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Esports athletes & Gamers met Hon’ble MOS (MeitY) Shri Rajeev Chandrashekhar to review online gaming rules

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Led by Rajeev Chandrashekhar, Minister of State for the Ministry of Electronics and Information Technology, MeitY held a very meaningful & successful consultation with children, parents, teachers, esports athletes, gamers, and safety and trust organizations on the proposed amendments to the IT Rules 2021 in relation to online gaming on Wednesday 11th Jan at Electronics Niketan, MeitY office, New Delhi.

Distinguished Esports athletes, Tirth Mehta (Asian Games’18 Bronze Medalist), Karman Singh Tikka (Team India – Esports, Asian Games’22), Dhruv Salvadi and Snehil Ahirwar alongside Lokesh Suji, Director of Esports Federation of India and Board Member & VP, Asian Esports Federation were part of the prominent group present at the discussion and gave their fundamental insights & suggestions on the matter. Shri Priyank Kanoongo (Chairperson – National Commission for Protection of Child Rights) was also present at this meeting.

Professor (Dr.) Tejpavan Gandhok (Vice Dean – JGBS, Associate Director Centre for Sports Law & Governance, Jindal Global University) highlighted “We suggest using different terminology and/ or clarifying the current draft’s definition of ‘online games’ – to better cater for 4 distinct segments of games: Real money; Casual; Esports; and learning. Also, the best practice safeguards to be adopted by the proposed guidelines should be appropriately tailored for these 4 distinct segments”

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According to MeitY’s Information Technology (IT) Rules, 2021 in relation to online gaming, “online game” means a game that is offered on the Internet and is accessible by a user through a computer resource if he makes a deposit with the expectation of earning winnings.

Raising a crucial query on this point, Dhruv Salvadi (an avid gamer who recently graduated from Manipal Institute of Technology) said, “Multiple esports tournaments organised at college or ground level at times require a registration fee in order for the athletes and teams to compete in it whereupon the winners are presented with prizes which may be in cash and/or kind. This rule can create confusion among the public regarding such Esports tournaments/championships Hence clarity is needed in the definition of ‘online gaming’, he was also of the same opinion that instead of ‘online gaming’ it should be ‘igaming’ so as to establish a clear difference between Esports (which is sport and played electronically) and igaming”

Dhruv further pointed out “Also, for video games that charge users to use their products or contain microtransactions, will all online video game developers need to get KYC for their users?” to which Rajeev ji said, “e-KYC is mandatory for all financial transactions”.

Further, expressing his opinion on the need for differentiating between video gaming and online gaming, Lokesh Suji also a former esports athlete who participated in Call of Duty World Championship – 2018 (New Orleans) said, “The worldwide & dictionary meaning of ‘online game’ is “electronic game played over a computer network, particularly over the Internet”, whereas the draft has added “deposit with the expectation of earning winnings” to this, and is confusing for the public at large. Since these amendments are to regulate fantasy, teen patti, poker, rummy, betting, gambling etc., instead of calling them ‘online gaming’ we should define them as ‘igaming’ the way the rest of the world has defined them.”

This enlightening meeting will play a crucial role in the proposed amendments for the IT Rules related to igaming and propel the industry to remarkable heights.

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Aurora Gaming Crowned Champions of $350,000 Skyesports Masters 2024, Earns Spot in Skyesports Championship

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Aurora Gaming has been crowned the champions of the Skyesports Masters 2024, defeating OG 3-1 in an intense Grand Finals. With this victory, the team will take home $105,000 of the $350,000 prize pool and secure a slot in the next tournament of the 2024 Skyesports Counter-Strike 2 roadmap, the Skyesports Championship 2024.

The Skyesports Masters 2024 took place from April 8 to 14, featuring eight teams from India and Europe competing for the lion’s share of the substantial prize pool.

Coming in after a first-place finish at the Skyesports Grand Slam 2024 in Pune, India, last month, Aurora Gaming were on a hot streak and favored to win it all. The Siberian team had a dominant run throughout the upper bracket, achieving first place.

Facing Aurora in the Grand Finals was OG. The team had already lost to Aurora in their opening game of the Skyesports Masters and had to navigate through a high-stakes lower bracket, eliminating ENCE, Ninjas in Pyjamas, BIG, and BetBoom to reach the Grand Finals.

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Aurora proved to be the stronger team this time as well, with a decisive 3-1 finish. The map-wise results were as follows:

● Anubis: 13-6 (Aurora Gaming)

● Mirage: 11-13 (OG)

● Ancient: 13-10 (Aurora Gaming)

● Overpass: 13-3 (Aurora Gaming)

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In a post-match interview, Aurora’s Evgeniy “Norwi” Ermolin expressed gratitude to the team’s fans, stating, “I am feeling really good; we played really well today. Thank you for watching, for the support, and for everything. We will continue trying our best and look forward to playing some LAN.”

The Skyesports Masters 2024 reached a peak viewership of 41,833, a significant increase from the previous year, according to Esports Charts. Counter-Strike esports in India was given a revival through the 2023 and inaugural edition of the Skyesports Masters, the Playoffs for which happened in Bangalore, India. Skyesports has also announced that the Skyesports Masters will return for its third edition in the summer of 2025 with a six digit prize pool.

With this victory, Aurora Gaming has secured a slot in the Skyesports Championship 2024, the details of which will be announced later. It’s the next tournament in Skyesports’ 2024 Counter-Strike 2 esports roadmap, which has paved the way for international teams to look at the tournaments as viable IPs for them to participate in.

Commenting on the Skyesports Masters 2024, Shiva Nandy, Founder and CEO of Skyesports, said, “Congratulations to Aurora Gaming for winning the Skyesports Masters 2024. With more than 40,000 concurrent viewers, the tournament has made a significant impact in the global Counter-Strike 2 esports ecosystem, and I couldn’t be more excited for the future. Up next, we will bring another elite tournament, the Skyesports Championship 2024, which will be the sixth edition of this IP and the first time that Counter-Strike 2 will be a part.”

The post Aurora Gaming Crowned Champions of $350,000 Skyesports Masters 2024, Earns Spot in Skyesports Championship appeared first on European Gaming Industry News.

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Asian Regional Qualifiers Host Announced

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The International Esports Federation (IESF) is delighted to announce the highly-anticipated IESF Asian Esports Championship, set to take place in Chengdu, China, from September 9th to 14th, 2024. This championship will be the final regional qualifier leading to the 16th World Esports Championship Riyadh,  WEC24.

Huati Gaming will bring its experience to this event as a local organizing committee, together with the China National Cyber Games and Sichuan International Expo Group.

The championship will begin with an online competition from June 20th to June 30th, providing a digital stage for the national champions to showcase their skills and secure a spot in the offline event. Athletes and teams from 42 countries in Asia and Oceania will come together to compete in Chengdu. The championship will feature competitions across CS2, CS2 Women, DOTA2, MLBB, and MLBB Women, and an online qualifier for PUBG MOBILE, showcasing the region’s diverse talent and interest in Esports.

“It is a great pleasure to host our first championship in Chengdu, China. The city is known for hosting big events, especially major esports tournaments, and it makes it the ideal location for this year’s Asian Esports Championship. This event will present a unique opportunity for the teams, athletes, and the large fanbase from this region, to experience the excitement of competition that defines our championships.” – stated Boban Totovski, IESF’s General Secretary.

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In addition to top-tier competition, this championship will also provide opportunities for emerging talent to shine on an international stage. The winning teams will earn the privilege of representing their countries at the prestigious WEC24. 

“Hosting the IESF Asian Esports Championship in Chengdu, China, fills us with immense pride as we welcome athletes and countries from across the region. The fans are already anticipating the thrilling competition, where the finest talent of Asian esports will showcase their skills. As we gather to compete, let us harmonize globally, celebrating our differences and uniting in the spirit of friendly competition.” – stated Xu Ming, Chairwoman of China National Cyber Games 

Given Chengdu’s known reputation as a center for Esports excellence and innovation, the IESF Asian Esports Championship promises to be a celebration of Esports, uniting players and fans from this region in a showcase of skill, passion, and sportsmanship. Stay tuned for updates and announcements as the championship approaches.

The post Asian Regional Qualifiers Host Announced appeared first on European Gaming Industry News.

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Asia-Pacific Sports Betting Market Report 2024-2030, Featuring Dafabet, SBOBET, 1xBet, TAB, CrownBet, UBET, Sports Toto Malaysia, Mansion88, 12BET and W88

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The “Asia-Pacific Sports Betting Market Size, Share & Trends Analysis Report by Platform, Type, Sports Type (Football, Basketball, Baseball, Horse Racing, Cricket, Hockey, and Others), Region, and Segment Forecasts, 2024-2030” report has been added to ResearchAndMarkets.com’s offering.

The Asia Pacific sports betting market size is anticipated to reach USD 60.34 billion by 2030. The market is expected to expand at a CAGR of 11.5% from 2024 to 2030. The increasing penetration of the internet and smartphones drives the demand for sports betting in the Asia Pacific. The accessibility and convenience offered by these technologies have led to a surge in online sports betting platforms, attracting a wide range of enthusiasts from diverse demographics. In addition, the rise of digital payment systems has facilitated seamless transactions, encouraging more individuals to participate in sports wagering activities.

The COVID-19 pandemic negatively impacted the Asia Pacific sports betting market due to the widespread cancellation or postponement of sporting events across the globe due to lockdowns, travel restrictions, and social distancing measures implemented to restrain the spread of the virus. For instance, the Olympic Games Tokyo 2020, initially scheduled for 24 July to 9 August 2020, was postponed due to the pandemic. The postponement of such big sporting events restrained the growth of the Asia Pacific sports betting market during the pandemic.

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Moreover, the growing popularity of alternative betting options such as virtual sports, esports, and fantasy sports has diversified the offerings within the sports betting market, appealing to a broader audience base. As these non-traditional forms of betting gain traction among younger demographics, sports betting operators are investing in expanding their product portfolios to cater to evolving consumer preferences and market trends. The fantasy sports platforms allow users to create virtual teams composed of real-life athletes and compete against each other based on the players’ actual performance in sporting events. These alternative betting options enhance the overall betting experience and offer opportunities for bettors to engage with sports in innovative and interactive ways, thus fueling the growth of the sports betting industry in the Asia Pacific region.

Asia Pacific Sports Betting Market Report Highlights

  • Based on the type of betting, the fixed odd wagering segment accounted for the highest revenue share of 24.7% in 2023 owing to the increasing popularity of fixed odds wagering due to the transparent way of betting based on the odds set by bookmakers, which allows bettors to choose from various options
  • Based on the platform, the online segment dominated the market in 2023 and is also expected to grow at a significant CAGR over the forecast period. This shift towards online sports betting in the Asia Pacific can be attributed to secure payment options and the ability to manage accounts online
  • In terms of sports type, the horse racing segment accounted for the largest revenue share in 2023. The increasing globalization of horse racing events and the integration of international races into local betting markets have contributed to the expansion of sports betting on horse racing in the Asia Pacific
  • China held the largest share of 22.8% in the Asia Pacific region in 2023 and is expected to grow at a significant CAGR during the forecast period. Moreover, the liberalization of gambling regulations in some areas of China, such as Macau and Hainan Island, has created new opportunities for the growth of sports betting

Key Attributes:

Report Attribute Details
No. of Pages 80
Forecast Period 2023 – 2030
Estimated Market Value (USD) in 2023 $28.09 Billion
Forecasted Market Value (USD) by 2030 $60.34 Billion
Compound Annual Growth Rate 11.5%
Regions Covered Asia Pacific

Key Topics Covered:

Chapter 1. Methodology and Scope

Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights

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Chapter 3. Asia Pacific Sports Betting Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.1.1. Parent market outlook
3.1.2. Related/ancillary market outlook
3.2. Market Dynamics
3.2.1. Market driver analysis
3.2.1.1. Increasing adoption of mobile phones and rising internet penetration
3.2.1.2. Growing number of sporting events and leagues
3.2.2. Market restraint analysis
3.2.2.1. High competition from international as well as domestic companies
3.2.3. Market opportunity analysis
3.2.3.1. Increase in the disposable of middle-income groups
3.3. Asia Pacific Sports Betting Market Analysis Tools

Chapter 4. Asia Pacific Sports Betting Market: Platform Estimates & Trend Analysis
4.1. Platform Market Share, 2023 & 2030
4.2. Segment Dashboard
4.3. Asia Pacific Sports Betting Market by Platform Outlook
4.4. Market Size & Forecasts and Trend Analyses, 2018 to 2030 for the following
4.4.1. Offline
4.4.2. Online

Chapter 5. Asia Pacific Sports Betting Market: Type Estimates & Trend Analysis
5.1. Type Market Share, 2023 & 2030
5.2. Segment Dashboard
5.3. Asia Pacific Sports Betting Market by Type Outlook
5.4. Market Size & Forecasts and Trend Analyses, 2018 to 2030 for the following
5.4.1. Fixed odds wagering
5.4.2. Exchange Betting
5.4.3. Live/In Play Betting
5.4.4. eSports Betting
5.4.5. Others

Chapter 6. Asia Pacific Sports Betting Market: Sports Type Estimates & Trend Analysis
6.1. Sports Type Market Share, 2023 & 2030
6.2. Segment Dashboard
6.3. Asia Pacific Sports Betting Market by Sports Type Outlook
6.4. Market Size & Forecasts and Trend Analyses, 2018 to 2030 for the following
6.4.1. Football
6.4.2. Basketball
6.4.3. Baseball
6.4.4. Horse Racing
6.4.5. Cricket
6.4.6. Hockey
6.4.7. Others

Chapter 7. Asia Pacific Sports Betting Market: Regional Estimates & Trend Analysis
7.1. Regional Market Share Analysis, 2023 & 2030
7.2. Regional Market Dashboard
7.3. Global Regional Market Snapshot
7.4. Market Size, & Forecasts Trend Analysis, 2018 to 2030:
7.4.1. China
7.4.2. India
7.4.3. Japan
7.4.4. South Korea
7.4.5. Australia
7.4.6. Philippines

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Chapter 8. Competitive Landscape
8.1. Recent Developments & Impact Analysis, By Key Market Participants
8.2. Company/Competition Categorization
8.3. Vendor Landscape
8.4. Company Profiles

  • Dafabet
  • SBOBET
  • 1xBet
  • TAB
  • CrownBet
  • UBET
  • Sports Toto Malaysia
  • Mansion88
  • 12BET
  • W88

For more information about this report visit researchandmarkets.com

The post Asia-Pacific Sports Betting Market Report 2024-2030, Featuring Dafabet, SBOBET, 1xBet, TAB, CrownBet, UBET, Sports Toto Malaysia, Mansion88, 12BET and W88 appeared first on European Gaming Industry News.

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