eSports
Inter Miami keeper Luis Robles invests in promising esports business
MLS goalkeeper Luis Robles has joined the growing band of sports stars to make an investment in esports.
The Inter Miami stopper has followed in the footsteps of Michael Jordan, Steph Curry, Kevin Durant and Odell Beckham Jr, who have all backed projects in pro gaming in recent years.
Robles, who is part of the Inter Miami squad owned by David Beckham, is among the investors in Luckbox – a fully licensing betting company that allows esports fans to make wagers on their favourite professional games.
And Robles’s timing appears to be perfect. Luckbox has reported record figures in the first half of 2020 and is now preparing to go public on the TSX Venture Exchange.
Robles, 36, has a degree in finance from the University of Portland and is a keen investor. He has seen first-hand the boom in popularity of esports among his team mates.
Robles said: “On the road, I’ll be watching Netflix, while my room-mate is watching Twitch.
“My team-mates, they’re watching in the same way they watch an opponent for a football match. They like to see tactics and strategies, what people are using and what works so that they can use those things in their own game.
“That to me was mind-blowing. And yet, it’s what people are doing and it shows the importance of esports in our culture right now.”
With the MLS among the many traditional sports on hold during the COVID-19 lockdown, pro players have taken to online FIFA matches as a way of keeping alive competition between teams and rivalry between fans.
Robles said: “With what’s going on in the world right now, a lot of the way we’ve been able to maintain a connection with our fanbase, is through FIFA – using FIFA as an avenue through which players can still compete, while entertaining and engaging fans. To some degree, it’s been successful.
“I think everyone wants us to be back on the field and playing, because that’s how they know us but it’s still a creative way of staying engaged with fans.
“From what I’ve seen, not only is a great way to continue to engage our fanbase but it’s great for the players – to keep the camaraderie and the banter going, the spirit in the locker room.
“It is different but times are very different right now and you have to find other avenues in which to do things.”
The big question, of course, is who is Inter Miami’s best FIFA player?
Robles said: “It depends on who you ask. If you ask Rodolfo Pizzaro, he’s going to say it’s him. Same if you ask Julian Carranza or Lee Nguyen.
“These are all guys who are heavily into it. They have their stations in their house. They’re very competitive, they put a lot of pride into their game.
“You have Lewis Morgan, from Scotland, who also seems to be really good. I think if you ask those four different players, you’d get four different answers but I can confidently say that I am not the best FIFA player and I would probably be competing for the worst FIFA player.
“But I love investing, I love diversifying my portfolio and looking at different decks and wishing I could get involved and Luckbox has given me a great opportunity to do that.”
Luckbox’s CEO Quentin Martin said: “It’s well documented that esports is super-hot right now and many famous names from the world of sports and entertainment have recognised this by backing a host of projects.
“We’ve been live in 100 countries for just over a year now, so we’re still a very young company. To have the support of someone as highly respected as Luis is clearly a massive boost for our company.
“For sports fans, betting on outcomes is often an extra way to enjoy the match experience. Safe, legal and legitimate betting is increasingly important to esports and, over the coming years, it will be the dominant driver of revenue for the industry.”
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025

The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFG’s request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESIC’s anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
“At ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,” Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESIC’s reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
“Protecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,” Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
eSports
BLAST.tv Austin Major Becomes Austin’s First Arena Esports Event & Sells Out in Record Six Hours

BLAST, Live Nation, C3 Presents and the Austin Sports Commission announced that tickets for the highly-anticipated Counter-Strike Austin Major sold out within six hours, breaking all records of previous BLAST esports events.
The BLAST.tv Austin Major will feature 32 of the world’s top Counter-Strike teams competing for a $1.25 million prize pool, from June 3 to June 22, with June 19-22 taking place at a packed out Moody Center.
Counter-Strike is one of the world’s most iconic esports titles, with over 20 years of competitive history and a massive global fan base. As the first Counter-Strike Major in the U.S. since 2018, this event continues to solidify Austin’s position as a premier destination for world-leading events. Catch a glimpse of what is to be expected by viewing the last CS Major, in Paris.
The BLAST.tv Austin Major is anticipated to be one of the largest esports events ever hosted in the United States, with thousands attending in person and millions more watching online across 150+ territories in more than 30 languages.
In addition to the impressive international presence guaranteed at this event, it’s an exciting time for Texas-based esports teams like Complexity Gaming, headquartered in Frisco, Texas, to represent their home state on their home turf.
At a press conference last night at the Moody Center (livestream available on youtube) featuring remarks from Mayor Kirk Watson, Leo Matlock (BLAST), Jason Lake (Complexity Gaming), Drew Hays (Austin Sports Commission/Visit Austin) and Andrew Haworth (BLAST), the spokespeople revealed that the Austin Major will drive economic impact for the local community:
- The estimated direct economic impact of the Counter-Strike Austin Major in Austin is $30M+
- Estimated total attendance: 40,000+
- Estimated out-of-state attendance: 65%
- Estimated average daily fan spend: $481
- 15 broadcast days and 59 hours live from Austin
- 220+ million projected views and an estimated 30 million US-based viewers
(Credit David Brendan Hall)
The BLAST.tv Major adds to Austin’s growing reputation as a world-class event destination, joining a lineup of high-profile international events, including SXSW, Austin City Limits Music Festival, and Formula 1 at Circuit of The Americas.
The road to the Counter-Strike Austin Major has officially begun and will feature several exciting moments leading up to the final stage inside the Moody Center arena. Stay tuned for upcoming announcements including watch parties, tailgates, tickets and more by heading to BLAST.tv.
BLAST.tv Major dates and schedule:
- Phase One: June 3rd-6th (Downtown Austin)
- Phase Two: June 7th-10th (Downtown Austin)
- Phase Three: June 12th-15th (Downtown Austin)
- Playoffs: June 19th-22nd (Moody Center)
The BLAST.tv Austin Major will be the first to feature the Major Regional Qualifiers (MRQs). The MRQs are a brand new qualifying system to the Major – featuring a series of online qualifiers across 3 regions: Europe, Americas and Asia. Americas is split into separate North American & South American qualifiers and Asia is split into Oceania, China & Rest of Asia regions: Mongolian & Western Asia, China and Oceania and South East Asia. You can read more details on the qualifying process at blast.tv/cs/news/blasttv-austin-major-mrqs-info.
The post BLAST.tv Austin Major Becomes Austin’s First Arena Esports Event & Sells Out in Record Six Hours appeared first on European Gaming Industry News.
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