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The Ultimate AAA Gaming Experience Anytime, Anywhere: One-Netbook Announces the Launch of ONE XPLAYER on Indiegogo

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ONE XPLAYER is a powerful new handheld games console designed to play AAA PC-Steam games on the move and that launched on Indiegogo on May 10th.

Developed by One-Netbook Technology, a leading portable computing devices company, ONE XPLAYER aims to provide an immersive gaming experience for gamers anytime, anywhere.

The new console is already turning heads, winning the 2020 Intel Innovation Award at the CTE CEO Summit 2021.

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Redefining the Handheld PC Console

ONE XPLAYER brings hardcore gamers an unparalleled gaming entertainment with its powerful specs. At the heart of ONE XPLAYER is Intel’s newest model Core i7-1185G7, with this cutting-edge processor allowing the console to handle AAA titles with ease.

The console features an 8.4-inch Full-HD IPS Display with 2560 x 1600 resolution bringing impressive graphics and taking the handheld gaming experience to a level not experienced before. Meanwhile, the ONE XPLAYER’s large screen with 358 ppi pixel density creates an immersive gaming experience.

The top-grade 3D speaker embedded in the front of the console means AAA soundtracks and sound effects are crisp and impactful.

ONE XPLAYER offers three choices of ROM size – 2TB, 1TB and 500GB – to allow for a large number of games to be stored in the console at the same time.

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Ultimate Gaming Experience

ONE XPLAYER is designed to set players free from gaming chairs and provide them with uncompromised gaming experience anywhere they go.

The console features a bracket on the back, which provides firm and stable support for the console when needed. Full-screen games will have no black border in ONE XPLAYER and it is possible to see the screen from any angle.

ONE XPLAYER’s linear triggers also bring players a completely different level of experience in shooting or sports games. Fast-action games such as NBA 2K21 benefit from the linear triggers, which could effectively help gamers up their gameplay.

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Inspired by Xbox’s ergonomically comfortable controllers, ONE XPLAYER is dedicated to match and even exceed the user experience on the controllers with the optimized position and arcs of buttons to prevent fingers from cramping after extended playtime. The arrangement and radian of ABXY keys is specifically designed to fit into gamers’ palm.

ONE XPLAYER as a next-generation console delivers flawless gaming experiences to players under various scenarios. ONE XPLAYER has been supported by the leading game publisher Tencent Games during the process of product development and marketing.

ONE XPLAYER Spec Highlights:

· CPU: Intel’s newest model Tiger Lake I7 – The most powerful CPU for gaming

· Screen: 2560 x 1600 – The best resolution compared to the competing products

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· Battery: 15,300mA – 40 mins longer in battery life compared to the competing products

· Linear trigger – Features a configuration that optimizes gaming experience, especially in FPS

· Double cooling fans – Avoid overheating, reduce the chance of game lag and extend battery life

· Ergonomic design – The curving profile and button design are all made for a comfortable gaming experience

· USB ports: 2x USB4.0 thunderbolt + 1x USB 3.0

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· ROM: Available in 2TB, 1TB and 500GB

Pricing and Availability:
ONE XPLAYER is now accepting worldwide pre-orders with a super early bird price starting at $899 for the basic model on Indiegogo. It is one of the few crowdfunding products that are expected to be available within one month time after crowdfunding ends.

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Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

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By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

The post 4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare appeared first on European Gaming Industry News.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

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Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

The post Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees appeared first on European Gaming Industry News.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

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“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

The post Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia appeared first on European Gaming Industry News.

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