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Macau Gaming Regulator Says All Casino Guests Must Wear Face Masks

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The Macau Gaming Inspection and Coordination Bureau (DICJ) has announced that all guests entering any of the SAR’s 41 casinos must wear face masks. The measure is the latest in a growing series of restrictions aimed at preventing the spread of the Coronavirus into and through Macau.

“Macau’s six gaming companies have requested that all persons entering the casino wear masks from 11 pm on 1 February at the request of the Gaming Inspection and Coordination Bureau. If masks are not worn in the casino, the venue has the right to ask the relevant person to leave,” DICJ said.

The DICJ had already required all casino workers to wear masks during work hours and for operators to conduct temperature testing at all entrances, totaling 405 public entrances and 47 employee entrances city-wide.

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Snap to Earn “SNPIT” Announces Special Collaboration with “A Certain Scientific Railgun”!

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SNPIT, the pioneering Japanese tech company behind the world’s first Snap-to-Earn platform powered by Camera NFTs, announced today a special collaboration with the popular anime A Certain Scientific Railgun (Toaru Kagaku no Railgun). This collaboration, taking place from March 27, 2025, to April 9, 2025, brings exclusive in-game content, including anime-themed camera straps and skins, through a limited-time collaboration gacha event within the SNPIT ecosystem.
SNPIT, known for its innovative Snap-to-Earn model, leverages smartphone cameras and Camera NFTs to create a fun and engaging earning experience for users. With this latest collaboration, fans of A Certain Scientific Railgun can enjoy uniquely designed camera accessories inspired by the series, further personalizing their gaming experience while exploring the intersection of digital imaging and blockchain technology.
“The collaboration with A Certain Scientific Railgun is an exciting milestone for SNPIT as we continue to merge blockchain gaming with mainstream entertainment,” said Toshiyuki Otsuka, Founder of SNPIT. “By bringing beloved anime franchises into our ecosystem, we aim to create immersive experiences that resonate with both GameFi users and anime fans worldwide. This represents a milestone in our ongoing vision to integrate globally recognized IPs into SNPIT, delivering unique NFTs, digital collectibles, and experiences that blend cutting-edge technology with pop culture.”
Expanding its audience through the highly engaged anime community, SNPIT taps into a demographic with a strong affinity for NFT and digital collectibles, gaming, and innovative tech experiences. The collaboration with A Certain Scientific Railgun strengthens SNPIT’s appeal beyond blockchain and GameFi enthusiasts, creating opportunities for mainstream adoption and deeper engagement. As a pioneering platform, SNPIT continues to explore new ways for fans to interact with their favorite franchises in a gamified, blockchain-powered environment.
Based on the bestselling manga and anime series, A Certain Scientific Railgun is set in Academy City and follows the adventures of Misaka Mikoto and her friends as they navigate a world of advanced technology and supernatural abilities. Since its debut in 2007, the franchise has amassed a dedicated global fanbase, with total circulation exceeding 15 million copies.
By bridging the gap between mainstream entertainment and Web3 innovation, SNPIT is redefining how anime enthusiasts and GameFi players engage with digital content, unlocking new possibilities for immersive and rewarding experiences.

The post Snap to Earn “SNPIT” Announces Special Collaboration with “A Certain Scientific Railgun”! appeared first on European Gaming Industry News.

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PAGCOR chief honored at 2025 Asia Gaming Award

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Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco received on Tuesday, March 18, the inaugural Regulatory Landmark Award during this year’s Asia Gaming Awards at the Grand Ballroom of Shangri-La, The Fort in Taguig.

The Regulatory Landmark Award, a newly added category to the prestigious Asia Gaming Awards, was bestowed upon the PAGCOR chief for his significant contributions to the growth of the Philippine gaming industry.

In his acceptance speech, Mr. Tengco acknowledged the efforts of the PAGCOR team and industry stakeholders, emphasizing that the recognition was a testament to their dedication, resilience, and commitment to regulatory excellence.

“This award reaffirms our efforts in fostering a well-regulated gaming sector in the Philippines,” he said. “It will serve as an inspiration for all of us to continue shaping an industry that is not only profitable but also ethical, sustainable, and beneficial to the communities we serve.”

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Under Mr. Tengco’s leadership, the Philippine gaming industry posted a record-breaking gross gaming revenue (GGR) of Php410 billion in 2024 – a 25% increase from the previous year’s GGR.

Likewise, PAGCOR recorded unprecedented revenues of Php112 billion in 2024, a 41% growth year-on-year.

The Asia Gaming Awards, now on its fifth year, recognizes the achievements of key players and leaders in the gaming industry across the region.

The post PAGCOR chief honored at 2025 Asia Gaming Award appeared first on European Gaming Industry News.

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HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Asia’s leading Esports company Hero Esports, has announced that a total of six spots for the Esports World Cup are up for grabs in ACL Teamfight Tactics Tournament. Details regarding the tournament format, schedule and prize pool have also been unveiled.

The ACL Teamfight Tactics Tournament is set to commence on April 15 and will conclude on May 18. The total prize pool for the tournament amounts to $150,000, with six teams earning direct entry to the Esports World Cup.

Unlike previous Teamfight Tactics events, the ACL Teamfight Tactics Tournament features a 4V4 team battle format. This emphasis on teamwork will offer the audience a fresh and engaging viewing experience.

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The ACL Teamfight Tactics Tournament is structured into three stages: Regional Qualifiers, Asian Challenge and ACL Grand Finals.

Registration for the tournament will open on March 23 and close on March 31. Teams must register in groups of four players. The Regional Qualifiers will be divided into APAC and CN regions. The eight highest-ranking teams from the APAC region and the seven highest-ranking teams from the CN region will qualify for the Regional Qualifiers. Team rankings are determined by the total points accumulated by the top three players in each team at the registration deadline. These points are calculated based on performance in the TFT Open, Tactician’s Crown and Regional Finals over the latest three seasons.

In the Regional Qualifiers, four teams from each region (APAC and CN region) will advance to the Asian Challenge through online competitions. The APAC Qualifier will take place from April 15 to 18, whereas the CN Qualifier is scheduled from April 24 to 27. Additionally, the top three teams from each region will secure spots in the Esports World Cup, while the fourth and fifth teams from each region will qualify for the Last Chance Qualifier of EWC.

In the Asian Challenge, which will take place from May 8 to 11, a total of eight teams from the Regional Qualifiers will compete for three spots in the Finals.

The post HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament appeared first on European Gaming Industry News.

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