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Compliance Updates

Esports Federation of India questions the inclusion of esports in the proposed draft of the Rajasthan Virtual Online Sports (Regulation) Bill 2022

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In order to bring esports to the mainstream sports ecosystem, Esports Federation of India (ESFI) has raised questions on the inclusion of esports and clubbing it with fantasy sports in the recently announced Rajasthan Virtual Online Sports (Regulation) Bill 2022, released by the Revenue Department of the state. ESFI has termed this Bill as detrimental to the growth of esports in India.

While the Rajasthan Revenue Ministry asked for comments and suggestions from all the stakeholders on the proposed draft by Saturday (May 28), ESFI along with its affiliated association from Rajasthan have shared their concerns, requesting the Chief Minister Ashok Gehlot and Sports Minister Ashok Chandna to remove esports from being part of Virtual Online Sports and the bill.

ESFI has also requested Union Minister of Youth Affairs and Sports Anurag Thakur, MoS – Sports Nishith Pramanik and Secretary Sports Sujata Chaturvedi for their immediate intervention, as esports is an extension of sports and should be removed from the draft bill.

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“It’s important to understand that not all games played electronically are esports. The outcome of any esports match is solely and purely dependent/based on the skills (physical & mental) and performances of the esports athletes are just like cricket, badminton etc. It’s absolutely wrong to club esports (a sport) with fantasy gaming or anything other than sports,” said Vinod Tiwari, President of ESFI, Director – International & NOC Relations of Olympic Council of Asia and Convenor-Esports Committee, Olympic Council of Asia

ESFI is a recognised member of the Asian Electronic Sports Federation (AESF), which is recognised by the Olympic Council of Asia as the sole governing body for esports in the Asian continent and is also in charge of the technical conduct of esports at the 2022 Asian Games.

ESFI has been sending Indian teams to Asian Indoor & Martial Arts Games since 2007 and in the last Asian Games in 2018, wherein esports was played as a demonstration event, India’s Tirth Mehta had won bronze medal for the country in Hearthstone title in the last Asiad in Jakarta.

“We are seeing technology evolution all across and esports is the tech evolution of sports. It is a sport recognised by world sporting bodies like IOC, OCA and Commonwealth etc. and is being governed by the sports rules/laws of the various countries, just like any other sport. Esports is an all-inclusive sport, restricting and/or limiting and/or regulating it the way it’s been proposed in the draft bill will only be detrimental to the growth of our sport and development of the grassroots in the state of Rajasthan or any other Indian state which is planning any such bill on the similar lines.” – Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) added.

At the 2022 Asian Games, esports has been included as a medal sport and ESFI had shortlisted the 18-member Indian esports contingent after conducting a mega Nationals, talents were chosen to be part of the Contingent based on the performances at the National Esports Championships 2022, to participate across five titles at the Asian Games.

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Below are the key concerns raised by ESFI in their later to the Rajasthan Government:

  1. “Esports is a sport”; hence, it cannot be clubbed with Fantasy Sports. Esports is recognised as a sport by the International Olympic Committee (IOC), which is the apex body of sports along with the Olympic Council of Asia (hereinafter referred to as the “OCA”), Commonwealth Games etc. And they have included esports in their multiple events.

IOC organized Virtual Olympic Series (Esports Tournament), before the Tokyo Olympics 2020, Esports is a medal sport in Asian Games 2022 (Postponed) and in the Asian Indoor & Martial Arts Games 2021 (Postponed) scheduled to be held in 2023; Esports has been a medal sport in South Asian Games in 2019, 2021 & 2022. Even the Commonwealth Games is organizing Commonwealth Esports Championship 2022 alongside Commonwealth Games 2022; French President Mr. Emmanuel Macron made a public statement that he wants esports to be included in the 2024 Paris Olympics.

  1. Across the world, Esports is governed through recognised international and continental federations such as the International Esports Federation (IESF), Asian Esports Federation (AESF), and Pan American Esports Confederation (PAMESCO). Leading countries and sports governing bodies have acknowledged Esports as a sport and are regulating the same under their sports laws/acts. There are more than 46 such countries e.g., South Korea, USA, Finland, Germany, Thailand, New Zealand, Italy, Brazil, Nepal, Indonesia, Turkmenistan, Macedonia, Sri Lanka, South Africa, Serbia Uzbekistan, Kazakhstan, Malaysia, Vietnam, Georgia, Turkey etc.  And thus, it shall be obliged under the Sports Act of the State of Rajasthan. It becomes vividly clear that Esports is and has been recognised as a sport and thus, it shall be obliged under the Sports Act of the Rajasthan State; It is on account of the presence of the Act that the bill becomes not only moot but also wrong to apply the rules of fantasy onto Esports; whether free to play and/or pay-to-play.
  2. The name of the Bill “Virtual Sports” is not appropriate as this will lead to people misunderstanding “Fantasy Sports” as a Sport.
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Indonesian Govt to Form Task Force to Tackle Online Gambling

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Indonesian President Joko Widodo has chaired a limited meeting which discussed the efforts taken to eradicate online gambling in the country on Thursday 18 April, at Merdeka Palace in Jakarta. Minister for Communication and Information Technology Budi Arie Setiadi, in his press statement after the limited meeting, said that the Government will form a task force to counter online gambling.

“It has been decided that within a week, we will formulate measures to form an integrated task force in order to eradicate online gambling,” Budi said.

Minister for Communication and Information Technology mentioned that forming a cross-ministries/institutions task force is aimed to handle online gambling more thoroughly, collaboratively and efficiently.

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“Gambling is an illegal act based on regulations. So, we need to impose measures effectively to settle it,” Budi stated, adding that his ministry will focus on handling online gambling websites and contents, while the law enforcement officers will enforce the law.

“Our authority is only to take down the websites, while the Financial Services Authority (OJK) blocks their financial accounts, and then followed by law enforcement officers, police officers, and the public prosecution service officers,” he remarked.

Similarly, OJK’s Chairperson of Commissioner Board Mahendra Siregar also highlighted the importance of holistic measures in eradicating online gambling in Indonesia.

“Some online gambling activities are not conducted in Indonesia, some are cross-borders, some do not use bank accounts, some needs to be tracked and traced through bank accounts, including transfers and so on. So, the next layers must also be addressed, and that way it leaves no empty rooms,” Mahendra explained.

Mahendra said that according to the institution’s authority, from the end of 2023 to March 2024, OJK has blocked around 5000 bank accounts that indicate its relation to online gambling.

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“So far, we have cooperated closely with Communications and Information Technology Ministry. So, if we receive a list of bank accounts suspected to be used or are being used in online gambling activities, we immediately block them, and it has reached up to 5000 bank accounts,” Mahendra mentioned.

The post Indonesian Govt to Form Task Force to Tackle Online Gambling appeared first on European Gaming Industry News.

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Compliance Updates

BC.GAME Secures New Curacao LOK License, Enhancing Legal Compliance and Global Reach

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BC.GAME has secured a new gaming license that fully complies with Curacao’s updated regulatory framework, the National Ordinance for Games of Chance (LOK). This achievement reaffirms BC.GAME’s unwavering commitment to providing a secure and legally compliant gambling environment for its global user base.

Jack Dorsey, CEO of BC.GAME, said: “We are immensely grateful for Curacao’s robust regulatory framework, which has been pivotal in the gambling industry. Obtaining this license is a vital milestone in BC.GAME’s ongoing development and our commitment to providing a trustworthy and secure gambling experience.”

The introduction of the LOK legislation, designed to replace the previous National Ordinance on Offshore Games of Hazard (NOOGH) framework, has set a new precedent in the gambling license domain. Under the NOOGH regime, BC.GAME operated under a sub-license issued by Curacao Interactive Licensing NV (CIL). The new LOK framework, however, brings about significant changes, including the discontinuation of new sub-license issuance and stringent requirements for existing licensees seeking renewal.

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Curacao was one of the pioneering nations in establishing regulations for gaming activities. Consequently, this small Caribbean island nation has become a hub for gaming businesses worldwide aiming to adhere to the country’s comprehensive gaming legal framework. BC.GAME has set up a local office to ensure compliance with regulations and to offer support to fulfill the requirements of the local gaming ecosystem.

Acquisition of the license, specifically designed for LOK services, coincides with BC.GAME’s efforts to enhance user trust, forge new partnerships and broaden the accessibility of its comprehensive gaming services. Obtaining licenses and ensuring compliance are crucial steps in solidifying BC.GAME’s position as a dependable and well-regulated global online gaming platform.

“Curacao is an essential first step in our broader global strategy. As we continue to accelerate our expansion, expect more exciting developments and good news in the near future,” Jack Dorsey said.

The post BC.GAME Secures New Curacao LOK License, Enhancing Legal Compliance and Global Reach appeared first on European Gaming Industry News.

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Compliance Updates

Hub88 granted supplier licence in Peru

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Platform provider Hub88 has secured a supplier licence in Peru, a significant step as the company pursues further expansion across Latin America.

Granted by Peru’s Ministry of Foreign Trade and Tourism (MINCETUR), the new B2B certification permits Hub88 to provide its casino aggregation platform to locally licensed operators in the country.

New legislation entered into force in Peru at the end of 2023, introducing a licensing system for online betting and gaming with the regulated market soon to go live.

The regulatory approval further establishes Hub88’s position in LatAm where the provider has made great strides to become the aggregator platform of choice for local operators.

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Hub88 can offer a gateway into the exciting region where its content is resonating well with local players, including titles from proprietary provider Bombay Live, the first supplier to be granted a licence to offer its live casino portfolio in the Province of Buenos Aires, with a dedicated studio in the region.

Hub88’s online casino game portfolio hosts more than 12,000 titles from more than 120 suppliers, including exclusive in-house studios OneTouch and Bombay Live, and a powerful back-office offering.

Ollie Castleman, Head of Hub88, said: “We’re delighted to receive this highly sought-after licence from MINCETUR as the regulated Peruvian market is about to launch, offering great potential.

“LatAm is a region of great importance to us and this approval will further strengthen our position as a leading platform provider in the territory, with a wealth of local knowledge and content proven popular with regional audiences. We are now looking forward to partnering with operators in Peru and bringing our games to local players.”

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