Connect with us

eSports

IESF President Expects Inclusion of Esports in Olympics in Future

Published

on

Reading Time: 2 minutes

 

The International Esports Federation (IESF) is looking to have esports included in the Olympic programme in future, president Vlad Marinescu said at its World Championship Finals in Eilat, Israel on Friday.

Esports is set to be an official medal event at the 2022 Asian Games in Hangzhou, four years after it was held as a demonstration event at the Asiad in Jakarta.

The esports industry has grown in recent years and is expected to surpass $1 billion in revenue this year but has met stiff resistance from the International Olympic Committee (IOC) when being considered as a sport for the Summer Games.

“Regarding Olympic inclusion, esports as a medal event… this is a trend that I see continuing through the continental unions, collaboration with the different continental Olympic committees,” Marinescu told reporters.

“In the IESF we have continental bodies that are members… except for Oceania. These organisations will push forward to include esports in their various continental games.

“I can tell you that the IESF application fulfils all the statutory requirements and criteria. We have applied and we’re looking forward to understanding what the next step is.”

IOC president Thomas Bach had said in the past that some esports games were too violent and not in line with Olympic values to be included in the Games.

“We were faced with this question at this World Championship regarding the game title CS:GO,” Marinescu added, referring to ‘Counter Strike: Global Offensive’, a multi-player first person shooter game.

“We have the ability to select, for the World Championship, the titles that the national federations want to play,” adding that CS:GO was included by popular demand from the gaming community.

“When we speak about inclusion into the Olympic Games… or in any other event that is not under our umbrella but in cooperation with an organisation, we have to follow those standards and select the game that fits that criteria.”

With mobile gaming now a booming industry, especially for those without the resources or means to play on gaming consoles, IESF’s General Secretary Boban Totovski said the next World Championships would have one or two mobile titles.

Bali, Indonesia was confirmed as hosts of next year’s World Championship, followed by Iasi, Romania in 2023.

“The minimum is one mobile title, but we’re in negotiations with publishers. The host city also has the right to nominate titles, we’re starting negotiations in December,” Totovski said.

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

Continue Reading
Advertisement

GamingNewsRoom.com – The Pulse of the Global Gaming Industry

GamingNewsRoom.com cuts through the noise and delivers what the industry actually needs: fast, sharp, and relevant updates from across the gaming universe. Powered by HIPTHER, this platform brings clarity, insight, and a bit of edge to a world overflowing with press releases and recycled headlines.

Real News. Real Insights. Zero Fluff.

With a rapidly growing audience of industry professionals, operators, suppliers, regulators, and tech innovators, GamingNewsRoom.com serves up in-depth stories, analysis, and timely coverage that keeps the global gaming community in the loop. We follow the trends that matter:

  • iGaming & Land-Based Gaming
  • Sports Betting & Esports
  • Regulation, Compliance & Market Movements
  • Technology, AI, Web3 & Future-Ready Innovation

From rapid-fire news briefs to deeper investigative pieces, interviews, opinion columns, and event reporting, GamingNewsRoom.com brings a modern, dynamic perspective to every corner of the industry.

A Platform That Brings the Industry Together

GamingNewsRoom.com doesn’t stop at publishing. Through extensive coverage of HIPTHER’s conferences, virtual discussions, meetups, and global insights, we act as a bridge between leaders, innovators, regulators, and rising talent. It’s where the stories happen — and where the industry connects.

Why GamingNewsRoom.com?

Because the industry deserves a news hub that’s fresh, fast, and unfiltered. Backed by HIPTHER’s decade-long legacy of empowering communities through events, media, and knowledge, GamingNewsRoom.com is built to be your daily checkpoint for what’s shaping the future of gaming worldwide.

Get In Touch

Want to collaborate, submit news, or explore partnerships? We're here for it.

Sales & Partnerships: [email protected]
Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025
GamingNewsRoom.com is proudly part of HIPTHER. Registered in Estonia under HIPTHER OÜ, Registration no.: 17339889, EU VAT ID: EE102909106.

A decade of innovation — and yes, we’re just getting started. The future isn’t waiting, and neither are we.

Please turn AdBlock off