes as a huge boost to Revenant Esports who now plans to utilize the latest funding to bolster their Esports rosters, content creators, and bootcamp infrastructure as well as invigorate their ambition of cementing Revenant Esports’ name as the finest Esports organization in India and expanding its footprint globally.
“We are delighted to welcome Tiger Shroff to the Revenant Esports family. Everyone is well aware of his fondness for gaming and connects with the millennial and Gen Z audience. In Revenant he has the perfect platform to be more actively involved with the Indian gaming community. The entertainment industry starting to set foot in the world of gaming is massively beneficial to the industry as it helps spread awareness about its potential and importance among the not-so-informed Indian population. Tiger’s massive fanbase and his zeal for gaming will accelerate our vision of creating an enriching and engaging ecosystem for our organization as well as for the Esports community as a whole,” said Rohit Jagasia, CEO and Founder of Revenant Esports.
First-gen entrepreneur, Rohit initially started with a single-game roster in BGMI for Revenant Esports in 2021 which has now grown many folds with the organization presently having multiple content creators and multi-game rosters that not only compete in innumerable major Esports tournaments but also win laurels for the country.
Tiger Shroff shares a great passion for fitness, games, and MMA and is also an avid Esports enthusiast had made his passion for gaming known by engaging in various gaming activities in the past. The young superstar’s decision has initiated the coming together of the two most powerful genres in cinema and esports-a cocktail of which has all the ingredients to be the most successful brand alliances.
Speaking on what this association means to him, Tiger Shroff said, “Revenant Esports is one of the biggest names of the Esports landscape in India and I am delighted to be a part of it. They have achieved commendable success in such a short span and with the gaming and Esports revolution taking the country by storm I am confident that Rohit’s and my passion, knowledge, and vision will help us to achieve remarkable success and experience. Being an ardent gamer myself and having followed the industry closely, I also hope to use this association as a launchpad to more meaningful growth in the sector.”
Revenant Esports boasts of being home to some of the country’s best Esports talents as well as the leading content creators. The organization has proved its mettle on the regional and international stage by triumphing in multiple international tournaments such as the BGMI: Master Series(Star Sports) Valorant: Valorant Challengers League South Asia, Pokemon Unite: Asia Champions League 2023, Brawl Stars: ESL Masters Japan, Apex Legends: ALGS Split 2 playoffs, and CODM: World Championship 2021.
In recent times, they have brought on-board three of the most watched content creators in the Indian Gaming scene which are Emperor Plays, Bitty and Ayush is live and plans to add more valuable creators in the upcoming months.
Last year, their Pokemon Unite roster became the very first Indian team to represent the country at the Pokemon Unite World Championships in London.
As per the recently launched FICCI-EY report “Windows of Opportunity”, the number of Esports players across all competitive level games in India increased from 600,000 in 2021 to 1 million in 2022, and it is expected to reach 2.5 million in 2023. The number of brands investing in Esports in India grew from 72 in 2021 to 80 in 2022, and it is estimated to reach 100 in 2023.
Revenant had recently onboarded high-profile brand associations with global brands like AMD, PUMA, CORSAIR and CYBEART. This investment from a key Bollywood icon further proves how the entertainment industry can leverage the Indian Esports industry with its limitless potential.
LEC Introduces Sporting Financial Regulations
To support the long-term financial stability and competitive balance of the LEC, the league is going to introduce new financial regulations – known as Sporting Financial Regulations (SFR) – for the start of the 2024 LoL Esports Season.
The LEC SFR will encourage teams to maintain the total sum of its five highest-paid player salaries below a certain threshold, with teams exceeding the threshold having to pay an excess fee (SFR Fee).
In doing so, the LEC seeks to create a financially sustainable environment for its pro players, partnered teams, and the league itself, allowing all parties to grow at a healthy and scalable pace, and protect the ecosystem from unsustainable spending practices. In addition, the framework will support the league by creating a better competitive balance and more engaging competition, further enhancing the experience for players and fans.
“In the current economic climate, we are dedicated more than ever to creating a sustainable future for our players, teams, and the LoL Esports ecosystem in EMEA as a whole. The LEC SFR, which will come into effect from the beginning of the 2024 Season, is one way in which we’re continuing to work towards our goal of long-term financial sustainability. By doing this, we aim to encourage teams to operate more sustainable businesses to provide job security for players and ensure we serve our fans for decades to come,” said Maximilian Peter Schmidt, Director of League of Legends Esports EMEA.
SFR will encourage each team to maintain the total sum of salaries (known as SFR Spend) paid to the top five highest-paid players in a team within a certain range. The range includes both an upper spending threshold (SFR Threshold) and a lower spending threshold (SFR Floor), with the lower spending threshold amounting to 50% of the SFR Threshold. Meanwhile, the SFR Threshold is calculated based on a number of considerations, including LEC player salaries, League Revenue Pool of the current and forecasted years, team financial data – such as revenue and expenses – and other market indicators. Teams that exceed the SFR Threshold will be imposed with an SFR Fee.
An exception will be made to teams if a player enters into a contract with the team either during or before the end of the 2023 LEC Season Finals. In this instance, the SFR Spend will be reduced by one-fifth of the SFR Threshold or the actual salary amount; whichever is lower.
The policy will be introduced starting from the 2024 LEC Global Contract Start Date (21 November 2023), with the first cycle running until the 2024 LEC Global Contract End Date (18 November 2024).
Evil Geniuses and Thunderpick Expand Partnership with Sponsorship of Dota 2 Team
Today, Evil Geniuses, a leading global entertainment and eSports organization, announced an expansion of its partnership with Thunderpick, the leading online crypto betting platform made by eSports fans for eSports fans. With this expansion, Thunderpick signs on as a partner of the Evil Geniuses’ Dota 2 team, reflecting Thunderpick’s continued investment in supporting the global growth of eSports.
Evil Geniuses’ current Dota 2 roster joined the team in late-2022 following The International 11 and is composed of players previously from other top Dota 2 teams in South America. The establishment of this team marked Evil Geniuses’ first foray into South American eSports as the team and its staffers come from various countries in South America.
The Evil Geniuses Dota team has accomplished great results so far in 2023, including:
- First Place – DPC SA 2023 Tour #3: Division 1
- Fourth Place – ESL One Berlin Major 2023
- The first South American team to finish in the top four at a Dota 2 Major tournament during the DPC circuit.
“We’ve been so happy with Thunderpick as our presenting partner on the Counterstrike side and are thrilled to harness this support for our Dota 2 team,” the Head of Global Partnerships for Evil Geniuses, Leonard Edwards, said. “This collaboration has been mission-aligned from the start to bring eSports experiences to wider audiences and support players. Its expansion reflects the continued shared vision and investment from both our organizations to advance the success of eSports on a global scale.”
“Being a part of Evil Geniuses’ eSports journey has been incredibly rewarding and we’re ready to take our partnership to the next level and help drive the growth of eSports around the world,” the Head of Strategy for Thunderpick, Kelly Sanders, said. “We’re excited to extend our support to this team’s pursuit of excellence in the competitive world of Dota 2, investing not only in the players, but also in the fans whose passion for eSports fuels our own.”
In celebration of this partnership, players and fans can look forward to exclusive team content, fan experiences and so much more as the team gets ready for The International 12 Dota 2 world championship this October.
To learn more about Evil Geniuses, visit http:// EvilGeniuses.gg. For more information on Thunderpick, visit http:// Thunderpick.io.
SIS Launches eSports Products with Betsafe in Colorado
SIS Content Services, part of SIS (Sports Information Services) Group, the leading global multi-content supplier of 24/7 live betting services, has launched its H2H Global Gaming League product on the Betsafe Colorado mobile sportsbook app with round-the-clock esoccer and ebasketball competitive gaming events.
SIS’ non-tournament eSports product provides a full end-to-end solution with integrity at its core and is proven to deliver superior margins around the clock, adding as much as 10% in value to sportsbooks.
Colorado has proven to be a high-performing state in the United States, generating over US$12.8 billion in sports betting wagers since legalization in May 2020, resulting in over $850 million in gross sports betting revenue.
SIS’ eSports products are currently live in New Jersey and Colorado and this latest launch with Betsafe, Betsson Group’s Colorado-facing brand, enhances SIS’ reputation as a leading supplier in the eSports betting space, widening the audience that can engage with its content.
The highly competitive games are produced entirely in-house from SIS’ self-contained gaming studios based in the United Kingdom. SIS’ eSports competitive gaming products feature ultra-low (sub-second) latency live streaming, visible ESIC-trained integrity referees for every game, live caster commentary and on-screen graphics with unique betting prompts to maximize engagement.
“We have enjoyed a great partnership with SIS and to bring esoccer and ebasketball to the Betsafe audience in Colorado is another big step in our relationship as we deliver more content that will drive engagement and enhance the overall betting experience for our bettors,” the Head of Sportsbook for Betsson US, David Senior, said.
“Our comprehensive competitive gaming products elevate the eSports betting experience and we are thrilled to bring our content to more bettors in Colorado,” the Vice-President for SIS Content Services, Michele Fischer, said. “This launch contributes to SIS’ expanding footprint in the United States market.”
“We are pleased to see the growth of our eSports product with this latest launch in Colorado,” the Chief Executive for SIS and President for SIS Content Services, Richard Ames, said. “We continue to make steady progress in North America and this latest deal showcases our ability to provide bettors with engaging content and further enhances our relationship with our valued long-term partner, Betsson Group.”
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