Gaming
Nintendo DS ranked as the top console gamers most want to see make a modernised comeback
- A new study by Hyperoptic delves into gaming nostalgia, revealing the retro consoles gamers most want to see make a comeback
- Almost two-thirds (61%) of gamers want the Nintendo DS to return, making it the most sought-after console, followed by the PlayStation 1 (60.6%) and 2 (57.9%)
- The study also taps into the most in-demand retro games, with the 1991 version of Sonic the Hedgehog taking the top spot (38%)
Over the last year or two we’ve seen new consoles and games launch such as the Nintendo Switch OLED, PS5, and Pokémon Diamond and Pearl. But with search interest for ‘retro gaming’ on the up, it seems many are currently looking for a hit of gaming nostalgia.
Hyperfast broadband provider, Hyperoptic has delved into the world of gaming nostalgia, to uncover the most sought-after consoles and games that players would most like to see make a comeback, or be modernised. Not only that, but the study also unveils just how much money players would spend to get their hands on the consoles.
Based on the percentage of gamers that most want the console to make a comeback or be modernised, the top 10 desired consoles and how much gamers would be willing to pay are:
Console | % of gamers that want the console to make a comeback/be modernised | The average price gamers are willing to pay |
Nintendo DS | 61.0% | 177.21€ |
PlayStation 1 | 60.6% | 187.01€ |
PlayStation 2 | 57.9% | 196.84€ |
SEGA mega drive | 57.0% | 172.07€ |
Nintendo Game Boy | 56.8% | 165.85€ |
The Commodore 64 Games System | 53.5% | 191.28€ |
Nintendo 64 | 53.0% | 180.85€ |
Nintendo Game Boy Colour | 52.3% | 181.70€ |
Super Nintendo Entertainment System (SNES) | 51.8% | 188.72€ |
Nintendo Game Boy Advance SP | 51.2%
|
191.05€ |
Nintendo consoles are leading the way, with six consoles making up the top 10. Taking the top spot is the DS. Released globally between 2004 and 2005, gamers would be willing to spend over 177€ to purchase the handheld console. The PlayStation 1 and 2 make up the top three.
However, considering the consoles that didn’t make the top 10 most desired list, it seems gamers would be willing to spend the most money, overall, on the Xbox One console – 236.45€ to be precise. Over two-fifths (44%) chose this as one of the consoles they’d want to see make a comeback/be modernised, making it the 20th most desired console.
Now we know the most sought-after consoles, looking at the nostalgic games gamers would most love to see make a comeback or be modernised, without further ado, the top 10 gems are:
Game | % of gamers that would love to see the game make a comeback/be modernised |
Sonic the Hedgehog (1991) | 38.0% |
Super Mario Kart 64 (1997) | 33.4% |
Space Invaders (1978) | 28.3% |
Tetris (1984) | 25.8% |
Super Mario Bros (1985) | 25.3% |
Sonic the Hedgehog 2 (1992) | 24.3% |
Donkey Kong (1981) | 21.4% |
Crash Bandicoot (1996) | 20.3% |
Tekken (1990) | 13.0% |
The Legend of Zelda (1986) | 12.8% |
1991’s Sonic the Hedgehog claims the top spot, with almost two-fifths (38%) of gamers opting for the game. Other classics on the list include Taito’s 1978 Space Invaders, and Tetris, a game focused on finding the best way to arrange coloured blocks – who would’ve thought this would still be as popular today? Nintendo’s 1981 arcade hit, Donkey Kong, is also another classic game that over one in five (21%) players want to see modernised. We can only dream…
For more information on the top consoles and games, head across to: https://hyperoptic.com/blog/the-most-sought-after-nostalgic-consoles-and-games-revealed/
Gaming
Midjiwan opens Stockholm’s first co-working space for game developers
Midjiwan, the award-winning independent studio behind The Battle of Polytopia, today announces the opening of Game Town, Stockholm’s first coworking space for game developers.
In addition to being a new home for Midjiwan, Game Town will also serve as a base for Toppluva AB, the makers of Grand Mountain Adventure; Warm Kitten AB, the developers behind Justin Wack and the Big Time Hack; Gro Play AB, a studio creating educational games; and Dataspelsbranschen, Sweden’s trade association for video game companies. More game development companies are expected to join over the next few months.
The Swedish games industry, including subsidiaries abroad, generated SEK 86.5 billion (USD $7.9 billion) in 2022, according to a Dataspelsbranschen report. Gaming is a strong growth industry, accounting for over 4 percent of Sweden’s total service exports. Game Town will become a creative, innovative, and social meeting place, further solidifying Stockholm as a key games industry hub with industry meetups, mixers, and game showcases hosted for indie and AAA developers.
Södermalm, the Stockholm island where Game Town is located, has one of the highest concentrations of game developers. The nearby areas constitute a cluster for companies within game development, housing among others Paradox, DICE, Fatshark, and Epic Games.
Christian Lövstedt, General Manager at Midjiwan, commented:
“Game Town will become a professional and playful environment for smaller game studios that want to work and develop among other developers. We’re looking to create a community of people who share our same passion for gaming and game development. Game Town will bring together indie developers and freelancers to create an open and welcoming place for the entire industry to gather.”
Per Strömbäck, Chairman of Dataspelsbranschen.
“Within a kilometer radius of Södermalm, there are at least 3,000 game developers, making it perhaps the most densely populated place for game developers in the world. Here, games are created for billions of players worldwide. Perhaps there is something in the Earth’s magnetic field that makes local games particularly good? Game Town will be located right in the middle of this hub, so it is only right that our own office should be right here.”
The post Midjiwan opens Stockholm’s first co-working space for game developers appeared first on European Gaming Industry News.
Gaming
Metaverse Studio Karta Reaches Huge Milestone with New Game Beat Builder
Karta pushes the boundaries of music game innovation with Built Builder on Fortnite – reaching 100k players
- Beat Builder is Fortnite’s first-ever build-based rhythm game
- Karta partners with NoCopyrightSounds for the game’s music library
- Two new big songs just added: Royalty by Egzod & Maestro Chives and Invincible by Deaf Kev
Karta, an award-winning metaverse studio pioneering the world of in-game experiential marketing, continues to push the boundaries of music game innovation as its latest project, Beat Builder, reaches 100,000 players.
Beat Builder is an interactive music rhythm game where players put down walls, ramps, floors and cones to the beat of the music. Centred on building a core Fortnite gameplay feature used in its very popular Battle Royal, Beat Builder is the first-ever build-based rhythm game on the platform. As well as being a music-filled experience played for fun, the game is also used as a practice tool for players to improve their game-playing skills on Fortnite.
To create the game’s eclectic music library, Karta has partnered with NoCopyrightSounds, a copyright-free record label and music platform. Focusing on drumstep, phonk and trap electronic music for now, with artists such as Twisted, if found, XTOM and Lost Sky, players interact with the stems of each song that have their own visual world to match the vibe. Karta aims to develop the game further, updating it with a plethora of new music and genres such as metal, K-pop and rock. The long-term aim of Beat Builder is to integrate artists into Fortnite to share their music with fans, with the game becoming a recognised platform for exploring new artists and music.
Reaching 100,000 players is a significant milestone for a new metaverse game with Beat Builder continuing to grow in popularity since its launch recently. To mark the milestone, Karta has updated the game with two of NCS biggest songs; Royalty by Egzod & Maestro Chives and Invincible by Deaf Kev and is already planning further extensions, partnerships and new seasons.
“We’re thrilled that Beat Builder has gotten off to such a great start,” the Chief Executive Officer for Karta, Erik Londre, said. “We wanted to create a rhythm game that felt 100% Fortnite native, where the music is connected to the platform’s core building gameplay. A rhythm game that makes you a better gamer is an idea that excites us a lot.”
“Beat Builder truly encapsulates what Karta is all about; innovative and forward-thinking design that combines incredible music with interactive gaming in one entertaining place,” the Chief Growth Officer for Karta, Tony Barnes, said. “Music’s presence in the metaverse is evolving and we think Beat Builder has the potential to become its own platform for artists and brands to authentically connect to a Fortnite audience through gameplay and new music. We can’t wait to develop it and see how it grows.”
Since launching in 2021, Karta has worked with brands such as Amazon Music, McDonald’s and Hugo Boss. As well as working with Spotify on its iconic global campaign, Spotify Wrapped, to gamify the listening habits of Spotify users and bring this into the metaverse. Through these partnerships, Karta is reshaping entertainment experiences in the metaverse and creating meaningful connections between brands and their audiences. In the past year, the London-based studio has also worked with global artists like Nicki Minaj for her Gag City experience in Roblox, K-pop giant Blackpink with its hugely popular Blackpink the Palace and Twice with its Twice Square, which has become the most successful persistent music experience on Roblox.
“We’re very happy to provide the music for Beat Builder, a brilliant new game that gives players the chance to interact with the music like never before,” the Brand Manager for NCS, Charlotte Lee, said. “It has the potential to become a go-to platform for music gaming and we’re proud to support it.”
Beat Builder is available now to explore on Fortnite. For more information, go to www. Karta. game.
The post Metaverse Studio Karta Reaches Huge Milestone with New Game Beat Builder appeared first on European Gaming Industry News.
eSports
Denis ‘electroNic’ Sharipov is a New Virtus.pro Player
Denis ‘electroNic’ Sharipov (pictured), one of the most decorated and famous players in CS2, a Major champion and winner of the Intel Grand Slam, is moving to Virtus.pro.
“The arrival of star players always generates excitement within the club and among its fans,” the Chief Executive Officer for Virtus.pro, Nikolai Petrossian, said. “Denis is a well-known figure in the world of eSports with an impressive list of major victories and exceptional skill. Few players won both at Major and Intel Grand Slam events.
“Our CS2 roster is strong thanks to teamwork, a clearly defined playstyle and the individual talents of our players. Transferring players with outstanding skills to improve specific areas is a common practice in sports. I am confident that Denis joining will give a powerful boost to the team in the upcoming challenges in Dallas, London and beyond.
“Denis will replace Nikolay ‘mir’ Bityukov in the VP lineup. Nikolay has been a loyal and valuable member of our team and we express our gratitude for his contributions. Nikolay ‘mir’ Bityukov is open to offers from other teams.”
“Virtus.pro is a top team,” Sharipov said. “The core of the roster has won a Major not a while ago and all the players are in their prime and ready for victories right now. We share the same ambitions and goals. Besides, I’m also excited about the idea of playing with Jame as he’s one of the most unique IGLs in the game. Can’t wait to adapt to my new team and start doing what I came here for, winning trophies.”
Sharipov has dozens of victories at elite tournaments, including:
- PGL Major Stockholm 2021
- Intel Grand Slam Season 3
- BLAST Premier: Global Final 2020
- IEM XVI – Cologne
- EPL Season 14
- BLAST Premier: World Final 2021
In addition, Sharipov was among the top-ten best players of the year by HLTV four times.
Updated Virtus.pro CS:GO roster:
- Dzhami ‘Jame’ Ali (captain)
- Evgeny ‘FL1T’ Lebedev
- David ‘n0rb3r7’ Daniyelyan
- Petr ‘fame’ Bolyshev
- Denis ‘electroNic’ Sharipov
- Dastan ‘dastan’ Akbayev (coach)
- Pavel ‘PASHANOJ’ Legostaev (analyst)
- Nikolay ‘mir’ Bityukov (substitute)
The post Denis ‘electroNic’ Sharipov is a New Virtus.pro Player appeared first on European Gaming Industry News.
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