Asia
Knock, knock, who’s there? Woohoo. Woohoo Who? The new RNG games provider taking India by storm
Woohoo’s approach doesn’t pretend to be a ‘revolution’ or reinventing the wheel as so many press releases for gaming companies claim but what they can show is success. Success in a key market and, as a result, are now looking to replicate the same strategy used in the lucrative Indian market across the globe.
Woohoo Games, Head of Business Development, Ed Whittington explained: “The key strategy was two-fold; to keep the design of the games free from regional nuances and to ensure a simple and familiar UX for the player that is much more sophisticated than most RNG games in the global market.”
He continued: “Like many countries India is a place where regional differences are very marked. It is, therefore, seemingly better to have very clean, uncluttered looking games rather than trying to create a different look and feel for each province, which can have huge differences ethnically, linguistically and culturally.”
“However, the games themselves are the real heart of what we offer. We feel that many RNG games have a very dated and cluttered look and feel. We have taken a more modern approach and leveraged UX and UI best practices adopted by well-known global brands outside the industry that players will be familiar with. This allows for the games to be easily adopted and the focus to be on the play itself.”
Now that Woohoo has established itself in one of the biggest markets in the world, they are ready to expand globally. Representatives of Woohoo Games will be at ICE (Feb 4-6, Excel, London) should you wish to arrange an appointment or talk directly via the website.
What? A ‘Contact Us’ form that actually gets through to a real person? I know, right?
Asia
Snap to Earn “SNPIT” Announces Special Collaboration with “A Certain Scientific Railgun”!

The post Snap to Earn “SNPIT” Announces Special Collaboration with “A Certain Scientific Railgun”! appeared first on European Gaming Industry News.
Asia
PAGCOR chief honored at 2025 Asia Gaming Award

Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco received on Tuesday, March 18, the inaugural Regulatory Landmark Award during this year’s Asia Gaming Awards at the Grand Ballroom of Shangri-La, The Fort in Taguig.
The Regulatory Landmark Award, a newly added category to the prestigious Asia Gaming Awards, was bestowed upon the PAGCOR chief for his significant contributions to the growth of the Philippine gaming industry.
In his acceptance speech, Mr. Tengco acknowledged the efforts of the PAGCOR team and industry stakeholders, emphasizing that the recognition was a testament to their dedication, resilience, and commitment to regulatory excellence.
“This award reaffirms our efforts in fostering a well-regulated gaming sector in the Philippines,” he said. “It will serve as an inspiration for all of us to continue shaping an industry that is not only profitable but also ethical, sustainable, and beneficial to the communities we serve.”
Under Mr. Tengco’s leadership, the Philippine gaming industry posted a record-breaking gross gaming revenue (GGR) of Php410 billion in 2024 – a 25% increase from the previous year’s GGR.
Likewise, PAGCOR recorded unprecedented revenues of Php112 billion in 2024, a 41% growth year-on-year.
The Asia Gaming Awards, now on its fifth year, recognizes the achievements of key players and leaders in the gaming industry across the region.
The post PAGCOR chief honored at 2025 Asia Gaming Award appeared first on European Gaming Industry News.
Asia
HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament
The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Asia’s leading Esports company Hero Esports, has announced that a total of six spots for the Esports World Cup are up for grabs in ACL Teamfight Tactics Tournament. Details regarding the tournament format, schedule and prize pool have also been unveiled.
The ACL Teamfight Tactics Tournament is set to commence on April 15 and will conclude on May 18. The total prize pool for the tournament amounts to $150,000, with six teams earning direct entry to the Esports World Cup.
Unlike previous Teamfight Tactics events, the ACL Teamfight Tactics Tournament features a 4V4 team battle format. This emphasis on teamwork will offer the audience a fresh and engaging viewing experience.
The ACL Teamfight Tactics Tournament is structured into three stages: Regional Qualifiers, Asian Challenge and ACL Grand Finals.
Registration for the tournament will open on March 23 and close on March 31. Teams must register in groups of four players. The Regional Qualifiers will be divided into APAC and CN regions. The eight highest-ranking teams from the APAC region and the seven highest-ranking teams from the CN region will qualify for the Regional Qualifiers. Team rankings are determined by the total points accumulated by the top three players in each team at the registration deadline. These points are calculated based on performance in the TFT Open, Tactician’s Crown and Regional Finals over the latest three seasons.
In the Regional Qualifiers, four teams from each region (APAC and CN region) will advance to the Asian Challenge through online competitions. The APAC Qualifier will take place from April 15 to 18, whereas the CN Qualifier is scheduled from April 24 to 27. Additionally, the top three teams from each region will secure spots in the Esports World Cup, while the fourth and fifth teams from each region will qualify for the Last Chance Qualifier of EWC.
In the Asian Challenge, which will take place from May 8 to 11, a total of eight teams from the Regional Qualifiers will compete for three spots in the Finals.
The post HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament appeared first on European Gaming Industry News.
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