Asia
iCandy Acquires Renowned Lemon Sky Studios, To Form Largest Game Development Company in Australia and Southeast Asia
iCandy Interactive Limited announced its 100% acquisition of the leading Southeast Asian gaming studio, Lemon Sky Studios. This acquisition adds strategic value and significant scale to iCandy’s existing capabilities. It will form the largest pure-play game development company on the Australian Stock Exchange, and in Australia and Southeast Asia too, with more than 450 employees while generating no less than A$17 million (US$12.36 million) revenue per annum.
With significant interest and best-regarded growth in gaming driven by the metaverse concept, iCandy Interactive and Lemon Sky will be a leading powerhouse through its regional expansion plans in developing casual and AAA gaming on blockchain for the open metaverse.
The metaverse is a virtual world that allows work and play, shared by millions (or billions) of people. It is built with next-generation technology encompassing Virtual Reality, Augmented Reality and Video and Gaming technologies.
iCandy Interactive’s core business is in game development, game publishing, and esports. The company is the co-founder of the global esports league and platform, Esports Players League (ESPL), fast-growing across 17 countries in Southeast Asia, South Asia, Latin America and Europe.
Games on the iCandy network are played by over 360 million mobile gamers worldwide. The gaming studios based in Malaysia, Singapore and Indonesia have won multiple awards, including Google Play’s Best of 2016 and 2017 New Android Excellence Game Award* Games Award for Crab War and other various coveted international events.
Its latest game release, Claw Stars, is a top-rated mobile game with over 1 million downloads since its initial release in July 2021. It has received more than 50,000 4-star and 5-star reviews on Google Play and App Store.
Founded in 2006, Lemon Sky Studios is an award-winning video game and animation studio world-renowned for providing innovative visual art solutions for critically acclaimed
AAA gaming titles ranging from Overwatch 2, Call of Duty – Infinite Warfare, to SimCity, Diablo 3, StarCraft: Remastered, amongst many other illustrious titles.
The studio has amassed an incredible clientele over its 15-year history, working with gaming industry leaders such as Blizzard Entertainment, Naughty Dog, 2K Games, Square-Enix, Bandai Namco, Microsoft Studios, EA Entertainment, Disney and Nickelodeon.
“Lemon Sky Studios is a phenomenal acquisition and an excellent addition to iCandy Interactive. We now have this unparalleled capability in the region, we will focus a fair bit of our newly gained superpower to make high-quality games for the metaverse, arguably the most important development for the gaming world.” says Kin W. Lau, Chairman of iCandy Interactive.
He adds, “Lemon Sky Studios’ track record in creating world-class visuals for AAA games is highly regarded in the industry. To merge our expertise with a studio like Lemon Sky is truly phenomenal, and we cannot wait to see the outcome of integrating our teams,”
“Collaborative partnerships in the creative industry are pertinent to keeping things fresh and innovative. We are positive that this merger will encourage creative working methods and bring about new ideas. We are extremely excited about the possibilities that lie ahead,” said Cheng-Fei Wong, CEO of Lemon Sky Studios.
The acquisition will be at a valuation of MYR135 million (A$44.5 million, US$32.4 million), to be fulfilled together with cash and newly issued iCandy shares.
Concurrent with the acquisition, iCandy has also announced that it has raised A$40 million (US$29.1 million) from institutional investors via a placement that is heavily oversubscribed.
Leading iCandy’s latest fundraising round is another gaming heavy-weight, Animoca Brands, iCandy’s cornerstone investor. Animoca is a global leader in gamification technology and blockchain gaming with an extensive portfolio of over 100 investments in NFT-related companies and decentralised projects contributing to building the open metaverse. They raised more than US$200 million in 2021 and is currently valued by investors at US$2.2 billion. Separately, The Sandbox – Animoca’s subsidiary raised US$93 million recently, in a round led by Softbank Vision Fund 2.
The global video game industry is estimated to be worth A$214.33 billion (US$155.95 billion) in 2020**. With the APAC region leading the industry at 49% of the worldwide market, there is a clear pathway for growth with enormous upside potential expansion.
Aquisitions/Mergers
Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com

Absolute Sports, a subsidiary of Nazara Technologies and the parent company of Sportskeeda.com, announced today that it has signed definitive agreements, subject to closing conditions, to acquire two IPs, TJRWrestling.net and ITRWrestling.com. These business assets will be acquired from Titan Insider Digital. These IPs add to the already dominant global position of Absolute Sports in the combat sports publishing industry.
TJRWrestling and ITRWrestling established in 2009 and 2020 respectively, have built a robust audience base within the wrestling fan community through their high-quality and in-depth combat sports news and content coverage. Together, they currently attract 1.7 million monthly active users and generate 4.6 million monthly pageviews, predominantly from North America. They generated $722K (~INR 6.1 crore) in revenue in 2024.
The transaction, valued at $1.25 million (~INR 10.5 crore), will be an all-cash asset purchase via the company’s U.S. subsidiary, Sportskeeda Inc., and is expected to close within the next 45 days.
This strategic acquisition bolsters Sportskeeda’s position in the combat sports segment and expands its presence in the U.S., home to the world’s largest pro-wrestling fanbase. The integration of these platforms will also create deeper engagement opportunities for fans and advertisers across digital formats.
Ajay Pratap Singh, CEO of Absolute Sports, commented: “ITRWrestling and TJRwrestling are two of the most respected voices in the global wrestling community. This acquisition aligns perfectly with our vision to be the leading go-to destination for wrestling content worldwide. It also reinforces Absolute Sports’ dedication to expanding its footprint in the fast-growing U.S. media market through a targeted and impactful M&A strategy.”
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Asia
FBM® installs Jin Qián Link™ at Solaire Entertainment City

FBM® is set to elevate the gaming experience at Solaire Entertainment City with the launch of the highly anticipated Jin Qián Link™ slot themes on the cutting-edge Auria casino cabinet. Being the leading e-bingo games provider in the Philippines, FBM® continues delivering innovation with four captivating slot titles inspired by Asian mystique, featuring stunning graphics and exciting gameplay, at one of the country’s premier gaming destinations.
Jin Qián Link comprises four distinct slot themes – Eternal Fènghuáng™, Golden Lóng™, Great Bái Hǔ™, and Lucky Guī™ – each transporting players to a mystical universe. Players will be attracted and engaged by captivating visuals and an immersive soundscape, while Jin Qián Link also offers a rewarding and strategic gaming experience.
Players can chase Mini, Minor, Major, and Grand jackpots within the Jin Qián Link bonus, accessed by incrementing the pagoda. The bonus mode culminates in a double prize when all positions on the five reels are covered. The attractive feature set of this product line includes Luck Has Arrived as a shared feature, anticipating a rewarding round. Triple Wild, available on Golden Lóng and Lucky Guī, and Wild Multiplier, running on Great Bái Hǔ and Eternal Fènghuáng, are the game features completing the features roll of this game series.
Pepe Costa, Country Manager of FBM Philippines, highlighted the relevance of this installation for the brand’s operation in the country. “FBM is committed to delivering exceptional gaming experiences that resonate with players. Jin Qián Link is a testament to this commitment, combining compelling themes with innovative features and the quality and excellence that FBM is known for.”, stated the FBM representative.
About the expectations around the game and FBM’s intents for the short-term future, Pepe Costa shared: “We are confident that Jin Qián Link will be a major success at Solaire Entertainment City. It’s also important to note that Jin Qian Link is just the first in a series of new slot games that FBM will be launching for the Philippine market”. With a legacy dating back to 2001, FBM has established itself as a trusted provider of high-quality gaming solutions. The leadership obtained in the Philippines e-bingo segment placed FBM among the references in the national industry, boosting the operation expansion for new product categories. The Jin Qián Link launch at Solaire Entertainment City further solidifies FBM Philippines’ position in the market and provides Solaire Entertainment City patrons with a new and exciting gaming adventure.
The post FBM® installs Jin Qián Link™ at Solaire Entertainment City appeared first on European Gaming Industry News.
Asia
PH GAMING INDUSTRY RECORDS PHP104.12B GGR IN 1ST QUARTER 2025

This surge marks a critical turning point in the sector with electronic gaming now leading revenue generation, said PAGCOR Chairman and CEO Alejandro H. Tengco.
“The E-Games and E-Bingo segment made history by becoming the industry’s top revenue driver for the first time, contributing Php51.39 billion or 49.36% of the total first quarter GGR,” he said.
“This represents not just revenue growth but how consumer behavior continues to shift towards digital, on-demand gaming experiences, accelerated by greater access to mobile technology,” he added.
The PAGCOR chief also noted that the rise of the E-Games industry has drastically reshaped the Philippine gaming landscape.
“As digital platforms take center stage, the Philippine gaming industry is likewise undergoing a paradigm shift. Hence, our goal as a regulator is to strike the right balance between innovation, player protection and long-term industry sustainability,” he said.
Licensed casinos, which have historically dominated the GGR landscape, generated Php49.28 billion, accounting for 47.32% of the industry’s total.
“While there was a minimal dip in revenues from licensed casinos compared to last year’s figures due to growing digital competition, this segment shows sustained strength and relevance,” Chairman Tengco said.
“The performance of brick-and-mortar casinos remains critical to industry stability, particularly in tourism-driven hubs such as Entertainment City and Clark.”
Meanwhile, PAGCOR-operated casinos generated Php3.45 billion in revenues, making up 3.31% of the GGR.
The post PH GAMING INDUSTRY RECORDS PHP104.12B GGR IN 1ST QUARTER 2025 appeared first on European Gaming Industry News.
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