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Everything you need to know as The International stars clash at the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022, starting March 2nd

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This week, the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022, the largest event of its kind in MENA, will see ten of the biggest teams clash at a pulse-racing LAN final from March 2nd – March 6th, broadcast live from Dubai Studio City.

The broadcast begins on Wednesday at  09:00 UTC / 10:00 CET / 13:00 Dubai Time, with the first group matches between Fnatic and Team Spirit, as well as TSM FTX versus Tundra Esports.

Hosted by Galaxy Racer, the largest esports, gaming and lifestyle organization in the world, the tournament stands as the MENA region’s biggest ever Dota 2 competition.

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Here is all you need to know about GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022:

Ten of the world’s best Dota 2 teams will be battling it out in an epic LAN Invitational Event in Dubai. The GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 will play host to TI10 winners Team Spirit and back-to-back TI champions OG, as well as ESL One Fall 2021 winners Tundra Esports and powerhouse teams TSM and Fnatic.

Taking place from March 2nd, the best Dota 2 teams from around the world will descend on Dubai Studio City to compete for an AED 1,000,000 prize pool over four intense days. This is the first high-tier Dota 2 tournament to be held in the region this year, and the biggest of its kind in the MENA region, as Dubai continues to grow and thrive as a destination for prestigious esports events.

The competition will kick-off with spectacular opening match-ups in the ground round, including between Fnatic and Team Spirit, OG versus Team Secret and home team Nigma Galaxy taking on Tundra Esports. All five days will be broadcast directly from Dubai Studio City, and live on YouTube and Twitch.

Making the competition even more of a spectacle, Dota 2 star Sheever will be leading a lineup of talented broadcast pros bringing the GAMERS GALAXY experience to life throughout the Invitational Series, including two-time TI Champion N0Tail.

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Where to watch:

The LAN competition will be played behind closed doors to ensure a safe environment for competitors, but broadcast live from Studio City Dubai on YouTube and Twitch. Galaxy Racer has also arranged a variety of ‘pubstomp’ viewing parties across Dubai’s best gaming venues. Pubstomps at popular Gaming Cafes including Que Club, Rails Billiards, Geek Station Abu Dhabi, DZZRT ESPORTS, Last Resort Gaming Cafe  as well Dubai Media City Courtyard.

Format

With ten teams in total, the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 will see two groups of five teams compete in a group stage best of one round-robin. The top two teams from each group will proceed to the upper-bracket playoffs’ semifinals. Third and fourth placings of each group will proceed to a best of three play-in and the winners will proceed to the lower-bracket of the playoffs.
Only a total of six teams will advance to the playoffs best of three double-elimination brackets. The grand finals will see the top two teams battle out in a best of five series. The format allows teams to have multiple opportunities to secure a spot in the final, while fans at home will have the chances to witness potential upsets and miracle bracket runs.
Gameplay Patch 7.31 – one of the most long-awaited updates to the game – has now gone live bringing sweeping changes to the game, making the Invitational Series the first major tournament played with the new gameplay patch. One of the biggest patches in recent memory, the update will offer an extra layer of intrigue to the tournament as players and teams tackle the new meta.

Schedule

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  • Wednesday March 2nd – Group Stage: Broadcast – from 09:00 UTC / 10:00 CET / 13:00 Local Time
  • Thursday March 3nd – Group Stage, Tiebreakers and Play-In – Broadcast – from 09:00 UTC / 10:00 CET / 13:00 Local Time
  • Friday March 4th – Playoffs: Broadcast – from 12:00 UTC / 13:00 CET / 16:00 Local Time
  • Saturday March 5th – Semi-Finals: Broadcast – from 12:00 UTC / 13:00 CET / 16:00 Local Time
  • Sunday March 6th – Grand Finals: Broadcast – from 12:00 UTC / 13:00 CET / 16:00 Local Time

Teams

  • Nigma Galaxy
  • Fnatic
  • Team Spirit
  • Virtus.pro
  • Team Secret
  • Nigma Galaxy SEA
  • OG
  • Tundra Esports
  • TSM FTX
  • BOOM Esports

English Language Broadcast

Stage Host & Interviewer:

  • Jorien “Sheever” van der Heijden

Co-Host & Caster:

  • Austin “Cap” Walsh

Analysts & Casters:

  • Johan “N0tail” Sundstein
  • Ioannis “Fogged” Loucas
  • Dominik “Lacoste” Stipić
  • Kyle “melonzz” Freedman

Analysts:

  • Roman “Resolut1on” Fomynok
  • Mira “Ephey” Riad
  • Andrew “Jenkins” Jenkins

Observers:

  • Jonathan “PimpmuckL” Liebig
  • Rikard “skrff“Holm Melin

Offsite Casters:

  • Gabriel “Lyrical” Cruz
  • Trent “TrentPax” MacKenzie

Russian Language Broadcast

Stage Hosts & Interviewers:

  • Alexey “yXo” Maletskiy
  • Olesia “Olesami” Denysenko

Analysts & Casters:

  • Yaroslav “Tekcac” Petrushyn
  • Yevhen “Sh4dowehhh” Alekseiev
  • Alexander “DkPhobos” Kucheria
  • Ilya “Lil” Ilyuk
  • Oleksandr “XBOCT” Dashkevych
  • Andrii “Ghostik” Kadyk
  • Ivan”Akamai” Danishevsky
  • Anton “4liver” Pavliukovets
  • Aren “VeRsuta” Zurabyan

Offsite Casters:

  • Alexander “LanigirO” Potapov
  • Darya “Autodestruction” Medvedeva

Broadcast

The GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 will be streamed live on the official Galaxy Racer channels and  a variety of ‘pubstomp’ venues across Dubai at several gaming cafes such as Que Club, Rails Billiards, Geek Station Abu Dhabi, DZZRT ESPORTS, Last Resort Gaming Cafe  as well Dubai Media City Courtyard. across the five days.

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4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

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By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

The post 4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare appeared first on European Gaming Industry News.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

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Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

The post Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees appeared first on European Gaming Industry News.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

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“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

The post Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia appeared first on European Gaming Industry News.

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