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RubyPlay launches first-of-its-kind in-game Engagement Tools

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RubyPlay launches first-of-its-kind in-game Engagement Tools

RubyPlay, the studio-based, layered content ecosystem, has launched its new suite of Engagement Tools, comprising initially of Missions and Tournaments, that are uniquely built around in-game events to drive increased session play and retention for operators worldwide.

The rollout represents a landmark shift in how player engagement is architected. By moving away from the broad, wallet-level approach that is widely adopted within the market, RubyPlay has developed innovative tools that further connect players to the core gaming experience in a fun and intuitive way.

Missions is a gamification tool that allows operators to build tailored campaigns in which players complete specific objectives at game level in exchange for instant rewards.

Tournaments bring a competitive layer, enabling operators to create structured, time-bound competitions. Players earn points by triggering key in-game events, such as when high value symbols land and features are activated. As with Missions, the tool is designed to operate as a native part of the gameplay instead of an external feature that is common within the industry.

Both Engagement Tools will be deployed across RubyPlay’s portfolio. Every studio within the RubyPlay ecosystem, including RubyPlay Studio, Koala Games, Mad Hat Games, xSlots and Firerose, will have the capability to embed Missions and Tournaments.

The result is a unified and scalable metagame engagement layer across an extended proprietary content library, giving operators a consistent and deeply integrated tool regardless of which titles they activate.

Early testing of the Engagement Tools suite has been highly successful, with early results demonstrating the ability to drive measurable improvements in session depth, return visits and player activation.

Tsachi Maimon, Chief Executive Officer at RubyPlay, said: “When we developed our Engagement Tools, the goal was not to add another promotional layer on top of the game. The goal was to strengthen the game itself.

“Most engagement mechanics in the market are built around wallet activity or broad player behaviour. We wanted to take a different approach by building Missions and Tournaments around real in-game events, the moments players already connect with during the slot experience.

“That creates a more relevant and intuitive journey for players, while giving operators a powerful way to support longer sessions, stronger retention and deeper engagement across RubyPlay’s full content ecosystem.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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