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REVEALED: These are the Online Games that Cause the Most Arguments đŽđ
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- 1 in 50 couples row over gaming every day
- Call of Duty is the online game most likely to cause a rift between couples
- 1/4 Women have (unsuccessfully) tried to ban gaming in the house, compared to 1/5 Men
- 25% of men have thought about breaking up with their partner because of online gaming-related arguments, compared to 17% of women
With Valentines day almost a week away, new data from CardsChat.com reveals which online games cause the most arguments in a relationship. CardsChat surveyed 1,000 UK adults whose partner plays online games, to find out how gaming affects relationships. CardsChat also spoke to three relationship experts to explain the findings.
1 in 50 couples row over games every dayÂ
Out of the 1,000 surveyed, 1 in 50 couples said they argued over gaming every day! 1 in 25 of the respondents said they squabbled a little less, âjustâ 250 to 300 times per year, while 3 in 25 âfessed up to having gaming-related rows 150 to 200 times a year.
Arguments per year | No. of couples |
50-100 | 1 in 4 |
150-200 | 3 in 25 |
250-300 | 1 in 25 |
Every day! | 1 in 50 |
According to the survey data, Call of Duty is the online game most likely to cause a rift between couples with 38% of couples admitting to have argued about time spent on the game.
Fifa is a close second, with 34% of couples confessing to argue over the football game.
According to Iain Macintoshâs book, âFootball Manager Stole My Lifeâ, the titular game was cited as a factor in a whopping 35 divorce cases back in 2012. However, despite these stats, we found that the addictive micromanagement game came fourth with 15%.
Game | Argument about time spent on the game |
Call of Duty | 38% |
Fifa | 34% |
Fortnite | 21% |
Football Manager | 15% |
What the expert says:
So whatâs behind these rows? Chris Pleines, a dating expert from Datingscout says forgetting important dates and a lack of quality time can contribute: âBeing preoccupied with gaming will most likely let you forget what day it is, especially if you pull an all-nighter. Instead of preparing something special for your partner, you are busy levelling up on your game.â
Letâs hope that these gamers donât forget about Valentineâs Day!
Who Is Trying â and Failing â To Ban Gaming?
1/4 Women Vs 1/5 Men
We dug deep into our research to find out who is trying to ban gaming in these households. The girls just edge it slightly, with one quarter of female respondents admitting to unsuccessfully trying to ban gaming in their house. While around one fifth of men said they had also tried unsuccessfully to put a stop to gaming in the home.
What the expert says:
We spoke to Susan Trombetti, leading matchmaker, relationship expert, and CEO of Exclusive Matchmaking, to delve even deeper into the impact of gaming on relationships. She told us: âGaming is a way to be connected without really connecting with people thus sometimes increasing your social isolation. This can cause issues for relationships.â
Her advice? âSome things you can try are limiting time spent on the game instead of banning them altogether. Opposed to making your household a gaming free household, if your partner enjoys it, consider limiting the time gaming, similar to how you may set boundaries like no phones while eating dinner together. Small compromises may work for you and your partner.â
Gaming Causing Break-Ups
25% Men Vs 17% Women
Have thought about breaking up with their partner over gaming
Our data reveals that 25% of men have thought about breaking up with their partner because of online gaming-related arguments. Compared to 17% of women surveyed admitting theyâve considered calling time on a relationship for the same reason.
What the expert says:
Dainis Graveris, a certified sex educator and relationship expert at SexualAlpha suggests that: âWhen people play online games, they become a part of something that involves responsibilities, loyalties, and interactions. These interactions, however, donât spill through with their relationships offline.
And why does this seem to bother more men than women? Dainis says:â it boils down to the male gamerâs motivations for playing online games thatâs why you can find that most of them get into serious fights with their partners and have thought about breaking up with them.
For instance, some male gamers feel that playing online games helps alleviate stress, serves as an outlet for negative energy, and/or helps them regain a sense of control. When their female partners donât understand their motivations, they take offense and get into serious argumentsâ.
Peace of the action
Considering how many relationships are on the ropes due to online gaming, we started thinking about how couples can avoid the agro.
The simple solution? Get gaming included in your vows
âDo you [insert name] promise to play only an hour of gaming a day?â
âI promise never to ban gaming in the houseâ
âI vow to always put you first, even when Iâm playing Fortniteâ
âI promise never to keep score, even when Iâm beating you at FIFAâ
âI vow to never let the PS5 come between usâ
âI [insert name], take thee, [insert name]âŚ.forsaking all othersâŚâtil COD do us partâ
âWhatâs mine is yours and whatâs yours is mineâŚexcept the Xboxâ
Latest News
Gaming Corps games suite to roll out with betPawa, which operates in 12 African countries
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Gaming Corps â a publicly-listed game development company based in Sweden â is to bring its premium games suite to more players across Africa after agreeing a partnership with betPawa.
More than 10 million Africans trust and use betPawa as their betting brand of choice, with the operator currently active in 12 countries across the continent. betPawa is on a mission to make betting friendly by providing 24-hour customer support, a user-friendly platform, the lowest minimum stakes and guaranteed and instant payments.
Players at betPawa will be able to enjoy Gaming Corpsâ full portfolio of Crash, Mine, Table and Slot titles, as well as a certified Plinko. This will include recent smash hits such as RAMPAGE, Piggy Smash and Raging Zeus Mines, along with Gaming Corpsâ renowned games series such as Jet Lucky and Coin Miner.
Gaming Corps is now able to offer more value to players following the launch of its Smash4Cash⢠mechanic, which is designed to make the game experience even more unique and bring an even greater chance for players to make the most of bonus rounds.
Mats Lundin, Gaming Corpsâ Director of Sales, said: âWe are delighted to partner with betPawa; an operator that has established a reputation as a successful and trusted betting brand across Africa.
âThis is a fantastic opportunity for us to bring our thrilling games to many more players across the continent, and I look forward to offering even more magnificent games to betPawaâs players as we continue to strengthen our portfolio. Our Smash4Cash⢠mechanic is already helping us produce games full of even more excitement, and Iâm sure that trend will continue.â
Spencer Okach betPawa said:Â âThis partnership with Gaming Corps will allow us to further strengthen our casino offering, and we are very excited to give our players the chance to make the most of Gaming Corpsâ first-class games suite.
âWe are always looking for ways to make the gaming experience with betPawa even more memorable, and Iâm sure Gaming Corpsâ ever-expanding list of games will help us do that.â
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The post Gaming Corps games suite to roll out with betPawa, which operates in 12 African countries appeared first on European Gaming Industry News.
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UK risks losing safer gambling leadership position â warns BetBlocker.org chief of partnerships
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Pedro Romero, chief of partnerships at safer gambling software provider BetBlocker.org has highlighted the sense of insecurity among Research, Education and Treatment organisations arising from the publication of the UK Governmentâs White Paper on gambling reform.
Speaking following Februaryâs edition of ICE where BetBlocker and US-based International Centre for Responsible Gambling (ICRG), shared a ÂŁ41,000 pool which was provided by leading brands Light and Wonder, Flutter, Betsson Group, IGT, Novomatic, Neccton and Playtech Pedro Romero noted: âThe main talking points at ICE 2024, particularly in relation to safer gambling, revolved around the publication of the White Paper which has caused so much anxiety.
âItâs concerning that many in the third sector feel alienated from critical conversations about the future of safer gambling and harm minimisation.
âThe potential implications of this disconnect are significant, not just for the individuals and communities we serve, but for the UKâs reputation in the field.
âWe must find a way to bridge this gap and work together to address the challenges ahead. Otherwise, I fear the UK risks losing its leadership position in advancing safer gambling practices.â
Regarding the ÂŁ20,500 donation which was presented at ICE he added: âWe have earmarked these funds with a dual purpose in mind. Primarily, it will assist with our running costs, which as a small charity is crucial for the sustainability of our operations.
âAdditionally, we are excited about a very special project that weâre planning for ICE 2025 in Barcelona. Without giving too much away, itâs a development that aims to pay tribute to both Clarion and the city of Barcelona. We believe it will make a significant impact and we look forward to unveiling it.â
Romero spoke positively about the relocation to Barcelona stating: âICE 2024 served as a fantastic farewell to London, marking the end of an era and the beginning of a new chapter in Barcelona.
âWhile thereâs a certain sadness in leaving a city that has been such a great host, the move to Barcelona is an exciting development. It represents a fresh opportunity for ICE to be the global gaming hub in a vibrant, dynamic city. We are very much looking forward to what the future holds in this new location.â
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The post UK risks losing safer gambling leadership position â warns BetBlocker.org chief of partnerships appeared first on European Gaming Industry News.
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The MeridianBet â Golden Matrix Transaction Secures Approval at GMGI Shareholder Assembly
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The MeridianBet Group, Southeast Europeâs leading Business-to-Consumer (B2C) sports betting and gaming group, operating in multiple markets across Europe, Africa and Latin America, announced that the shareholders of Golden Matrix Group (GMG), a developer, licensor and global operator of online gaming and eCommerce platforms, systems and gaming content, have voted to approve the acquisition of MeridianBet.
Commenting on the merger Zoran Milosevic, Chief Executive Officer of MeridianBet Group, said: âToday marks a major milestone for MeridianBet and I am thrilled that the shareholders of Golden Matrix have overwhelmingly voted in favor of the acquisition of MeridianBet. By joining forces, we are not only expanding our reach but enhancing our ability to provide customers with a diverse and comprehensive offering whilst creating a leading global betting group. I look forward to announcing the completion of the deal in due course.â
The post The MeridianBet â Golden Matrix Transaction Secures Approval at GMGI Shareholder Assembly appeared first on European Gaming Industry News.
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