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The Most Popular Student Games

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The Most Popular Student Games

Gaming is one of the favorite hobbies among students. It’s their way to relax, have a great time, connect with other players, and more. However, all games are different, and each one of them gives young people a completely new experience. Some games keep coming back with new series and episodes, while others keep progressing and evolving along with the demand. Students are often loyal gamers who are prone to nostalgia. Even new games have a somewhat hard time competing with the established classics. So, let’s see the most popular games among students and why young people love them so much.

Minecraft

Of course, we can’t kick off such a list with anything but Minecraft. After all, this is the true gem for students of all ages, from kindergarten to college. It is a perfect platform to exercise your imagination and creativity, all in a playful, fun form. Though, some players take the game rather seriously. After all, the dedication and time it takes to build a whole universe prototype are higher than most school projects.

Indeed, Minecraft can be a game for years and years. Students open it seeking escape, inspiration, and a good time. It is a rare universe that lives by your own rules. Not every game allows you to build an entire world according to your liking and preferences. Plus, Minecraft has great additions for younger generations. These include educational games where students can test real lessons, from the laws of physics to coding instructions.

Grand Theft Auto 5

Everyone is familiar with the GTA series. This game has taken the world by storm. It has walked over all the boundaries and rules computer games tried to maintain in their early development days. In the GTA series, you can be whoever you want while also playing for the bad guy. Here, players had almost full freedom of action. They could steal cars, drive endless city streets, participate in criminal deals, and take on numerous side hustles along the main plot line.

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Needless to say, the GTA games left a long-lasting impression on players (and their parents). So, when GTA 5 came out, the game already had its well-established, loyal audience waiting for it. Fortunately, it didn’t disappoint. The fifth game in the series met all the expectations and brought some positively met novelties to the gameplay. For example, this is the first game set in the open world. Plus, it has offered a number of new vehicles and machines to steal and drive, which players definitely appreciated. Overall, GTA 5 will remain among the top favorite student games for a while.

Fortnite

This open-world classic has been on everyone’s mind for over five years now. Most popular among students and teens, Fortnite is the leading game in its genre. In fact, it is one of the first metaverse games to exist today. Being the pioneer in such a genre, it has come a long way from yet another role-play game for kids.

So, Fortnite is the game that can transform the entire genre. First of all, today, Fortnite is an active platform in the eSport culture. There are literal tournaments held where people can watch other players and place bets. Such completion takes place during Battle Royal matches. However, players can do much more in Fortnite. Currently, it is also a platform for entertainment in the digital world. Thus, Fortnite often invites celebrities to hold talks or even create concerts.

Everyone in Fortnite can create their personal avatar, engage in numerous side quests, meet other players, play with the game, or just explore the world around them. The real-world imitation and the immersive atmosphere of the game create a truly impressive, fascinating experience.

Call of Duty: Modern Warfare II

Call of Duty is the never aging classic that deserves a place on such a list. Most games come and go, while CoD stands its ground. A never-ending series about wars and battles has equal success among its young and older fans. Some players have been playing these games for years, if not a decade! That’s a loyal fanbase right there.

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Of course, as with any older game with numerous series over the years, CoD had faced some success stories and several failures. The latter were the results of experimentation to fit into the changing gaming industry and audiences’ preferences. However, why change things that work perfectly fine? The classic setup for each CoD game is simple and straight to the point. You fight for the good guys against the bad guys. The only thing that changes is the setting. You get to fight in different time periods and in different parts of the world and space.

The newest game also introduced a powerful multiplayer option that earned everyone’s attention. This is one of the reasons that keep CoD games so popular. Here, you can play against 100 other players to become the best in the battle. Before trying such gameplay, ensure you have completed all your tasks for the day. The battle will take a while. Perhaps, seek some Speedy Paper writing help just to make sure your homework doesn’t suffer from how good the new multiplayer is.

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AGCO Requires Ontario Gaming Operators to Stop Offering WBA Bets Due to Integrity Concerns

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The Alcohol and Gaming Commission of Ontario (AGCO) has mandated all Ontario-registered sportsbook operators to halt offering and accepting wagers on World Boxing Association (WBA) events immediately. This measure is being taken to protect the Ontario betting public following concerns that WBA-sanctioned boxing matches are not adequately being safeguarded against match-fixing and insider betting.

Since December 2023, the AGCO has been conducting a comprehensive review of suspicious wagering activity on a WBA-sanctioned title fight between Yoenis Tellez and Livan Navarro that was held in Orlando, Florida. Suspicious betting patterns on the bout lasting over 5.5 rounds were reported to the AGCO by two registered independent integrity monitors and detected in Ontario by a registered igaming operator. Media reports also alleged that Tellez’s Manager placed $110,000 on the match lasting longer than 5.5 rounds at a Florida casino. The bout ended with Tellez knocking out Navarro in the 10th round.

Following an intensive review that included outreach to the WBA, Ontario-registered gaming operators, independent integrity monitors, and regulators in other jurisdictions, the AGCO has concluded that bets related to WBA events do not currently meet the Registrar’s Standards for Internet Gaming.

The AGCO requires all Ontario-registered gaming operators to ensure the sport betting products they offer are on events that are effectively supervised by a sport governing body. At a minimum, the sport governing body must have and enforce codes of conduct that prohibit betting by insiders.

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Registered gaming operators were unable to demonstrate to the AGCO that the WBA prohibits betting from insiders, which could include an athlete’s coaches, managers, handlers, athletic trainers, medical professionals, or others with access to non-public information. Further, registered gaming operators were unable to demonstrate that the WBA took any action to investigate or enforce the allegations of potential match-fixing and insider wagering.

The AGCO has indicated to registered operators that in order for WBA betting products to be reinstated in Ontario, operators must demonstrate that the WBA effectively supervises its events, thus bringing them into compliance with the Registrar’s Standards. In December 2022, the AGCO required gaming operators to stop offering bets on UFC events for similar issues related to insider betting safeguards. Within a month, UFC amended its policies and implemented new protocols that allowed the AGCO to reinstate betting on UFC events in the province.

“Ontarians who wish to bet on sporting events need to be confident that those events are fairly run, and that clear integrity safeguards are in place and enforced by an effective sport governing body. Knowing the popularity of boxing in Ontario, we look forward to reinstating betting on WBA events once appropriate safeguards against possible match-fixing and insider betting have been confirmed,” Dr. Karin Schnarr, Registrar and CEO of AGCO, said.

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Andrew Cochrane Chief Business Officer of GiG

GiG increases Ontario market presence, powering the launch of Casino Time

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Gaming Innovation Group Inc. (GiG), has announced the launch of Casino Time, powered by its award winning iGaming platform and pioneering real-time rules engine LogicX, with revolutionary sportsbook, SportX soon to follow, to further extend its footprint in the regulated Canadian province of Ontario.

The launch of Casino Time carries extra significance, marking only the second time that on-demand, regulated online Bingo has been made available in Ontario. The new Bingo product vertical, launched alongside a strong Casino offering, will be boosted by GiG’s new sportsbook, SportX, as part of a planned release later this year.

GiG has focused its solutions on driving exponential growth in revenue for operators with its highly scalable iGaming platform, offering localised third party content and leading suppliers for the Ontarian market. GiGs peerless gamification layer creates an optimised and immersive casino experience tailored to regional preferences, swelling client retention and player engagement.

Canadian owned and operated, Casino Time is a joint venture amongst leading retail operators in Ontario’s Charitable Gaming sector, delivering Bingo, Slots and Live Dealer Casino Games. Promising a personalised service and community experience, Casino Time is continuing its long-standing partnership with local charities, introducing its joint fundraising model into the iGaming space for the first time.

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Now coming towards the end of its second year of licensed operations, Ontario has emerged as one of the largest iGaming markets in North America, second only to New Jersey according to data supplied by Vixio. The first and as yet only Canadian province to launch a regulated market, Ontario boasts more than 1.6 million active player accounts spread over 40 plus operators, generating €1.3 billion in Gross Gaming Revenue (GGR) in its first year of trading, with this data supplied by iGaming Ontario.

Andrew Cochrane, Chief Business Officer of GiG, said: GiG continues to set the pace with a strong cadence of brand launches in 2024, and I’m pleased that when operators are seeking platform solutions in regulated markets, GiG is leading the pack. Our partnership with Casino Time, will help deliver something new and exciting to the Ontarian market, and further helps to demonstrate the flexibility of our solutions, adapting to match the regional aspirations of our partners to deliver growth.

D’Arcy Stuart, CEO of Casino Time, said: “We are thrilled to partner with GiG as the core technology provider of our iGaming platform. Their powerful suite of player engagement tools, as well as diverse content and regulatory integrations, underpin our ability to serve and delight our player community. Our hybrid online and offline customer network, as well as unique bingo offerings, will drive exciting opportunities as the platform and the marketplace continues to grow.”

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Glitnor Group expands IBIA’s betting integrity presence in Ontario

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Glitnor Group, operating under the LCKY Group in Ontario, has joined the International Betting Integrity Association (IBIA). Glitnor Group’s luckycasino.ca brand sportsbook will feed into IBIA’s world leading betting integrity monitoring platform. The operator joins over 50 companies and 125 leading sports betting brands in IBIA and further cements the association’s position as the leading sports betting integrity monitoring body in Ontario and globally.

David Schwieler LCKY Group CEO, said: “At Glitnor Group, we’re dead serious about keeping our betting games fair and square. That’s why teaming up with IBIA is a big deal for us. We know how crucial it is to protect the spirit of sports, and we’re ready to roll up our sleeves and work closely with the IBIA to make sure sports betting stays exciting, speedy, and above all, fair.”

Khalid Ali, CEO of IBIA, said: “I am delighted to welcome Glitnor Group as IBIA’s latest member in Ontario. Glitnor and IBIA share a common goal to maintain the integrity of the sports betting marketplace and to protecting consumers and sports from match-fixing. Ensuring product integrity is paramount to our approach and we look forward to integrating Glitnor within our leading global sports betting integrity monitoring system.”

IBIA is a not-for-profit body that has no competing conflicts with the delivery of commercial services to other sectors and is run by operators for operators to protect regulated sports betting markets from match-fixing. IBIA’s global monitoring network is a highly effective anti-corruption tool, detecting and reporting suspicious activity in regulated betting markets.

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Through the IBIA global monitoring network it is possible to track transactional activities linked to individual customer accounts. IBIA members have over $300bn per annum in betting turnover (handle), accounting for approximately 50% of the global commercial regulated land-based and online sports betting sector, and in excess of 50% for online alone.

IBIA recently released a report on the Availability of Sports Betting Products which highlighted Ontario as a leading regulated gambling jurisdiction, with an expected onshore channelisation for sports betting of 92% in 2024 forecast to rise to 97% in 2028. IBIA currently represents over 60% of the private sports betting operators licensed in the province. All online sports betting operators licensed in Ontario are required to be part of a betting integrity monitoring body.

IBIA’s 2023 annual integrity report detailed 184 alerts reported in the year, which represents a decrease of 101 (or 35%) on the revised 2022 figure of 285 alerts. IBIA alerts contributed to the investigations and subsequent successful sanctioning of 21 clubs, players and officials in 2023, an increase on the 15 sanctioned in 2022.

The post Glitnor Group expands IBIA’s betting integrity presence in Ontario appeared first on European Gaming Industry News.

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